Player Matchup

Artio
Artio
Mr Hypster
Artio
Level 107
God Stats
0W - 2L
1,286 SR
Queue Stats
296W - 285L
1,536 Elo+
Party 2
Olorun
Olorun
P1NCH3Prro
Olorun
Level 148
God Stats
0W - 1L
1,529 SR
Queue Stats
227W - 178L
1,571 Elo+
Party 2
Loki
Loki
kokin94
Loki
Level 10
God Stats
2W - 2L
1,500 SR
Queue Stats
9W - 10L
1,311 Elo+
Party 2
Team Averages
Level 88
1,438 SR
1,473 Elo+

VS

Team Averages
Level 96
1,626 SR
1,504 Elo+
Merlin
Merlin
Dark__Sdssd
Merlin
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 10L
1,700 Elo+
Party 1
Arachne
Arachne
UP_Bradman
Arachne
Level 127
God Stats
11W - 3L
1,741 SR
Queue Stats
537W - 473L
1,563 Elo+
Party 1
Bacchus
Bacchus
opieits
Bacchus
Level 146
God Stats
13W - 11L
1,635 SR
Queue Stats
294W - 492L
1,248 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
13
2 / 8 / 5
9,859
616
7,841
17,906
18,333
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Olorun
P1NCH3Prro
Olorun
17
7 / 5 / 2
13,002
813
15,415
14,272
5,313
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Loki
kokin94
Loki
14
1 / 9 / 6
10,088
631
5,572
10,754
4,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
5 / 2 / 15
11,270
704
19,045
8,351
3,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Arachne
UP_Bradman
Arachne
17
14 / 3 / 7
12,116
757
15,764
16,740
6,777
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bacchus
opieits
Bacchus
14
3 / 5 / 11
10,720
670
4,262
19,010
12,655
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
55
10
Kills
22
22
Deaths
10
13
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Merlin
5
2
15
6.25
L
Artio
2
8
5
0.56
L
Olorun
P1NCH3Prro
Olorun
7
5
2
1.6
W
Arachne
UP_Bradman
Arachne
14
3
7
5.83
L
Loki
kokin94
Loki
1
9
6
0.44
W
Bacchus
opieits
Bacchus
3
5
11
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,828
Damage
39,071
42,932
Taken
44,101
28,197
Mitigated
22,505
9,803
Healing
12,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
19,045
1,146
0
966
8,351
3,073
1,286
4,924
3,046
63,782
0
L
Artio
7,841
515
399
3,655
17,906
18,333
102
8,251
9,655
20,702
0
L
Olorun
P1NCH3Prro
Olorun
15,415
9,325
768
4,571
14,272
5,313
1,155
7,724
6,548
63,260
0
W
Arachne
UP_Bradman
Arachne
15,764
9,619
0
6,986
16,740
6,777
1,050
9,512
6,418
0
47,342
L
Loki
kokin94
Loki
5,572
614
0
410
10,754
4,551
105
7,510
3,244
0
17,384
W
Bacchus
opieits
Bacchus
4,262
262
183
4,713
19,010
12,655
532
8,631
9,659
18,079
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,949
Gold Earned
34,106
173
Minions Killed
190
5
Camps Cleared
10
771,695
Distance Traveled
811,794
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,270
704
91
6
3
241,951
4
L
Artio
9,859
616
32
2
0
259,178
3
L
Olorun
13,002
813
124
8
4
247,016
4
W
Arachne
12,116
757
57
4
6
304,835
1
L
Loki
10,088
631
17
1
1
265,501
0
W
Bacchus
10,720
670
42
3
1
265,008
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role