Player Matchup

Xing Tian
Xing Tian
BareButtBerserk
Xing Tian
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 25L
1,113 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
DrPhilHandsTheL
Morgan Le Fay
Level 28
God Stats
1W - 1L
1,183 SR
Queue Stats
1W - 6L
1,132 Elo+
Party 1
Cthulhu
Cthulhu
PeppermintMagic
Cthulhu
Level 6
God Stats
0W - 3L
1,060 SR
Queue Stats
0W - 7L
1,036 Elo+
Party 1
Fenrir
Fenrir
PlatinumHugo
Fenrir
Level 64
God Stats
0W - 10L
1,122 SR
Queue Stats
5W - 23L
1,124 Elo+
Party 1
Skadi
Skadi
deathsrow1313
Skadi
Level 25
God Stats
3W - 16L
1,158 SR
Queue Stats
4W - 22L
1,124 Elo+
Party 1
Team Averages
Level 42
1,205 SR
1,106 Elo+

VS

Team Averages
Level 96
1,492 SR
1,405 Elo+
Geb
Geb
Dystarr
Geb
Level 66
God Stats
40W - 37L
1,523 SR
Queue Stats
65W - 74L
1,402 Elo+
Solo
Chaac
Chaac
TheFeltyFox113
Chaac
Level 103
God Stats
8W - 5L
1,423 SR
Queue Stats
102W - 112L
1,417 Elo+
Solo
Ymir
Ymir
Wilwo-Baggins
Ymir
Level 112
God Stats
8W - 14L
1,394 SR
Queue Stats
312W - 324L
1,375 Elo+
Party 2
Zeus
Zeus
miski_504
Zeus
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 70L
1,443 Elo+
Solo
Medusa
Medusa
tupapaFrank
Medusa
Level 104
God Stats
38W - 22L
1,618 SR
Queue Stats
266W - 271L
1,388 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
BareButtBerserk
Xing Tian
12
1 / 2 / 4
8,251
434
9,179
18,436
16,587
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Morgan Le Fay
DrPhilHandsTheL
Morgan Le Fay
14
0 / 5 / 0
7,851
413
4,043
12,723
4,528
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 2 / 2
8,854
466
2,631
8,327
3,992
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fenrir
16
7 / 3 / 0
9,464
498
7,208
12,986
5,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
1 / 7 / 1
7,094
373
9,708
13,533
3,200
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
16
0 / 1 / 4
9,796
516
5,356
8,601
7,239
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
6 / 3 / 1
10,412
548
7,853
15,115
7,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
2 / 2 / 8
8,945
471
6,697
15,060
14,751
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Zeus
17
4 / 0 / 1
10,715
564
8,533
5,665
1,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
16
7 / 3 / 3
9,702
511
18,538
18,037
6,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
36
9
Kills
19
19
Deaths
9
7
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
BareButtBerserk
Xing Tian
1
2
4
1.5
L
Morgan Le Fay
DrPhilHandsTheL
Morgan Le Fay
0
5
0
0
W
Geb
0
1
4
2
L
0
2
2
0.5
L
Fenrir
7
3
0
2.33
W
6
3
1
2.17
W
2
2
8
3
L
1
7
1
0.21
W
Zeus
4
0
1
4.5
W
Medusa
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,769
Damage
46,977
66,005
Taken
62,478
33,457
Mitigated
38,183
15,262
Healing
23,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
BareButtBerserk
Xing Tian
9,179
1,044
0
2,781
18,436
16,587
69
3,096
15,340
29,407
0
L
Morgan Le Fay
DrPhilHandsTheL
Morgan Le Fay
4,043
187
0
3,886
12,723
4,528
968
7,882
4,433
43,635
0
W
Geb
5,356
327
152
2,750
8,601
7,239
0
2,804
5,797
56,420
0
L
2,631
61
0
1,129
8,327
3,992
674
3,356
4,971
46,295
0
L
Fenrir
7,208
2,023
0
5,429
12,986
5,150
428
2,942
9,980
0
57,083
W
7,853
955
0
8,399
15,115
7,613
62
945
14,170
0
67,137
W
6,697
1,291
225
2,043
15,060
14,751
589
3,797
11,263
27,254
0
L
9,708
6,168
585
1,452
13,533
3,200
20
2,838
10,695
0
36,948
W
Zeus
8,533
181
78
2,285
5,665
1,987
0
3,376
2,289
64,927
0
W
Medusa
18,538
9,557
0
7,594
18,037
6,593
1,887
4,931
13,106
0
78,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,514
Gold Earned
49,570
373
Minions Killed
500
0
Camps Cleared
0
1,772,965
Distance Traveled
1,840,561
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
8,251
434
41
2
0
357,407
3
L
Morgan Le Fay
7,851
413
73
4
0
332,724
1
W
Geb
9,796
516
106
6
0
386,455
1
L
Cthulhu
8,854
466
100
5
0
323,878
0
L
Fenrir
9,464
498
96
5
0
402,962
3
W
Chaac
10,412
548
111
6
0
377,811
3
W
Ymir
8,945
471
52
3
0
340,255
1
L
Skadi
7,094
373
63
3
0
355,994
3
W
Zeus
10,715
564
135
7
0
404,141
7
W
Medusa
9,702
511
96
5
0
331,899
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role