Player Matchup

Chaac
Chaac
Carthor04
Chaac
Level 84
God Stats
2W - 2L
1,607 SR
Queue Stats
196W - 231L
1,362 Elo+
Solo
Horus
Horus
Ghost_Callingz
Horus
Level 67
God Stats
1W - 3L
1,249 SR
Queue Stats
168W - 264L
1,306 Elo+
Party 1
Cliodhna
Cliodhna
NotawsomeXVI
Cliodhna
Level 61
God Stats
6W - 11L
1,376 SR
Queue Stats
125W - 190L
1,273 Elo+
Solo
Sol
Sol
Tussthakill6
Sol
Level 28
God Stats
6W - 3L
1,564 SR
Queue Stats
54W - 98L
1,222 Elo+
Party 1
Athena
Athena
jimbrowski79
Athena
Level 29
God Stats
4W - 1L
1,873 SR
Queue Stats
45W - 76L
1,245 Elo+
Party 1
Team Averages
Level 54
1,534 SR
1,282 Elo+

VS

Team Averages
Level 86
1,453 SR
1,355 Elo+
Nu Wa
Nu Wa
Cpt_Puff
Nu Wa
Level 87
God Stats
14W - 26L
1,359 SR
Queue Stats
340W - 393L
1,408 Elo+
Solo
King Arthur
King Arthur
CrazyEye7747
King Arthur
Level 60
God Stats
33W - 46L
1,360 SR
Queue Stats
134W - 169L
1,280 Elo+
Solo
Geb
Geb
DTA_Daddy13
Geb
Level 131
God Stats
48W - 37L
1,491 SR
Queue Stats
907W - 1,039L
1,388 Elo+
Solo
Sol
Sol
SlayerTsukii
Sol
Level 66
God Stats
15W - 15L
1,412 SR
Queue Stats
204W - 265L
1,332 Elo+
Solo
Tsukuyomi
Tsukuyomi
poodahead1
Tsukuyomi
Level 86
God Stats
9W - 3L
1,645 SR
Queue Stats
330W - 369L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Carthor04
Chaac
17
0 / 2 / 1
10,008
477
7,042
16,600
8,887
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
6 / 8 / 0
9,228
439
7,681
20,383
8,521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cliodhna
NotawsomeXVI
Cliodhna
13
0 / 11 / 1
8,536
406
4,559
18,073
6,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
0 / 6 / 0
6,754
322
5,058
10,289
3,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Athena
11
0 / 7 / 2
7,640
364
5,743
21,843
17,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Cpt_Puff
Nu Wa
17
9 / 0 / 11
10,847
517
21,700
6,702
2,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
CrazyEye7747
King Arthur
17
0 / 0 / 1
10,161
484
4,445
9,422
8,938
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
2 / 2 / 14
10,496
500
9,216
15,785
14,854
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
3 / 4 / 11
10,013
477
8,927
10,705
2,819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
poodahead1
Tsukuyomi
19
18 / 0 / 3
12,258
584
19,861
16,423
6,838
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
72
6
Kills
32
34
Deaths
6
4
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Chaac
Carthor04
Chaac
0
2
1
0.25
W
Nu Wa
Cpt_Puff
Nu Wa
9
0
11
14.5
W
King Arthur
CrazyEye7747
King Arthur
0
0
1
0.5
W
2
2
14
4.5
L
6
8
0
0.75
L
Cliodhna
NotawsomeXVI
Cliodhna
0
11
1
0.05
W
3
4
11
2.13
L
0
6
0
0
L
Athena
0
7
2
0.14
W
Tsukuyomi
poodahead1
Tsukuyomi
18
0
3
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,083
Damage
64,149
87,188
Taken
59,037
43,777
Mitigated
35,710
18,262
Healing
19,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Carthor04
Chaac
7,042
1,231
0
6,457
16,600
8,887
445
4,106
12,494
0
77,103
W
Nu Wa
Cpt_Puff
Nu Wa
21,700
6,972
951
2,206
6,702
2,261
2,648
1,957
4,745
76,426
0
W
King Arthur
CrazyEye7747
King Arthur
4,445
195
0
1,880
9,422
8,938
372
0
9,422
0
61,255
W
9,216
741
2,619
3,034
15,785
14,854
27
5,388
10,397
37,852
0
L
7,681
3,569
644
1,739
20,383
8,521
100
12,319
8,064
0
46,703
L
Cliodhna
NotawsomeXVI
Cliodhna
4,559
1,144
0
4,015
18,073
6,059
762
5,314
12,759
0
55,739
W
8,927
4,516
301
4,442
10,705
2,819
4,966
794
9,911
54,080
0
L
5,058
1,812
347
1,556
10,289
3,272
0
6,456
3,833
29,397
4,006
L
Athena
5,743
823
406
3,098
21,843
17,038
0
11,648
10,195
32,173
0
W
Tsukuyomi
poodahead1
Tsukuyomi
19,861
6,140
22
4,064
16,423
6,838
55
2,099
14,324
0
103,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,166
Gold Earned
53,775
464
Minions Killed
518
0
Camps Cleared
0
1,597,339
Distance Traveled
1,995,027
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,008
477
172
8
0
340,859
0
W
Nu Wa
10,847
517
106
5
0
368,086
4
W
King Arthur
10,161
484
134
6
0
400,565
3
W
Geb
10,496
500
51
2
0
410,289
0
L
Horus
9,228
439
78
4
0
331,978
0
L
Cliodhna
8,536
406
110
5
0
293,163
1
W
Sol
10,013
477
101
5
0
364,314
1
L
Sol
6,754
322
58
3
0
237,385
0
L
Athena
7,640
364
46
2
0
393,954
1
W
Tsukuyomi
12,258
584
126
6
0
451,773
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role