Player Matchup

Vamana
Vamana
Ziljaeden
Vamana
Level 130
God Stats
5W - 2L
1,867 SR
Queue Stats
128W - 128L
1,511 Elo+
Party 1
Baron Samedi
Baron Samedi
erikscrazy
Baron Samedi
Level 99
God Stats
33W - 26L
1,608 SR
Queue Stats
146W - 132L
1,544 Elo+
Party 1
Zeus
Zeus
magicdoeshappen
Zeus
Level 18
God Stats
7W - 9L
1,473 SR
Queue Stats
20W - 30L
1,390 Elo+
Party 1
Kali
Kali
redrider923
Kali
Level 27
God Stats
2W - 6L
1,291 SR
Queue Stats
34W - 48L
1,442 Elo+
Party 1
Team Averages
Level 69
1,560 SR
1,472 Elo+

VS

Team Averages
Level 19
1,522 SR
1,435 Elo+
Scylla
Scylla
Dethklord
Scylla
Level 16
God Stats
2W - 3L
1,589 SR
Queue Stats
8W - 9L
1,426 Elo+
Party 2
Cthulhu
Cthulhu
PencapChoker
Cthulhu
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 10L
1,426 Elo+
Party 2
Loki
Loki
TheBeefPanties
Loki
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,463 Elo+
Party 2
Artemis
Artemis
magnim
Artemis
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Ziljaeden
Vamana
18
9 / 2 / 7
11,423
879
13,702
20,484
19,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
erikscrazy
Baron Samedi
17
7 / 1 / 10
11,727
902
12,405
13,885
14,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
2 / 1 / 2
10,290
792
3,537
3,308
1,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
2 / 3 / 9
10,239
788
7,425
9,915
4,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Dethklord
Scylla
15
2 / 6 / 3
9,272
713
10,981
7,704
2,828
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
PencapChoker
Cthulhu
15
1 / 3 / 2
9,298
715
5,469
13,714
11,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
1 / 6 / 2
9,068
698
6,589
11,003
3,894
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Artemis
magnim
Artemis
15
3 / 5 / 2
9,912
762
8,985
11,969
5,446
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
16
20
Kills
7
7
Deaths
20
28
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Scylla
Dethklord
Scylla
2
6
3
0.58
L
Cthulhu
PencapChoker
Cthulhu
1
3
2
0.67
L
1
6
2
0.33
W
Vamana
Ziljaeden
Vamana
9
2
7
6.25
W
Baron Samedi
erikscrazy
Baron Samedi
7
1
10
12
W
2
1
2
3
L
Artemis
magnim
Artemis
3
5
2
0.8
W
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,069
Damage
32,024
47,592
Taken
44,390
39,937
Mitigated
23,633
20,244
Healing
5,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Dethklord
Scylla
10,981
758
0
417
7,704
2,828
0
4,478
3,086
26,849
0
L
Cthulhu
PencapChoker
Cthulhu
5,469
168
209
1,748
13,714
11,465
24
6,297
7,040
21,661
0
L
6,589
1,488
0
1,736
11,003
3,894
0
3,123
7,701
0
28,448
W
Vamana
Ziljaeden
Vamana
13,702
7,234
256
7,896
20,484
19,506
1,529
5,134
15,350
342
36,266
W
Baron Samedi
erikscrazy
Baron Samedi
12,405
2,011
2,632
5,822
13,885
14,841
1,174
6,655
7,230
29,831
0
W
3,537
53
0
241
3,308
1,338
354
853
2,455
33,468
0
L
Artemis
magnim
Artemis
8,985
4,103
0
1,406
11,969
5,446
210
2,785
9,046
0
38,209
W
7,425
2,579
0
3,397
9,915
4,252
3,193
4,248
5,667
0
22,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,679
Gold Earned
37,550
203
Minions Killed
199
8
Camps Cleared
9
983,966
Distance Traveled
874,039
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
9,272
713
54
4
1
194,528
1
L
Cthulhu
9,298
715
35
3
0
220,497
0
L
Loki
9,068
698
59
5
7
247,403
1
W
Vamana
11,423
879
57
4
3
277,986
4
W
Baron Samedi
11,727
902
43
3
0
232,835
3
W
Zeus
10,290
792
66
5
1
224,459
2
L
Artemis
9,912
762
51
4
1
211,611
3
W
Kali
10,239
788
37
3
4
248,686
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role