Player Matchup

Set
Set
Diamond II
beSasori
Set
Diamond II
Level 69
God Stats
5W - 4L
1,720 SR
Queue Stats
298W - 190L
2,281 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 69
1,720 SR
2,281 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 67
1,910 SR
2,254 MMR
Medusa
Medusa
Platinum I
Tаcamahac
Medusa
Platinum I
Level 67
God Stats
11W - 4L
1,910 SR
Queue Stats
15W - 6L
2,254 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 8 / 0
5,629
704
3,064
11,447
5,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
SkadiIzanamiChronosBastetUllr

VS

Bans
SolBellonaKaliHeimdallrAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Tаcamahac
Medusa
14
8 / 0 / 0
8,705
1,088
9,222
6,866
4,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
8
0
Kills
8
8
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Medusa
Tаcamahac
Medusa
8
0
0
8
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,064
Damage
9,222
11,447
Taken
6,866
5,476
Mitigated
4,269
2,648
Healing
2,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Tаcamahac
Medusa
9,222
4,459
0
2,960
6,866
4,269
1,430
352
6,140
0
58,065
L
3,064
801
0
2,648
11,447
5,476
0
0
11,447
0
22,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

5,629
Gold Earned
8,705
46
Minions Killed
97
0
Camps Cleared
7
156,802
Distance Traveled
158,254
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,705
1,088
97
12
7
158,254
4
L
Set
5,629
704
46
6
0
156,802
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role