Player Matchup

Nike
Nike
 
Nike
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
LogansReign
Neith
Level 138
God Stats
5W - 12L
1,318 SR
Queue Stats
651W - 649L
1,547 Elo+
Solo
Janus
Janus
Rx2amIr3z9
Janus
Level 142
God Stats
1W - 4L
1,479 SR
Queue Stats
81W - 75L
1,482 Elo+
Party 2
Awilix
Awilix
Two Pump Jeremy
Awilix
Level 112
God Stats
4W - 2L
1,682 SR
Queue Stats
130W - 117L
1,499 Elo+
Party 2
Merlin
Merlin
speratica
Merlin
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,353 Elo+
Solo
Team Averages
Level 112
1,496 SR
1,476 Elo+

VS

Team Averages
Level 80
1,548 SR
1,614 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Atkored
Tyr
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 21L
1,587 Elo+
Party 1
Zeus
Zeus
Bballnerd
Zeus
Level 147
God Stats
4W - 2L
1,532 SR
Queue Stats
70W - 43L
1,645 Elo+
Party 1
Sobek
Sobek
BigQuigz
Sobek
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 16L
1,658 Elo+
Party 1
Artemis
Artemis
CaptainNoMercy
Artemis
Level 84
God Stats
2W - 2L
1,706 SR
Queue Stats
54W - 26L
1,679 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
9
0 / 10 / 3
6,144
683
4,036
12,123
7,495
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
0 / 5 / 6
6,867
763
7,627
8,118
4,667
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Janus
16
2 / 5 / 6
8,279
920
11,605
10,260
3,537
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
7 / 6 / 5
9,246
1,027
11,826
11,156
5,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
speratica
Merlin
12
3 / 9 / 3
7,722
858
7,259
10,358
3,599
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
6 / 2 / 16
9,004
1,000
6,699
12,794
12,705
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyr
15
2 / 0 / 28
8,654
962
7,217
16,630
11,575
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Zeus
17
23 / 4 / 10
10,938
1,215
22,166
9,531
4,107
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sobek
BigQuigz
Sobek
12
1 / 4 / 26
8,405
934
2,544
14,529
14,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
3 / 3 / 24
8,612
957
10,242
7,570
3,595
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
139
12
Kills
35
35
Deaths
13
23
Assists
104
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
0
10
3
0.15
W
Cthulhu
 
Cthulhu
6
2
16
7
W
Tyr
2
0
28
16
W
Zeus
23
4
10
7
W
Sobek
BigQuigz
Sobek
1
4
26
3.5
W
3
3
24
5
L
0
5
6
0.6
L
Janus
2
5
6
1
L
7
6
5
1.58
L
Merlin
speratica
Merlin
3
9
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,353
Damage
48,868
52,015
Taken
61,054
24,624
Mitigated
46,020
9,907
Healing
22,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
4,036
0
0
948
12,123
7,495
19
7,357
4,551
0
5,284
W
Cthulhu
 
Cthulhu
6,699
120
1,468
1,794
12,794
12,705
568
5,443
7,045
15,613
0
W
Tyr
7,217
1,264
2,742
6,798
16,630
11,575
288
4,060
12,006
0
13,150
W
Zeus
22,166
2,779
1,492
1,752
9,531
4,107
1,472
2,974
6,162
39,985
0
W
Sobek
BigQuigz
Sobek
2,544
297
2,642
2,967
14,529
14,038
601
3,435
10,943
4,726
0
W
10,242
5,617
0
518
7,570
3,595
1,524
2,952
4,548
0
20,872
L
7,627
2,288
570
1,927
8,118
4,667
0
4,899
3,135
0
11,989
L
Janus
11,605
129
395
2,829
10,260
3,537
0
6,029
4,131
25,804
0
L
11,826
4,584
725
1,943
11,156
5,326
0
6,115
4,905
0
15,626
L
Merlin
speratica
Merlin
7,259
1,159
0
570
10,358
3,599
0
6,269
3,884
13,282
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,258
Gold Earned
45,613
64
Minions Killed
95
0
Camps Cleared
0
747,004
Distance Traveled
949,001
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
6,144
683
2
0
0
136,313
0
W
Cthulhu
9,004
1,000
23
3
0
177,928
1
W
Tyr
8,654
962
9
1
0
227,608
0
W
Zeus
10,938
1,215
37
4
0
173,849
0
W
Sobek
8,405
934
2
0
0
198,465
0
W
Artemis
8,612
957
24
3
0
171,151
1
L
Neith
6,867
763
7
1
0
130,314
0
L
Janus
8,279
920
30
3
0
179,168
1
L
Awilix
9,246
1,027
9
1
0
172,278
1
L
Merlin
7,722
858
16
2
0
128,931
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role