Player Matchup

Anubis
Anubis
DankDaddyDom
Anubis
Level 82
God Stats
1W - 1L
1,477 SR
Queue Stats
9W - 5L
1,663 Elo+
Party 2
Bacchus
Bacchus
Dovacat
Bacchus
Level 28
God Stats
8W - 3L
1,692 SR
Queue Stats
102W - 58L
1,714 Elo+
Party 2
Neith
Neith
StickToBots
Neith
Level 20
God Stats
2W - 0L
1,987 SR
Queue Stats
24W - 7L
1,763 Elo+
Party 2
Team Averages
Level 43
1,719 SR
1,713 Elo+

VS

Team Averages
Level 40
1,311 SR
1,344 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
BadgerDoo
Ares
Level 17
God Stats
0W - 3L
1,087 SR
Queue Stats
16W - 39L
1,236 Elo+
Party 1
Neith
Neith
HoneyBadger6500
Neith
Level 39
God Stats
2W - 9L
1,347 SR
Queue Stats
57W - 104L
1,297 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
6 / 2 / 4
7,507
834
5,456
6,987
3,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
Dovacat
Bacchus
12
4 / 0 / 7
7,395
822
6,507
7,554
8,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
2 / 1 / 7
7,250
806
8,202
5,775
2,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
8
0 / 3 / 2
5,748
639
3,276
4,648
1,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ares
10
2 / 5 / 0
7,016
780
2,953
9,975
6,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
0 / 4 / 1
5,575
619
3,525
7,244
2,128
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
12
Kills
2
3
Deaths
12
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
0
3
2
0.33
L
Ares
2
5
0
0.4
W
Anubis
6
2
4
4
W
Bacchus
Dovacat
Bacchus
4
0
7
7.5
L
0
4
1
0.13
W
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,165
Damage
9,754
20,316
Taken
21,867
13,929
Mitigated
9,872
8,081
Healing
2,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
3,276
0
0
260
4,648
1,389
0
2,850
1,618
13,305
0
L
Ares
2,953
531
0
867
9,975
6,355
0
5,942
3,846
3,279
0
W
Anubis
5,456
255
0
2,185
6,987
3,176
565
2,323
4,456
27,428
0
W
Bacchus
Dovacat
Bacchus
6,507
330
0
3,862
7,554
8,406
379
1,588
5,849
12,198
0
L
3,525
1,411
0
927
7,244
2,128
0
2,667
4,372
0
15,209
W
8,202
2,360
0
2,034
5,775
2,347
1,376
2,169
3,524
0
37,441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,152
Gold Earned
18,339
110
Minions Killed
57
7
Camps Cleared
1
482,736
Distance Traveled
401,387
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
5,748
639
28
3
1
124,193
1
L
Ares
7,016
780
2
0
0
136,820
1
W
Anubis
7,507
834
33
4
1
150,752
3
W
Bacchus
7,395
822
12
1
0
173,645
3
L
Neith
5,575
619
27
3
0
140,374
0
W
Neith
7,250
806
65
7
6
158,339
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role