Player Matchup

Atlas
Atlas
BoahNoa
Atlas
Level 29
God Stats
18W - 12L
1,727 SR
Queue Stats
26W - 30L
1,486 Elo+
Party 3
Raijin
Raijin
Havoksan
Raijin
Level 44
God Stats
7W - 2L
1,432 SR
Queue Stats
22W - 20L
1,364 Elo+
Solo
Set
Set
TheBrownBear9
Set
Level 84
God Stats
2W - 0L
1,890 SR
Queue Stats
29W - 20L
1,514 Elo+
Party 3
Rama
Rama
francisco1212
Rama
Level 68
God Stats
1W - 0L
1,539 SR
Queue Stats
13W - 11L
1,446 Elo+
Party 3
Tyr
Tyr
swagmaster7000
Tyr
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 36L
1,507 Elo+
Party 3
Team Averages
Level 54
1,617 SR
1,463 Elo+

VS

Team Averages
Level 96
1,447 SR
1,438 Elo+
Freya
Freya
BorkLazar
Freya
Level 149
God Stats
0W - 1L
1,149 SR
Queue Stats
158W - 168L
1,406 Elo+
Party 1
Bacchus
Bacchus
ManimalCrackers
Bacchus
Level 79
God Stats
8W - 11L
1,265 SR
Queue Stats
408W - 452L
1,408 Elo+
Party 1
Danzaburou
Danzaburou
OleManPanda
Danzaburou
Level 46
God Stats
28W - 17L
1,617 SR
Queue Stats
85W - 82L
1,465 Elo+
Party 2
Loki
Loki
Vixzure
Loki
Level 105
God Stats
2W - 4L
1,583 SR
Queue Stats
316W - 333L
1,524 Elo+
Party 2
Ymir
Ymir
jam_360_
Ymir
Level 102
God Stats
7W - 5L
1,620 SR
Queue Stats
358W - 367L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
BoahNoa
Atlas
8
0 / 1 / 3
5,415
492
1,562
7,670
2,653
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Raijin
Havoksan
Raijin
11
1 / 2 / 1
6,392
581
4,791
4,390
1,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
7 / 1 / 1
6,861
624
6,594
6,170
2,097
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

9
1 / 1 / 2
5,385
490
3,643
4,336
1,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 0 / 2
6,093
554
3,479
8,442
3,095
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
BorkLazar
Freya
10
1 / 2 / 0
5,647
513
459
7,861
2,543
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

7
0 / 1 / 1
4,864
442
2,302
5,885
3,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
OleManPanda
Danzaburou
8
2 / 3 / 0
5,304
482
3,327
5,540
1,636
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Loki
Vixzure
Loki
9
1 / 3 / 1
5,575
507
4,031
7,791
2,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
12
1 / 1 / 0
6,600
600
5,475
7,057
3,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
9
Kills
5
5
Deaths
10
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Atlas
BoahNoa
Atlas
0
1
3
1.5
L
Freya
BorkLazar
Freya
1
2
0
0.5
W
Raijin
Havoksan
Raijin
1
2
1
0.75
L
0
1
1
0.5
L
Danzaburou
OleManPanda
Danzaburou
2
3
0
0.67
W
7
1
1
7.5
L
Loki
Vixzure
Loki
1
3
1
0.5
W
1
1
2
2
L
Ymir
1
1
0
1
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,069
Damage
15,594
31,008
Taken
34,134
10,307
Mitigated
13,524
11,777
Healing
10,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
BoahNoa
Atlas
1,562
738
1,009
2,207
7,670
2,653
310
1,524
6,146
10,072
0
L
Freya
BorkLazar
Freya
459
193
0
3,466
7,861
2,543
242
3,713
3,812
25,468
0
W
Raijin
Havoksan
Raijin
4,791
816
0
365
4,390
1,399
0
459
3,931
35,883
0
L
2,302
164
0
1,042
5,885
3,532
139
739
5,146
12,083
0
L
Danzaburou
OleManPanda
Danzaburou
3,327
1,257
0
850
5,540
1,636
735
1,331
4,161
0
24,686
W
6,594
3,539
0
2,070
6,170
2,097
0
1,247
4,810
0
28,489
L
Loki
Vixzure
Loki
4,031
905
0
2,594
7,791
2,070
0
186
7,605
0
30,186
W
3,643
2,902
0
1,587
4,336
1,063
872
967
3,369
0
30,629
L
Ymir
5,475
917
0
2,136
7,057
3,743
80
0
7,057
42,143
0
W
3,479
608
0
4,539
8,442
3,095
473
3,734
4,210
0
30,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,146
Gold Earned
27,990
301
Minions Killed
273
0
Camps Cleared
0
1,055,541
Distance Traveled
1,069,431
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
5,415
492
16
1
0
214,729
0
L
Freya
5,647
513
51
5
0
188,245
1
W
Raijin
6,392
581
79
7
0
212,610
4
L
Bacchus
4,864
442
15
1
0
216,006
3
L
Danzaburou
5,304
482
43
4
0
183,721
3
W
Set
6,861
624
51
5
0
240,775
0
L
Loki
5,575
507
59
5
0
242,360
2
W
Rama
5,385
490
73
7
0
185,172
0
L
Ymir
6,600
600
105
10
0
239,099
5
W
Tyr
6,093
554
82
7
0
202,255
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role