Player Matchup

Janus
Janus
 
Janus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
Ganonchode
Set
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 75L
1,531 Elo+
Solo
Bacchus
Bacchus
TRYNSTOPUS 413
Bacchus
Level 65
God Stats
0W - 6L
1,500 SR
Queue Stats
224W - 239L
1,596 Elo+
Solo
Chiron
Chiron
Vitali0n
Chiron
Level 126
God Stats
1W - 1L
1,502 SR
Queue Stats
214W - 176L
1,568 Elo+
Solo
King Arthur
King Arthur
xxbetiuxx
King Arthur
Level 105
God Stats
27W - 34L
1,529 SR
Queue Stats
250W - 215L
1,556 Elo+
Solo
Team Averages
Level 115
1,506 SR
1,550 Elo+

VS

Team Averages
Level 138
1,576 SR
1,545 Elo+
Sol
Sol
Finniban
Sol
Level 153
God Stats
27W - 31L
1,479 SR
Queue Stats
366W - 377L
1,464 Elo+
Solo
Cliodhna
Cliodhna
Gryph3n
Cliodhna
Level 116
God Stats
17W - 9L
1,703 SR
Queue Stats
524W - 520L
1,584 Elo+
Party 2
Horus
Horus
Meezyuknowme
Horus
Level 155
God Stats
18W - 7L
1,532 SR
Queue Stats
92W - 83L
1,579 Elo+
Party 2
Cerberus
Cerberus
rafiki_au
Cerberus
Level 141
God Stats
32W - 23L
1,651 SR
Queue Stats
1,037W - 1,119L
1,585 Elo+
Party 1
Merlin
Merlin
xeroAU
Merlin
Level 126
God Stats
208W - 200L
1,515 SR
Queue Stats
651W - 715L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
8
0 / 2 / 0
4,833
483
1,572
3,341
505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
1 / 2 / 0
5,090
509
2,730
6,293
1,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

7
0 / 3 / 0
4,589
459
1,753
8,773
3,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chiron
Vitali0n
Chiron
9
0 / 1 / 0
4,934
493
2,771
3,952
827
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

King Arthur
xxbetiuxx
King Arthur
9
0 / 3 / 0
5,185
519
5,714
7,776
5,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 3
5,825
583
6,144
4,875
1,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cliodhna
Gryph3n
Cliodhna
11
3 / 0 / 1
6,166
617
2,732
4,831
1,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
1 / 0 / 5
5,811
581
2,397
8,040
7,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cerberus
rafiki_au
Cerberus
12
2 / 0 / 2
6,924
692
4,013
8,172
4,730
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Merlin
xeroAU
Merlin
11
2 / 1 / 1
6,328
633
3,641
3,204
1,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
23
1
Kills
11
11
Deaths
1
0
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
2
0
0
W
3
0
3
4.5
L
1
2
0
0.5
W
Cliodhna
Gryph3n
Cliodhna
3
0
1
3.5
W
1
0
5
3.5
L
0
3
0
0
L
Chiron
Vitali0n
Chiron
0
1
0
0
W
Cerberus
rafiki_au
Cerberus
2
0
2
3
W
Merlin
xeroAU
Merlin
2
1
1
2.5
L
King Arthur
xxbetiuxx
King Arthur
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,540
Damage
18,927
30,135
Taken
29,122
11,768
Mitigated
15,542
9,770
Healing
14,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
1,572
41
0
760
3,341
505
0
783
2,524
25,403
0
W
6,144
2,305
0
2,446
4,875
1,449
2,001
798
4,049
35,482
0
L
2,730
1,069
0
1,949
6,293
1,842
0
2,500
3,639
0
22,904
W
Cliodhna
Gryph3n
Cliodhna
2,732
399
0
3,314
4,831
1,318
0
368
4,366
0
37,119
W
2,397
801
558
3,208
8,040
7,044
163
1,636
6,352
0
10,502
L
1,753
34
194
2,602
8,773
3,551
0
4,974
3,703
5,728
0
L
Chiron
Vitali0n
Chiron
2,771
971
357
1,458
3,952
827
0
1,692
2,260
0
29,832
W
Cerberus
rafiki_au
Cerberus
4,013
376
0
4,766
8,172
4,730
0
0
7,460
38,178
0
W
Merlin
xeroAU
Merlin
3,641
281
0
451
3,204
1,001
0
351
2,825
40,007
0
L
King Arthur
xxbetiuxx
King Arthur
5,714
631
0
2,450
7,776
5,043
0
3,565
4,211
0
29,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,631
Gold Earned
31,054
247
Minions Killed
368
0
Camps Cleared
0
959,924
Distance Traveled
961,385
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
4,833
483
57
6
0
164,183
2
W
Sol
5,825
583
69
7
0
191,093
2
L
Set
5,090
509
50
5
0
225,455
6
W
Cliodhna
6,166
617
88
9
0
208,974
2
W
Horus
5,811
581
20
2
0
189,345
3
L
Bacchus
4,589
459
8
1
0
203,854
1
L
Chiron
4,934
493
72
7
0
159,969
1
W
Cerberus
6,924
692
97
10
0
186,796
1
W
Merlin
6,328
633
94
9
0
185,177
1
L
King Arthur
5,185
519
60
6
0
206,463
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role