Player Matchup

Gilgamesh
Gilgamesh
BarrelDwarf
Gilgamesh
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 9L
1,500 Elo+
Party 1
Yemoja
Yemoja
SethRed
Yemoja
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 9L
1,520 Elo+
Party 1
Cthulhu
Cthulhu
TheGorgonzola
Cthulhu
Level 84
God Stats
1W - 1L
1,509 SR
Queue Stats
49W - 49L
1,460 Elo+
Party 1
Janus
Janus
suckITmakaveli
Janus
Level 108
God Stats
5W - 4L
1,615 SR
Queue Stats
311W - 325L
1,452 Elo+
Solo
Tyr
Tyr
theashenhollow
Tyr
Level 32
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 22L
1,363 Elo+
Party 1
Team Averages
Level 67
1,525 SR
1,459 Elo+

VS

Team Averages
Level 131
1,515 SR
1,429 Elo+
Yemoja
Yemoja
 
Yemoja
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
OMallon
Ah Muzen Cab
Level 109
God Stats
2W - 1L
1,483 SR
Queue Stats
44W - 60L
1,372 Elo+
Solo
Hera
Hera
janjacomozzi
Hera
Level 149
God Stats
4W - 3L
1,658 SR
Queue Stats
372W - 396L
1,384 Elo+
Solo
Tsukuyomi
Tsukuyomi
jauquet11
Tsukuyomi
Level 156
God Stats
4W - 5L
1,356 SR
Queue Stats
1,114W - 1,159L
1,431 Elo+
Party 2
Kukulkan
Kukulkan
sahoffma
Kukulkan
Level 100
God Stats
5W - 4L
1,580 SR
Queue Stats
164W - 144L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BarrelDwarf
Gilgamesh
15
5 / 7 / 7
9,445
787
10,352
18,704
10,649
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Yemoja
SethRed
Yemoja
16
1 / 3 / 7
8,671
723
4,324
12,477
10,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
15
4 / 6 / 8
8,921
743
14,213
28,866
25,109
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
5 / 8 / 9
10,181
848
13,981
16,605
5,433
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 6 / 11
8,937
745
3,713
23,856
17,921
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
16
1 / 5 / 23
10,242
854
7,260
20,222
28,982
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
OMallon
Ah Muzen Cab
18
6 / 1 / 16
10,697
891
26,284
11,980
5,763
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
7 / 2 / 13
10,166
847
17,793
7,848
3,831
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tsukuyomi
jauquet11
Tsukuyomi
17
8 / 6 / 13
10,394
866
18,462
12,672
6,516
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
sahoffma
Kukulkan
17
8 / 5 / 15
10,956
913
23,705
10,628
5,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
110
18
Kills
30
30
Deaths
19
42
Assists
80
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
1
5
23
2.5
L
Gilgamesh
BarrelDwarf
Gilgamesh
5
7
7
1.21
W
Ah Muzen Cab
OMallon
Ah Muzen Cab
6
1
16
14
L
Yemoja
SethRed
Yemoja
1
3
7
1.5
L
Cthulhu
4
6
8
1.33
W
7
2
13
6.75
W
Tsukuyomi
jauquet11
Tsukuyomi
8
6
13
2.42
W
Kukulkan
sahoffma
Kukulkan
8
5
15
3.1
L
5
8
9
1.19
L
3
6
11
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,583
Damage
93,504
100,508
Taken
63,350
70,003
Mitigated
50,338
37,078
Healing
22,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
7,260
1,356
4,329
4,677
20,222
28,982
435
9,522
10,407
10,960
0
L
Gilgamesh
BarrelDwarf
Gilgamesh
10,352
3,141
894
1,054
18,704
10,649
0
7,403
11,077
293
13,444
W
Ah Muzen Cab
OMallon
Ah Muzen Cab
26,284
9,419
1,521
4,930
11,980
5,763
3,321
7,662
4,186
0
49,789
L
Yemoja
SethRed
Yemoja
4,324
794
4,292
2,321
12,477
10,891
112
8,174
4,157
10,702
0
L
Cthulhu
14,213
265
3,765
9,450
28,866
25,109
0
14,464
14,182
28,374
0
W
17,793
4,534
2,132
2,075
7,848
3,831
408
4,680
2,927
29,041
0
W
Tsukuyomi
jauquet11
Tsukuyomi
18,462
3,008
1,277
702
12,672
6,516
0
4,466
7,852
0
32,377
W
Kukulkan
sahoffma
Kukulkan
23,705
2,114
401
582
10,628
5,246
502
5,299
5,167
36,956
0
L
13,981
420
1,567
4,609
16,605
5,433
141
6,776
9,745
40,811
0
L
3,713
787
2,769
6,357
23,856
17,921
0
10,905
12,589
0
5,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,155
Gold Earned
52,455
124
Minions Killed
133
0
Camps Cleared
0
1,156,229
Distance Traveled
1,176,137
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
10,242
854
4
0
0
213,077
1
L
Gilgamesh
9,445
787
22
2
0
207,273
0
W
Ah Muzen Cab
10,697
891
40
3
0
255,647
0
L
Yemoja
8,671
723
10
1
0
242,155
0
L
Cthulhu
8,921
743
26
2
0
243,846
0
W
Hera
10,166
847
22
2
0
247,860
1
W
Tsukuyomi
10,394
866
34
3
0
242,499
0
W
Kukulkan
10,956
913
33
3
0
217,054
0
L
Janus
10,181
848
61
5
0
223,580
0
L
Tyr
8,937
745
5
0
0
239,375
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role