Player Matchup

Fenrir
Fenrir
Silver III
 
Fenrir
Silver III
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Olorun
Olorun
Silver IV
GSE HxGG
Olorun
Silver IV
Level 80
God Stats
17W - 21L
1,512 SR
Queue Stats
256W - 266L
777 MMR
Solo
Achilles
Achilles
Silver III
J0mister15
Achilles
Silver III
Level 77
God Stats
1W - 1L
1,092 SR
Queue Stats
37W - 57L
849 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
Saux Hdz
Kuzenbo
Silver I
Level 128
God Stats
11W - 13L
1,413 SR
Queue Stats
75W - 80L
1,212 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver I
TeaBagggginz
Ah Muzen Cab
Silver I
Level 83
God Stats
13W - 12L
1,480 SR
Queue Stats
317W - 334L
1,217 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 97
1,400 SR
1,111 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 105
1,615 SR
991 MMR
Nu Wa
Nu Wa
Silver I
IsmailMozip
Nu Wa
Silver I
Level 123
God Stats
15W - 14L
1,548 SR
Queue Stats
165W - 175L
1,151 MMR
Solo
Bacchus
Bacchus
Silver IV
MHxIcey
Bacchus
Silver IV
Level 89
God Stats
21W - 16L
1,570 SR
Queue Stats
104W - 119L
727 MMR
Solo
Hera
Hera
Silver I
MoFromTarget
Hera
Silver I
Level 89
God Stats
0W - 1L
1,765 SR
Queue Stats
53W - 64L
1,141 MMR
Solo
Freya
Freya
Silver I
QcPL_InSaNe
Freya
Silver I
Level 121
God Stats
4W - 5L
1,536 SR
Queue Stats
153W - 163L
1,163 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver V
ThaMachineQc
Tsukuyomi
Silver V
Level 105
God Stats
4W - 2L
1,658 SR
Queue Stats
23W - 40L
774 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
9 / 1 / 5
8,546
610
8,426
10,745
4,821
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Olorun
GSE HxGG
Olorun
13
1 / 1 / 2
7,702
550
4,915
7,027
2,735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Achilles
J0mister15
Achilles
13
1 / 1 / 3
7,906
565
3,805
11,818
6,790
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kuzenbo
Saux Hdz
Kuzenbo
13
3 / 1 / 6
8,009
572
5,089
9,081
11,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate

Breastplate

+20
Physical Protection

Ah Muzen Cab
TeaBagggginz
Ah Muzen Cab
15
3 / 0 / 3
8,777
627
6,259
9,019
3,409
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AthenaCliodhnaChaac

VS

Bans
ZeusGebBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 2
7,925
566
10,157
8,676
2,982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
MHxIcey
Bacchus
8
1 / 3 / 0
5,720
409
4,738
9,943
6,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 5 / 1
6,511
465
5,262
8,141
2,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
0 / 2 / 1
6,689
478
4,288
7,390
2,232
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Tsukuyomi
ThaMachineQc
Tsukuyomi
10
1 / 4 / 1
6,320
451
3,144
10,048
3,156
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
9
17
Kills
4
4
Deaths
17
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
9
1
5
11.5
W
Olorun
GSE HxGG
Olorun
1
1
2
2
L
2
3
2
1
W
Achilles
J0mister15
Achilles
1
1
3
2.5
L
Bacchus
MHxIcey
Bacchus
1
3
0
0.33
L
0
5
1
0.1
L
0
2
1
0.25
W
Kuzenbo
Saux Hdz
Kuzenbo
3
1
6
6
W
Ah Muzen Cab
TeaBagggginz
Ah Muzen Cab
3
0
3
4.5
L
Tsukuyomi
ThaMachineQc
Tsukuyomi
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,494
Damage
27,589
47,690
Taken
44,198
28,943
Mitigated
17,618
13,047
Healing
11,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,426
1,616
0
2,206
10,745
4,821
0
4,842
5,727
0
40,462
W
Olorun
GSE HxGG
Olorun
4,915
1,830
222
2,937
7,027
2,735
825
4,384
2,519
48,715
6,295
L
10,157
1,618
0
2,319
8,676
2,982
586
725
7,951
52,413
0
W
Achilles
J0mister15
Achilles
3,805
962
0
2,114
11,818
6,790
406
6,000
5,358
4,394
39,408
L
Bacchus
MHxIcey
Bacchus
4,738
248
0
1,514
9,943
6,894
0
3,002
6,941
19,764
0
L
5,262
963
0
1,330
8,141
2,354
0
650
7,491
38,106
0
L
4,288
1,852
0
2,448
7,390
2,232
0
3,867
3,523
45,036
0
W
Kuzenbo
Saux Hdz
Kuzenbo
5,089
2,417
176
2,280
9,081
11,188
392
4,199
4,742
26,842
0
W
Ah Muzen Cab
TeaBagggginz
Ah Muzen Cab
6,259
1,762
0
3,112
9,019
3,409
114
3,970
4,899
0
69,907
L
Tsukuyomi
ThaMachineQc
Tsukuyomi
3,144
813
0
3,570
10,048
3,156
0
1,803
8,245
0
34,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,940
Gold Earned
33,165
419
Minions Killed
402
0
Camps Cleared
0
1,387,776
Distance Traveled
1,289,772
19
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,546
610
65
5
0
326,850
1
W
Olorun
7,702
550
108
8
0
252,871
12
L
Nu Wa
7,925
566
102
7
0
221,995
4
W
Achilles
7,906
565
84
6
0
254,295
3
L
Bacchus
5,720
409
35
3
0
265,855
4
L
Hera
6,511
465
90
6
0
248,845
6
L
Freya
6,689
478
100
7
0
245,794
4
W
Kuzenbo
8,009
572
32
2
0
276,197
1
W
Ah Muzen Cab
8,777
627
130
9
0
277,563
2
L
Tsukuyomi
6,320
451
75
5
0
307,283
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role