Player Matchup

Anubis
Anubis
Dethklord
Anubis
Level 16
God Stats
3W - 2L
1,500 SR
Queue Stats
8W - 9L
1,600 Elo+
Party 2
King Arthur
King Arthur
PencapChoker
King Arthur
Level 16
God Stats
2W - 1L
1,804 SR
Queue Stats
9W - 10L
1,600 Elo+
Party 2
Nemesis
Nemesis
TheBeefPanties
Nemesis
Level 23
God Stats
4W - 2L
1,800 SR
Queue Stats
10W - 10L
1,668 Elo+
Party 2
Geb
Geb
magnim
Geb
Level 18
God Stats
1W - 1L
1,208 SR
Queue Stats
9W - 10L
1,600 Elo+
Party 2
Team Averages
Level 18
1,578 SR
1,617 Elo+

VS

Team Averages
Level 82
1,466 SR
1,305 Elo+
Neith
Neith
 
Neith
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Impervious2Cold
Danzaburou
Level 49
God Stats
1W - 5L
1,457 SR
Queue Stats
7W - 24L
1,167 Elo+
Party 1
Geb
Geb
mexicanhayabusa
Geb
Level 40
God Stats
0W - 2L
1,462 SR
Queue Stats
2W - 9L
1,151 Elo+
Party 1
Ah Puch
Ah Puch
nistelroooi
Ah Puch
Level 144
God Stats
0W - 1L
1,443 SR
Queue Stats
18W - 25L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Dethklord
Anubis
14
4 / 0 / 0
8,064
806
4,708
3,076
1,557
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
PencapChoker
King Arthur
13
1 / 1 / 4
7,684
768
3,067
8,637
5,555
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
4 / 0 / 2
8,644
864
8,800
8,281
4,344
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Geb
magnim
Geb
13
1 / 0 / 4
7,670
767
3,818
5,911
5,462
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
0 / 3 / 0
7,065
707
2,048
7,144
1,753
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
Impervious2Cold
Danzaburou
13
1 / 4 / 0
7,526
753
5,177
6,153
1,939
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 2 / 1
7,486
749
3,949
5,459
3,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Puch
nistelroooi
Ah Puch
13
0 / 1 / 0
7,368
737
4,544
5,286
1,383
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
2
10
Kills
1
1
Deaths
10
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
3
0
0
W
Anubis
Dethklord
Anubis
4
0
0
4
L
Danzaburou
Impervious2Cold
Danzaburou
1
4
0
0.25
W
King Arthur
PencapChoker
King Arthur
1
1
4
3
W
4
0
2
5
W
Geb
magnim
Geb
1
0
4
3
L
0
2
1
0.25
L
Ah Puch
nistelroooi
Ah Puch
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,393
Damage
15,718
25,905
Taken
24,042
16,918
Mitigated
8,722
7,979
Healing
5,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
2,048
552
0
1,407
7,144
1,753
282
4,217
2,802
0
18,510
W
Anubis
Dethklord
Anubis
4,708
184
0
1,510
3,076
1,557
523
1,044
2,032
32,910
0
L
Danzaburou
Impervious2Cold
Danzaburou
5,177
1,393
0
1,265
6,153
1,939
843
124
5,852
0
25,928
W
King Arthur
PencapChoker
King Arthur
3,067
153
0
2,374
8,637
5,555
312
2,354
6,283
0
18,211
W
8,800
3,454
0
3,704
8,281
4,344
686
2,729
5,552
0
35,112
W
Geb
magnim
Geb
3,818
552
0
391
5,911
5,462
344
3,045
2,866
15,750
0
L
3,949
966
0
326
5,459
3,647
180
806
4,543
15,148
0
L
Ah Puch
nistelroooi
Ah Puch
4,544
0
0
2,020
5,286
1,383
0
3,869
1,417
28,388
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,062
Gold Earned
29,445
192
Minions Killed
180
11
Camps Cleared
6
813,214
Distance Traveled
653,063
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,065
707
34
3
3
167,673
2
W
Anubis
8,064
806
62
6
2
166,735
2
L
Danzaburou
7,526
753
52
5
1
160,580
3
W
King Arthur
7,684
768
39
4
0
180,919
3
W
Nemesis
8,644
864
56
6
8
240,923
2
W
Geb
7,670
767
35
4
1
224,637
4
L
Geb
7,486
749
28
3
1
191,110
1
L
Ah Puch
7,368
737
66
7
1
133,700
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role