Player Matchup

Gilgamesh
Gilgamesh
Ascalon-DxD
Gilgamesh
Level 127
God Stats
62W - 42L
1,682 SR
Queue Stats
584W - 548L
1,626 Elo+
Party 2
Cupid
Cupid
DarklikeBlood
Cupid
Level 146
God Stats
18W - 16L
1,682 SR
Queue Stats
1,055W - 944L
1,655 Elo+
Solo
Bacchus
Bacchus
Sinisterslam
Bacchus
Level 160
God Stats
5W - 1L
1,638 SR
Queue Stats
214W - 214L
1,532 Elo+
Solo
Bastet
Bastet
matt24ava
Bastet
Level 142
God Stats
6W - 5L
1,587 SR
Queue Stats
848W - 773L
1,651 Elo+
Party 2
Ra
Ra
xFlexLuthorx
Ra
Level 120
God Stats
2W - 2L
1,295 SR
Queue Stats
480W - 512L
1,611 Elo+
Party 2
Team Averages
Level 139
1,577 SR
1,615 Elo+

VS

Team Averages
Level 132
1,504 SR
1,618 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
BobbyGotThatTool
Charybdis
Level 157
God Stats
15W - 18L
1,553 SR
Queue Stats
205W - 190L
1,598 Elo+
Party 1
Yemoja
Yemoja
ItsiReplays_
Yemoja
Level 125
God Stats
1W - 3L
1,559 SR
Queue Stats
222W - 204L
1,702 Elo+
Party 1
Awilix
Awilix
ProvaMetal40
Awilix
Level 125
God Stats
4W - 4L
1,572 SR
Queue Stats
604W - 569L
1,630 Elo+
Solo
Chaac
Chaac
VahJynaKiller
Chaac
Level 114
God Stats
0W - 3L
1,336 SR
Queue Stats
196W - 132L
1,662 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Ascalon-DxD
Gilgamesh
10
1 / 4 / 1
6,214
565
7,673
10,544
6,181
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
3 / 0 / 4
6,637
603
4,946
6,562
1,496
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
Sinisterslam
Bacchus
10
3 / 1 / 5
6,451
586
4,552
5,051
3,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bastet
matt24ava
Bastet
12
6 / 1 / 6
7,502
682
10,305
8,070
2,914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
2 / 3 / 4
6,286
571
3,787
4,899
1,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
11
1 / 3 / 3
6,477
589
5,367
8,311
2,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charybdis
10
1 / 5 / 2
6,008
546
5,407
8,564
2,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
8
0 / 2 / 3
5,530
503
3,229
9,898
5,119
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Awilix
11
3 / 2 / 1
6,452
587
1,870
7,052
1,963
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
4 / 3 / 0
7,061
642
7,872
11,939
6,064
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
18
15
Kills
9
9
Deaths
15
20
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
1
3
3
0.83
W
Gilgamesh
Ascalon-DxD
Gilgamesh
1
4
1
0.38
L
Charybdis
1
5
2
0.4
W
3
0
4
5
L
Yemoja
0
2
3
0.75
L
Awilix
3
2
1
1.75
W
Bacchus
Sinisterslam
Bacchus
3
1
5
5.5
L
4
3
0
1.33
W
Bastet
matt24ava
Bastet
6
1
6
9
W
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,263
Damage
23,745
35,126
Taken
45,764
15,312
Mitigated
18,264
13,853
Healing
15,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
5,367
2,086
0
2,094
8,311
2,928
0
2,322
5,875
0
43,935
W
Gilgamesh
Ascalon-DxD
Gilgamesh
7,673
3,045
0
3,138
10,544
6,181
0
256
9,562
0
36,112
L
Charybdis
5,407
1,601
0
1,695
8,564
2,190
0
1,873
6,673
0
35,238
W
4,946
2,846
69
2,752
6,562
1,496
0
710
5,852
0
38,820
L
Yemoja
3,229
1,357
2,627
3,034
9,898
5,119
0
2,177
7,602
13,998
0
L
Awilix
1,870
724
0
300
7,052
1,963
0
1,359
5,589
0
35,798
W
Bacchus
Sinisterslam
Bacchus
4,552
829
336
1,625
5,051
3,588
0
738
4,308
15,044
0
L
7,872
2,468
0
5,339
11,939
6,064
0
292
10,996
0
42,588
W
Bastet
matt24ava
Bastet
10,305
2,672
0
4,240
8,070
2,914
0
1,237
6,833
0
41,507
W
3,787
150
184
1,509
4,899
1,133
0
288
4,611
32,174
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,090
Gold Earned
31,528
317
Minions Killed
362
0
Camps Cleared
0
1,228,104
Distance Traveled
1,084,923
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
6,477
589
84
8
0
213,120
4
W
Gilgamesh
6,214
565
73
7
0
224,128
2
L
Charybdis
6,008
546
76
7
0
198,740
1
W
Cupid
6,637
603
77
7
0
220,050
8
L
Yemoja
5,530
503
24
2
0
194,169
4
L
Awilix
6,452
587
80
7
0
256,125
2
W
Bacchus
6,451
586
18
2
0
269,421
0
L
Chaac
7,061
642
98
9
0
222,769
1
W
Bastet
7,502
682
75
7
0
261,866
2
W
Ra
6,286
571
74
7
0
252,639
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role