Player Matchup

Bellona
Bellona
Bolesterol
Bellona
Level 8
God Stats
1W - 5L
1,209 SR
Queue Stats
1W - 11L
888 Elo+
Party 1
Ganesha
Ganesha
Fiercetigerzen
Ganesha
Level 69
God Stats
0W - 3L
1,081 SR
Queue Stats
26W - 34L
1,201 Elo+
Party 1
Chaac
Chaac
smurfy9326
Chaac
Level 27
God Stats
12W - 15L
1,358 SR
Queue Stats
12W - 15L
1,186 Elo+
Party 1
Team Averages
Level 35
1,216 SR
1,091 Elo+

VS

Team Averages
Level 44
1,414 SR
1,321 Elo+
Izanami
Izanami
 
Izanami
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Alvara463337
Hera
Level 21
God Stats
9W - 13L
1,278 SR
Queue Stats
13W - 23L
1,137 Elo+
Party 2
Chang'e
Chang'e
TheMGOWolverine
Chang'e
Level 41
God Stats
37W - 33L
1,464 SR
Queue Stats
86W - 111L
1,325 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Bolesterol
Bellona
10
2 / 8 / 2
8,129
581
3,795
15,348
9,140
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 5 / 6
8,107
579
5,724
16,931
17,320
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Chaac
12
5 / 7 / 2
9,480
677
11,257
12,958
6,913
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
8 / 2 / 10
10,871
777
16,827
9,446
3,179
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
3 / 5 / 15
9,795
700
7,594
7,911
2,066
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
9 / 0 / 10
11,002
786
12,647
8,459
2,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
55
7
Kills
20
20
Deaths
7
10
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
8
2
10
6.5
W
3
5
15
2.1
L
Bellona
Bolesterol
Bellona
2
8
2
0.38
L
0
5
6
0.6
W
9
0
10
14
L
Chaac
5
7
2
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,776
Damage
37,068
45,237
Taken
25,816
33,373
Mitigated
7,795
3,646
Healing
8,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
16,827
12,925
374
1,592
9,446
3,179
1,857
2,046
7,400
0
51,221
W
7,594
2,865
165
412
7,911
2,066
441
2,264
5,647
19,570
0
L
Bellona
Bolesterol
Bellona
3,795
1,130
0
50
15,348
9,140
0
6,886
8,462
0
13,759
L
5,724
422
639
1,034
16,931
17,320
0
6,889
10,042
21,373
0
W
12,647
1,057
2,840
3,559
8,459
2,550
485
1,971
6,488
38,017
0
L
Chaac
11,257
1,817
685
1,238
12,958
6,913
0
6,657
6,301
0
35,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,716
Gold Earned
31,668
110
Minions Killed
149
1
Camps Cleared
8
659,376
Distance Traveled
734,644
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,871
777
52
4
1
243,785
5
W
Hera
9,795
700
34
2
1
228,406
0
L
Bellona
8,129
581
49
4
0
212,208
2
L
Ganesha
8,107
579
6
0
0
224,159
2
W
Chang'e
11,002
786
63
5
6
262,453
4
L
Chaac
9,480
677
55
4
1
223,009
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role