Player Matchup

Loki
Loki
Pandaman59
Loki
Level 108
God Stats
0W - 1L
1,516 SR
Queue Stats
25W - 21L
1,581 Elo+
Party 1
Chronos
Chronos
WestBoi2000
Chronos
Level 67
God Stats
4W - 4L
1,677 SR
Queue Stats
43W - 33L
1,634 Elo+
Party 1
Kuzenbo
Kuzenbo
WhyBronzi
Kuzenbo
Level 83
God Stats
0W - 1L
1,792 SR
Queue Stats
55W - 38L
1,615 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
tckiller4
Ah Muzen Cab
Level 100
God Stats
1W - 1L
1,600 SR
Queue Stats
131W - 123L
1,757 Elo+
Party 1
Team Averages
Level 90
1,647 SR
1,647 Elo+

VS

Team Averages
Level 145
1,714 SR
1,657 Elo+
Camazotz
Camazotz
 
Camazotz
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
OlympoZerO
Olorun
Level 149
God Stats
1W - 0L
1,990 SR
Queue Stats
9W - 8L
1,605 Elo+
Party 2
Hercules
Hercules
OrcinAc
Hercules
Level 153
God Stats
10W - 5L
1,543 SR
Queue Stats
64W - 35L
1,704 Elo+
Party 2
Thoth
Thoth
RineZy
Thoth
Level 117
God Stats
1W - 0L
1,823 SR
Queue Stats
4W - 0L
1,818 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 3
8,003
728
6,919
9,828
3,638
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chronos
WestBoi2000
Chronos
14
1 / 4 / 1
8,193
745
4,683
11,316
3,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kuzenbo
WhyBronzi
Kuzenbo
12
0 / 6 / 3
7,681
698
5,323
14,326
15,544
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Muzen Cab
tckiller4
Ah Muzen Cab
15
3 / 3 / 0
8,831
803
9,481
12,502
3,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
15
3 / 2 / 7
9,551
868
10,740
11,068
4,784
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Olorun
OlympoZerO
Olorun
15
0 / 1 / 8
9,571
870
7,722
8,313
3,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hercules
OrcinAc
Hercules
15
4 / 1 / 9
10,508
955
9,215
13,384
13,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thoth
RineZy
Thoth
16
8 / 1 / 3
10,537
958
15,788
7,806
2,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
42
5
Kills
15
15
Deaths
5
7
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Camazotz
 
Camazotz
3
2
7
3.25
W
Olorun
OlympoZerO
Olorun
0
1
8
4
W
Hercules
OrcinAc
Hercules
4
1
9
8.5
L
1
2
3
1.25
W
Thoth
RineZy
Thoth
8
1
3
9.5
L
Chronos
WestBoi2000
Chronos
1
4
1
0.38
L
Kuzenbo
WhyBronzi
Kuzenbo
0
6
3
0.25
L
Ah Muzen Cab
tckiller4
Ah Muzen Cab
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,406
Damage
43,465
47,972
Taken
40,571
26,221
Mitigated
23,794
10,835
Healing
16,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
 
Camazotz
10,740
1,495
0
5,164
11,068
4,784
343
2,380
8,357
0
31,753
W
Olorun
OlympoZerO
Olorun
7,722
2,925
628
3,643
8,313
3,451
3,687
2,149
5,936
45,778
3,900
W
Hercules
OrcinAc
Hercules
9,215
932
0
3,331
13,384
13,182
175
2,556
10,655
5,624
16,531
L
6,919
1,175
0
2,312
9,828
3,638
0
4,428
5,016
0
25,594
W
Thoth
RineZy
Thoth
15,788
423
0
3,370
7,806
2,377
694
2,763
4,912
45,846
0
L
Chronos
WestBoi2000
Chronos
4,683
1,817
0
1,409
11,316
3,358
583
6,215
4,669
25,161
2,863
L
Kuzenbo
WhyBronzi
Kuzenbo
5,323
2,143
192
3,479
14,326
15,544
120
8,297
5,629
11,883
0
L
Ah Muzen Cab
tckiller4
Ah Muzen Cab
9,481
5,234
0
3,443
12,502
3,681
1,512
5,262
6,882
0
37,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,708
Gold Earned
40,167
160
Minions Killed
261
8
Camps Cleared
11
863,779
Distance Traveled
938,673
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
9,551
868
55
5
3
252,907
0
W
Olorun
9,571
870
90
8
4
212,931
1
W
Hercules
10,508
955
36
3
1
254,893
4
L
Loki
8,003
728
35
3
3
228,388
3
W
Thoth
10,537
958
80
7
3
217,942
2
L
Chronos
8,193
745
55
5
3
198,217
1
L
Kuzenbo
7,681
698
19
2
0
208,858
1
L
Ah Muzen Cab
8,831
803
51
5
2
228,316
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role