Player Matchup

Vamana
Vamana
Gold II
HarryBravo
Vamana
Gold II
Level 152
God Stats
4W - 0L
1,550 SR
Queue Stats
13W - 7L
1,839 MMR
Solo
Artio
Artio
Diamond V
TheJohnkyKong
Artio
Diamond V
Level 142
God Stats
5W - 3L
1,661 SR
Queue Stats
69W - 62L
2,079 MMR
Party 1
Sol
Sol
Gold I
TheSlimTimmy
Sol
Gold I
Level 129
God Stats
2W - 2L
1,544 SR
Queue Stats
81W - 81L
1,721 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 141
1,585 SR
1,879 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 132
1,503 SR
1,744 MMR
Hera
Hera
Platinum IV
All Good 46
Hera
Platinum IV
Level 149
God Stats
0W - 1L
1,766 SR
Queue Stats
17W - 9L
1,933 MMR
Party 2
Guan Yu
Guan Yu
Gold IV
Dandyydanny
Guan Yu
Gold IV
Level 141
God Stats
0W - 1L
1,233 SR
Queue Stats
11W - 9L
1,650 MMR
Party 2
Cerberus
Cerberus
Gold IV
shearm
Cerberus
Gold IV
Level 107
God Stats
0W - 1L
1,511 SR
Queue Stats
11W - 9L
1,650 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
HarryBravo
Vamana
12
4 / 0 / 3
7,555
756
7,621
12,036
7,023
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 0 / 6
7,194
719
5,441
12,415
10,169
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
2 / 0 / 5
7,194
719
14,088
6,009
1,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
OdinAphroditeGilgameshZeusBastet

VS

Bans
BacchusAchillesAnubisChaacKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
6,312
631
7,247
7,066
2,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Guan Yu
Dandyydanny
Guan Yu
9
0 / 3 / 0
5,914
591
5,751
10,475
5,222
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cerberus
shearm
Cerberus
9
0 / 1 / 0
6,336
634
5,659
13,842
9,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
0
7
Kills
0
0
Deaths
7
14
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
Guan Yu
Dandyydanny
Guan Yu
0
3
0
0
W
Vamana
HarryBravo
Vamana
4
0
3
5.5
W
1
0
6
4
W
2
0
5
4.5
L
Cerberus
shearm
Cerberus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,150
Damage
18,657
30,460
Taken
31,383
18,934
Mitigated
16,887
16,134
Healing
11,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,247
1,016
0
1,111
7,066
2,272
68
4,079
2,669
30,741
0
L
Guan Yu
Dandyydanny
Guan Yu
5,751
1,000
1,099
2,404
10,475
5,222
0
7,411
2,917
0
14,306
W
Vamana
HarryBravo
Vamana
7,621
2,078
462
4,587
12,036
7,023
670
3,628
7,802
0
26,547
W
5,441
468
3,187
5,867
12,415
10,169
27
5,504
6,296
12,988
0
W
14,088
5,553
0
2,031
6,009
1,742
731
3,329
2,558
36,867
0
L
Cerberus
shearm
Cerberus
5,659
249
0
6,763
13,842
9,393
0
8,544
4,930
10,857
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,943
Gold Earned
18,562
121
Minions Killed
109
5
Camps Cleared
4
655,139
Distance Traveled
570,426
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
6,312
631
66
7
1
187,441
0
L
Guan Yu
5,914
591
22
2
3
200,341
1
W
Vamana
7,555
756
49
5
3
228,895
3
W
Artio
7,194
719
15
2
0
222,678
3
W
Sol
7,194
719
57
6
2
203,566
1
L
Cerberus
6,336
634
21
2
0
182,644
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role