Player Matchup

Tiamat
Tiamat
ALL DAY M3RK
Tiamat
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,439 Elo+
Party 2
Bastet
Bastet
BadKillcams
Bastet
Level 146
God Stats
3W - 3L
1,571 SR
Queue Stats
317W - 303L
1,522 Elo+
Party 2
Baron Samedi
Baron Samedi
Dakota777
Baron Samedi
Level 61
God Stats
6W - 1L
1,956 SR
Queue Stats
115W - 77L
1,531 Elo+
Party 2
Olorun
Olorun
FJbruiser007
Olorun
Level 64
God Stats
16W - 26L
1,531 SR
Queue Stats
146W - 135L
1,526 Elo+
Party 2
Chaac
Chaac
Saucy Renz
Chaac
Level 127
God Stats
25W - 25L
1,555 SR
Queue Stats
174W - 158L
1,561 Elo+
Party 2
Team Averages
Level 103
1,623 SR
1,516 Elo+

VS

Team Averages
Level 138
1,608 SR
1,523 Elo+
Eset
Eset
 
Eset
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
KahalaG
Charybdis
Level 144
God Stats
16W - 8L
1,776 SR
Queue Stats
262W - 217L
1,583 Elo+
Party 1
Odin
Odin
KlutchGame
Odin
Level 147
God Stats
9W - 2L
1,577 SR
Queue Stats
113W - 93L
1,533 Elo+
Party 1
Loki
Loki
PRIZXNER
Loki
Level 137
God Stats
8W - 6L
1,552 SR
Queue Stats
418W - 413L
1,488 Elo+
Party 3
Scylla
Scylla
wallacedi
Scylla
Level 143
God Stats
11W - 6L
1,634 SR
Queue Stats
332W - 335L
1,511 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
12
0 / 7 / 4
7,071
372
2,442
11,396
5,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bastet
18
8 / 2 / 2
10,582
557
13,856
12,513
5,002
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
Dakota777
Baron Samedi
15
0 / 2 / 2
9,200
484
6,593
10,845
7,117
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Olorun
14
1 / 2 / 4
8,504
448
5,627
9,856
4,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chaac
12
1 / 3 / 7
8,387
441
9,841
21,942
12,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
12
0 / 5 / 6
8,025
422
4,971
12,001
9,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
KahalaG
Charybdis
18
5 / 1 / 1
10,788
568
12,302
10,575
3,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
3 / 1 / 3
9,913
522
7,844
13,271
10,540
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Loki
17
2 / 2 / 4
9,613
506
7,399
12,888
4,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
wallacedi
Scylla
14
6 / 1 / 7
9,163
482
12,772
7,474
2,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
37
10
Kills
16
16
Deaths
10
19
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
0
5
6
0.6
L
Tiamat
0
7
4
0.29
L
Bastet
8
2
2
4.5
L
Baron Samedi
Dakota777
Baron Samedi
0
2
2
0.5
L
Olorun
1
2
4
1.5
W
Charybdis
KahalaG
Charybdis
5
1
1
5.5
W
3
1
3
4.5
W
Loki
2
2
4
2
L
Chaac
1
3
7
1.5
W
Scylla
wallacedi
Scylla
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,359
Damage
45,288
66,552
Taken
56,209
34,516
Mitigated
30,088
25,955
Healing
20,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
4,971
222
222
2,915
12,001
9,756
0
1,675
10,289
22,607
0
L
Tiamat
2,442
381
84
1,201
11,396
5,737
56
3,426
7,790
22,712
0
L
Bastet
13,856
2,653
0
6,723
12,513
5,002
121
1,830
10,599
0
85,772
L
Baron Samedi
Dakota777
Baron Samedi
6,593
303
161
3,926
10,845
7,117
62
2,342
8,359
61,911
0
L
Olorun
5,627
2,111
578
3,744
9,856
4,033
0
2,890
6,872
46,958
4,947
W
Charybdis
KahalaG
Charybdis
12,302
8,111
0
7,717
10,575
3,632
0
2,492
8,083
0
96,594
W
7,844
1,093
0
2,959
13,271
10,540
336
6,495
6,742
258
65,407
W
Loki
7,399
2,072
0
5,520
12,888
4,136
0
1,846
10,972
0
67,863
L
Chaac
9,841
1,430
343
9,195
21,942
12,627
0
6,661
14,977
0
41,649
W
Scylla
wallacedi
Scylla
12,772
598
0
788
7,474
2,024
0
1,385
5,941
47,070
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,744
Gold Earned
47,502
452
Minions Killed
535
0
Camps Cleared
0
1,861,248
Distance Traveled
1,748,995
23
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
8,025
422
30
2
0
328,638
8
L
Tiamat
7,071
372
55
3
0
333,081
3
L
Bastet
10,582
557
130
7
0
432,508
3
L
Baron Samedi
9,200
484
115
6
0
347,649
3
L
Olorun
8,504
448
96
5
0
360,526
7
W
Charybdis
10,788
568
174
9
0
332,509
7
W
Odin
9,913
522
128
7
0
352,689
3
W
Loki
9,613
506
124
7
0
386,814
7
L
Chaac
8,387
441
56
3
0
387,484
7
W
Scylla
9,163
482
79
4
0
348,345
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role