Player Matchup

Achilles
Achilles
 
Achilles
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
Creeperi
Olorun
Level 104
God Stats
22W - 14L
1,681 SR
Queue Stats
147W - 123L
1,571 Elo+
Party 2
Mercury
Mercury
tytheguy123123
Mercury
Level 121
God Stats
18W - 15L
1,546 SR
Queue Stats
166W - 155L
1,572 Elo+
Party 2
Team Averages
Level 108
1,576 SR
1,548 Elo+

VS

Team Averages
Level 67
1,510 SR
1,410 Elo+
Fenrir
Fenrir
AdminCrystal
Fenrir
Level 64
God Stats
0W - 6L
1,390 SR
Queue Stats
126W - 144L
1,437 Elo+
Party 1
Vamana
Vamana
ProStCamaro
Vamana
Level 84
God Stats
1W - 1L
1,689 SR
Queue Stats
228W - 231L
1,460 Elo+
Party 1
Baron Samedi
Baron Samedi
fede rianelli
Baron Samedi
Level 54
God Stats
21W - 21L
1,452 SR
Queue Stats
22W - 27L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
7 / 2 / 8
8,496
850
9,159
7,534
5,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Olorun
Creeperi
Olorun
13
7 / 1 / 8
8,855
886
8,293
7,165
2,844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
3 / 4 / 12
7,787
779
7,154
8,525
3,669
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
3 / 8 / 4
7,305
731
4,430
11,513
5,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Vamana
11
2 / 5 / 4
7,227
723
8,127
8,494
3,746
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Baron Samedi
fede rianelli
Baron Samedi
10
1 / 4 / 4
6,517
652
3,081
8,341
3,011
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
18
17
Kills
6
7
Deaths
17
28
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
7
2
8
5.5
L
Fenrir
3
8
4
0.63
W
Olorun
Creeperi
Olorun
7
1
8
11
L
Vamana
2
5
4
0.8
L
Baron Samedi
fede rianelli
Baron Samedi
1
4
4
0.75
W
3
4
12
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,606
Damage
15,638
23,224
Taken
28,348
12,115
Mitigated
11,867
8,767
Healing
8,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
9,159
3,327
0
1,569
7,534
5,602
0
927
6,506
0
17,232
L
Fenrir
4,430
1,264
49
2,443
11,513
5,110
0
3,269
7,727
0
10,965
W
Olorun
Creeperi
Olorun
8,293
3,936
687
4,196
7,165
2,844
1,405
1,325
5,739
29,893
2,350
L
Vamana
8,127
2,577
0
2,101
8,494
3,746
0
2,883
5,132
0
21,356
L
Baron Samedi
fede rianelli
Baron Samedi
3,081
341
512
2,926
8,341
3,011
23
1,551
6,458
14,548
0
W
7,154
4,693
296
2,019
8,525
3,669
0
1,191
7,155
0
17,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,138
Gold Earned
21,049
101
Minions Killed
75
7
Camps Cleared
2
574,314
Distance Traveled
528,743
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,496
850
13
1
1
207,407
3
L
Fenrir
7,305
731
19
2
1
174,669
1
W
Olorun
8,855
886
60
6
3
177,064
3
L
Vamana
7,227
723
27
3
1
186,709
2
L
Baron Samedi
6,517
652
29
3
0
167,365
0
W
Mercury
7,787
779
28
3
3
189,843
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role