Player Matchup

Loki
Loki
Capt_Cucker
Loki
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Nike
Nike
MojoJojoBro
Nike
Level 145
God Stats
1W - 2L
1,220 SR
Queue Stats
189W - 167L
1,514 Elo+
Party 2
Tiamat
Tiamat
RosesxRevolvers
Tiamat
Level 72
God Stats
60W - 44L
1,613 SR
Queue Stats
121W - 84L
1,552 Elo+
Party 2
Ymir
Ymir
Tano438
Ymir
Level 7
God Stats
2W - 2L
1,589 SR
Queue Stats
5W - 5L
1,515 Elo+
Party 3
Skadi
Skadi
cesarthegreat2
Skadi
Level 88
God Stats
2W - 0L
1,888 SR
Queue Stats
35W - 39L
1,518 Elo+
Party 3
Team Averages
Level 66
1,562 SR
1,520 Elo+

VS

Team Averages
Level 62
1,459 SR
1,392 Elo+
Sobek
Sobek
GoonGoonsly
Sobek
Level 41
God Stats
0W - 2L
1,280 SR
Queue Stats
69W - 66L
1,475 Elo+
Party 1
Apollo
Apollo
Hoffmiester1295
Apollo
Level 4
God Stats
0W - 1L
1,488 SR
Queue Stats
0W - 2L
1,228 Elo+
Party 1
Horus
Horus
Honey Smackums
Horus
Level 146
God Stats
6W - 3L
1,655 SR
Queue Stats
182W - 163L
1,516 Elo+
Party 1
Zeus
Zeus
NicDevil33
Zeus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,410 Elo+
Party 1
Set
Set
cklood14
Set
Level 100
God Stats
4W - 4L
1,369 SR
Queue Stats
413W - 409L
1,329 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 1 / 0
9,523
635
9,233
8,844
2,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
0 / 2 / 3
8,093
540
8,581
12,533
6,242
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
2 / 1 / 6
7,937
529
4,550
5,348
3,229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ymir
Tano438
Ymir
12
4 / 0 / 10
8,300
553
6,454
9,817
9,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
9 / 1 / 5
8,393
560
14,258
7,098
2,287
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 1
6,827
455
3,688
15,156
12,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
0 / 7 / 0
5,745
383
1,366
7,057
1,432
Morningstar

Morningstar

+7
Physical Power
+50
Mana

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
1 / 1 / 2
8,141
543
10,723
13,862
12,833
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 9 / 0
6,262
417
3,578
10,018
3,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

13
4 / 6 / 0
8,586
572
6,371
13,289
3,873
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
8
26
Kills
5
5
Deaths
26
24
Assists
3
Player
Kills
Deaths
Assists
KDA
W
11
1
0
11
L
0
3
1
0.17
L
0
7
0
0
L
1
1
2
2
W
0
2
3
0.75
L
0
9
0
0
W
2
1
6
5
W
Ymir
Tano438
Ymir
4
0
10
9
W
9
1
5
11.5
L
4
6
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,076
Damage
25,726
43,640
Taken
59,382
24,538
Mitigated
34,033
16,669
Healing
15,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,233
2,615
0
5,000
8,844
2,966
0
696
8,089
0
68,641
L
3,688
186
285
5,888
15,156
12,661
0
2,968
12,062
22,749
0
L
1,366
1,366
0
0
7,057
1,432
0
1,617
5,440
0
16,649
L
10,723
3,207
415
5,863
13,862
12,833
0
2,493
10,227
5,925
42,900
W
8,581
1,370
0
4,016
12,533
6,242
64
1,738
10,795
4,743
48,335
L
3,578
1,184
0
1,439
10,018
3,234
0
2,446
7,392
25,714
0
W
4,550
663
0
2,074
5,348
3,229
284
1,203
3,965
34,720
0
W
Ymir
Tano438
Ymir
6,454
1,568
0
3,349
9,817
9,814
565
4,073
5,554
15,682
0
W
14,258
7,287
0
2,230
7,098
2,287
801
1,390
5,677
0
52,285
L
6,371
2,986
0
1,574
13,289
3,873
464
2,747
10,293
0
55,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,246
Gold Earned
35,561
387
Minions Killed
301
0
Camps Cleared
0
1,553,286
Distance Traveled
1,232,094
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
9,523
635
108
7
0
364,499
0
L
Sobek
6,827
455
29
2
0
265,826
1
L
Apollo
5,745
383
33
2
0
187,284
0
L
Horus
8,141
543
83
6
0
297,585
3
W
Nike
8,093
540
111
7
0
296,140
4
L
Zeus
6,262
417
54
4
0
219,231
1
W
Tiamat
7,937
529
77
5
0
301,309
3
W
Ymir
8,300
553
22
1
0
301,456
3
W
Skadi
8,393
560
69
5
0
289,882
1
L
Set
8,586
572
102
7
0
262,168
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role