Player Matchup

Hera
Hera
Ambush278
Hera
Level 122
God Stats
1W - 2L
1,602 SR
Queue Stats
51W - 43L
1,558 Elo+
Party 2
Odin
Odin
PEPPERsz
Odin
Level 126
God Stats
3W - 4L
1,494 SR
Queue Stats
126W - 169L
1,412 Elo+
Party 2
Chronos
Chronos
SympPymp3050
Chronos
Level 121
God Stats
0W - 4L
1,127 SR
Queue Stats
181W - 219L
1,408 Elo+
Party 2
Fenrir
Fenrir
kattehgreat618
Fenrir
Level 126
God Stats
4W - 7L
1,360 SR
Queue Stats
232W - 259L
1,480 Elo+
Solo
Cliodhna
Cliodhna
zephinox
Cliodhna
Level 126
God Stats
3W - 4L
1,549 SR
Queue Stats
422W - 442L
1,497 Elo+
Solo
Team Averages
Level 124
1,426 SR
1,471 Elo+

VS

Team Averages
Level 106
1,606 SR
1,609 Elo+
Danzaburou
Danzaburou
DBZdeadman13
Danzaburou
Level 124
God Stats
1W - 0L
1,708 SR
Queue Stats
5W - 2L
1,614 Elo+
Party 3
Cthulhu
Cthulhu
Oblivion_000
Cthulhu
Level 108
God Stats
1W - 0L
1,536 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Anubis
Anubis
SpaceShep24
Anubis
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,814 Elo+
Party 3
Vamana
Vamana
Troddenclock67
Vamana
Level 117
God Stats
11W - 5L
1,671 SR
Queue Stats
450W - 389L
1,557 Elo+
Party 1
Ares
Ares
Zitro224PK
Ares
Level 61
God Stats
13W - 6L
1,617 SR
Queue Stats
221W - 198L
1,562 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
15
1 / 3 / 6
8,303
830
9,126
6,749
2,320
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Odin
12
1 / 3 / 4
7,183
718
5,677
15,868
10,115
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chronos
SympPymp3050
Chronos
17
1 / 2 / 7
9,105
911
9,522
7,264
3,005
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
0 / 2 / 5
7,083
708
2,267
7,847
7,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cliodhna
zephinox
Cliodhna
14
7 / 4 / 1
8,921
892
10,193
6,505
2,738
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DBZdeadman13
Danzaburou
14
3 / 2 / 4
8,368
837
6,163
6,168
3,650
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cthulhu
Oblivion_000
Cthulhu
15
6 / 2 / 4
9,107
911
8,340
9,810
11,520
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Anubis
13
1 / 2 / 6
7,605
761
6,370
6,721
3,726
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
3 / 2 / 9
8,339
834
10,866
12,076
14,784
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

15
1 / 2 / 8
8,319
832
6,059
12,947
15,029
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
45
10
Kills
14
14
Deaths
10
23
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Hera
1
3
6
1.33
W
Danzaburou
DBZdeadman13
Danzaburou
3
2
4
2.5
W
Cthulhu
Oblivion_000
Cthulhu
6
2
4
4
L
Odin
1
3
4
1
W
Anubis
1
2
6
2
L
Chronos
SympPymp3050
Chronos
1
2
7
2.25
W
3
2
9
3.75
W
1
2
8
2.5
L
0
2
5
1.25
L
Cliodhna
zephinox
Cliodhna
7
4
1
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,785
Damage
37,798
44,233
Taken
47,722
25,335
Mitigated
48,709
16,522
Healing
13,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
9,126
1,849
1,000
1,072
6,749
2,320
17
3,063
3,602
29,262
0
W
Danzaburou
DBZdeadman13
Danzaburou
6,163
1,327
1,203
822
6,168
3,650
1,075
4,365
1,803
0
17,050
W
Cthulhu
Oblivion_000
Cthulhu
8,340
709
1,713
260
9,810
11,520
27
2,970
6,840
14,479
0
L
Odin
5,677
504
250
5,732
15,868
10,115
0
5,959
9,468
0
7,142
W
Anubis
6,370
549
435
1,865
6,721
3,726
239
2,572
4,149
14,688
0
L
Chronos
SympPymp3050
Chronos
9,522
1,263
1,407
1,975
7,264
3,005
1,696
3,767
3,342
29,474
0
W
10,866
3,367
1,352
2,987
12,076
14,784
583
4,831
7,245
0
23,059
W
6,059
393
1,427
1,304
12,947
15,029
263
3,910
9,037
10,523
0
L
2,267
645
908
2,266
7,847
7,157
21
4,592
3,101
0
3,232
L
Cliodhna
zephinox
Cliodhna
10,193
2,221
1,441
471
6,505
2,738
0
3,388
3,026
0
12,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,595
Gold Earned
41,738
110
Minions Killed
109
0
Camps Cleared
0
975,483
Distance Traveled
1,019,807
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
8,303
830
46
5
0
190,278
0
W
Danzaburou
8,368
837
23
2
0
184,654
0
W
Cthulhu
9,107
911
31
3
0
202,535
0
L
Odin
7,183
718
5
1
0
196,592
0
W
Anubis
7,605
761
27
3
0
188,228
0
L
Chronos
9,105
911
49
5
0
220,915
2
W
Vamana
8,339
834
15
2
0
219,909
1
W
Ares
8,319
832
13
1
0
224,481
3
L
Fenrir
7,083
708
2
0
0
205,835
0
L
Cliodhna
8,921
892
8
1
0
161,863
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role