Player Matchup

Hercules
Hercules
Alionest
Hercules
Level 104
God Stats
1W - 1L
1,950 SR
Queue Stats
1W - 1L
1,753 Elo+
Party 1
Scylla
Scylla
Cheeckou
Scylla
Level 149
God Stats
17W - 16L
1,619 SR
Queue Stats
62W - 65L
1,556 Elo+
Party 1
Ullr
Ullr
KaedeAkamatsu
Ullr
Level 123
God Stats
0W - 1L
1,572 SR
Queue Stats
4W - 9L
1,472 Elo+
Party 1
Cthulhu
Cthulhu
SkelzorX
Cthulhu
Level 128
God Stats
2W - 2L
1,572 SR
Queue Stats
28W - 29L
1,602 Elo+
Party 1
Gilgamesh
Gilgamesh
xwarri0r121
Gilgamesh
Level 116
God Stats
1W - 1L
1,574 SR
Queue Stats
4W - 10L
1,427 Elo+
Party 1
Team Averages
Level 124
1,657 SR
1,562 Elo+

VS

Team Averages
Level 146
1,577 SR
1,616 Elo+
Discordia
Discordia
 
Discordia
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
Akira
Yemoja
Level 160
God Stats
1W - 0L
1,493 SR
Queue Stats
56W - 14L
1,950 Elo+
Party 2
Tsukuyomi
Tsukuyomi
FallOutTay
Tsukuyomi
Level 145
God Stats
5W - 2L
1,693 SR
Queue Stats
89W - 52L
1,720 Elo+
Party 2
Charybdis
Charybdis
Ferrexity
Charybdis
Level 126
God Stats
2W - 1L
1,712 SR
Queue Stats
5W - 5L
1,489 Elo+
Solo
Achilles
Achilles
itsUMADBro420
Achilles
Level 141
God Stats
1W - 2L
1,486 SR
Queue Stats
17W - 18L
1,422 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Alionest
Hercules
14
0 / 7 / 8
9,221
615
6,265
14,245
13,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
Cheeckou
Scylla
18
6 / 4 / 8
11,706
780
18,305
11,638
4,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
4 / 6 / 10
10,820
721
17,529
19,024
8,519
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
SkelzorX
Cthulhu
18
5 / 3 / 6
11,852
790
12,534
15,866
18,500
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gilgamesh
xwarri0r121
Gilgamesh
16
7 / 3 / 8
11,420
761
16,178
20,976
21,937
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
18
5 / 3 / 7
11,867
791
23,622
11,076
3,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Yemoja
Akira
Yemoja
16
2 / 4 / 11
10,211
681
7,898
16,438
14,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Tsukuyomi
FallOutTay
Tsukuyomi
18
5 / 5 / 8
11,846
790
14,776
18,653
14,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
Ferrexity
Charybdis
19
9 / 4 / 7
13,412
894
15,937
17,005
6,137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Achilles
itsUMADBro420
Achilles
17
2 / 6 / 10
10,930
729
10,515
26,457
25,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
66
22
Kills
23
23
Deaths
22
40
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
5
3
7
2.83
W
Yemoja
Akira
Yemoja
2
4
11
1.88
L
Hercules
Alionest
Hercules
0
7
8
0.57
L
Scylla
Cheeckou
Scylla
6
4
8
2.5
W
Tsukuyomi
FallOutTay
Tsukuyomi
5
5
8
1.8
W
Charybdis
Ferrexity
Charybdis
9
4
7
3.13
L
4
6
10
1.5
L
Cthulhu
SkelzorX
Cthulhu
5
3
6
2.67
W
Achilles
itsUMADBro420
Achilles
2
6
10
1.17
L
Gilgamesh
xwarri0r121
Gilgamesh
7
3
8
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,811
Damage
72,748
81,749
Taken
89,629
66,381
Mitigated
64,277
11,852
Healing
27,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
23,622
252
774
3,244
11,076
3,827
750
3,489
7,364
44,959
0
W
Yemoja
Akira
Yemoja
7,898
1,134
7,186
3,789
16,438
14,200
806
6,060
9,958
24,485
0
L
Hercules
Alionest
Hercules
6,265
1,566
0
2,032
14,245
13,123
224
6,720
6,652
0
13,142
L
Scylla
Cheeckou
Scylla
18,305
2,365
0
1,359
11,638
4,302
984
5,212
5,969
49,021
0
W
Tsukuyomi
FallOutTay
Tsukuyomi
14,776
2,863
0
1,567
18,653
14,900
439
5,311
12,737
2,900
40,286
W
Charybdis
Ferrexity
Charybdis
15,937
9,668
610
4,690
17,005
6,137
2,098
6,451
10,308
0
56,532
L
17,529
7,600
0
1,374
19,024
8,519
415
6,381
11,901
0
35,962
L
Cthulhu
SkelzorX
Cthulhu
12,534
406
0
1,509
15,866
18,500
41
5,362
9,792
49,606
0
W
Achilles
itsUMADBro420
Achilles
10,515
2,078
0
6,014
26,457
25,213
168
8,860
16,876
0
25,460
L
Gilgamesh
xwarri0r121
Gilgamesh
16,178
2,286
0
5,578
20,976
21,937
0
7,555
11,845
0
29,153

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,019
Gold Earned
58,266
287
Minions Killed
320
8
Camps Cleared
7
1,370,097
Distance Traveled
1,460,205
19
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
11,867
791
77
5
2
311,194
6
W
Yemoja
10,211
681
37
2
0
268,101
4
L
Hercules
9,221
615
18
1
0
221,750
4
L
Scylla
11,706
780
91
6
4
270,384
2
W
Tsukuyomi
11,846
790
70
5
2
322,413
3
W
Charybdis
13,412
894
109
7
1
263,125
3
L
Ullr
10,820
721
45
3
1
286,215
0
L
Cthulhu
11,852
790
89
6
2
289,296
11
W
Achilles
10,930
729
27
2
2
295,372
4
L
Gilgamesh
11,420
761
44
3
1
302,452
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role