Player Matchup

Susano
Susano
Carter_VanJohn
Susano
Level 116
God Stats
25W - 26L
1,519 SR
Queue Stats
339W - 318L
1,493 Elo+
Party 1
Cerberus
Cerberus
Exit Safely
Cerberus
Level 69
God Stats
116W - 87L
1,588 SR
Queue Stats
246W - 211L
1,534 Elo+
Party 1
Skadi
Skadi
TorN NoVa
Skadi
Level 108
God Stats
179W - 135L
1,533 SR
Queue Stats
410W - 403L
1,448 Elo+
Party 1
Merlin
Merlin
chrisxv18
Merlin
Level 35
God Stats
1W - 1L
1,709 SR
Queue Stats
55W - 56L
1,381 Elo+
Solo
Mulan
Mulan
waffle0822
Mulan
Level 25
God Stats
7W - 4L
1,591 SR
Queue Stats
53W - 40L
1,512 Elo+
Party 1
Team Averages
Level 71
1,588 SR
1,473 Elo+

VS

Team Averages
Level 55
1,582 SR
1,482 Elo+
Hercules
Hercules
DoctorDeymien
Hercules
Level 44
God Stats
11W - 9L
1,450 SR
Queue Stats
116W - 103L
1,425 Elo+
Party 3
Artemis
Artemis
ItsTheJester989
Artemis
Level 103
God Stats
16W - 12L
1,598 SR
Queue Stats
331W - 336L
1,439 Elo+
Party 3
Nemesis
Nemesis
Notch_O_Mazin
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Scylla
Scylla
commandO-GuNthER
Scylla
Level 100
God Stats
9W - 9L
1,533 SR
Queue Stats
164W - 152L
1,550 Elo+
Party 2
Athena
Athena
gAmE_fReaK0111
Athena
Level 27
God Stats
2W - 1L
1,832 SR
Queue Stats
45W - 49L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 8
9,088
606
6,936
9,087
3,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
Exit Safely
Cerberus
13
7 / 0 / 12
9,124
608
10,756
16,956
14,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Skadi
TorN NoVa
Skadi
14
10 / 2 / 4
9,328
622
10,188
9,033
3,189
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
chrisxv18
Merlin
13
2 / 1 / 3
8,708
581
4,212
5,037
1,684
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mulan
15
1 / 1 / 6
9,128
609
8,710
11,669
9,276
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DoctorDeymien
Hercules
11
0 / 3 / 1
6,114
408
6,714
15,902
8,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
1 / 7 / 0
6,413
428
7,658
9,341
2,047
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Nemesis
8
0 / 5 / 1
5,687
379
1,473
8,456
1,869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
2 / 2 / 0
7,089
473
6,630
7,784
1,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 6 / 2
6,459
431
4,285
13,669
7,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
8
22
Kills
4
5
Deaths
23
33
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
1
8
6
L
Hercules
DoctorDeymien
Hercules
0
3
1
0.17
W
Cerberus
Exit Safely
Cerberus
7
0
12
13
L
1
7
0
0.14
L
Nemesis
0
5
1
0.1
W
Skadi
TorN NoVa
Skadi
10
2
4
6
W
Merlin
chrisxv18
Merlin
2
1
3
3.5
L
2
2
0
1
L
1
6
2
0.33
W
Mulan
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,802
Damage
26,760
51,782
Taken
55,152
32,292
Mitigated
21,417
20,665
Healing
11,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,936
1,841
0
4,064
9,087
3,326
102
1,855
7,160
0
64,239
L
Hercules
DoctorDeymien
Hercules
6,714
2,208
247
6,308
15,902
8,197
0
2,655
13,199
0
27,249
W
Cerberus
Exit Safely
Cerberus
10,756
1,160
975
7,478
16,956
14,817
336
5,198
11,534
29,246
0
L
7,658
4,822
0
93
9,341
2,047
0
3,041
6,278
0
31,510
L
Nemesis
1,473
250
0
1,828
8,456
1,869
0
2,835
5,535
0
22,375
W
Skadi
TorN NoVa
Skadi
10,188
5,400
0
3,416
9,033
3,189
4,639
1,976
7,007
0
64,729
W
Merlin
chrisxv18
Merlin
4,212
92
160
1,147
5,037
1,684
625
1,494
3,497
51,613
0
L
6,630
1,204
0
1,211
7,784
1,818
0
1,695
6,028
45,385
0
L
4,285
1,369
0
1,424
13,669
7,486
0
5,043
8,446
9,603
0
W
Mulan
8,710
1,337
0
3,425
11,669
9,276
96
0
11,669
2,858
55,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,376
Gold Earned
31,762
478
Minions Killed
254
0
Camps Cleared
0
1,484,997
Distance Traveled
1,440,368
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
9,088
606
102
7
0
333,607
4
L
Hercules
6,114
408
50
3
0
269,285
0
W
Cerberus
9,124
608
47
3
0
294,196
1
L
Artemis
6,413
428
56
4
0
292,830
3
L
Nemesis
5,687
379
52
3
0
296,473
0
W
Skadi
9,328
622
104
7
0
253,929
1
W
Merlin
8,708
581
110
7
0
286,591
4
L
Scylla
7,089
473
82
5
0
282,928
5
L
Athena
6,459
431
14
1
0
298,852
0
W
Mulan
9,128
609
115
8
0
316,674
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role