Player Matchup

Izanami
Izanami
AlwaysAFK965
Izanami
Level 115
God Stats
133W - 107L
1,561 SR
Queue Stats
285W - 251L
1,518 Elo+
Party 2
Hel
Hel
Bomber6663089
Hel
Level 128
God Stats
3W - 5L
1,501 SR
Queue Stats
655W - 628L
1,469 Elo+
Solo
Geb
Geb
GODDESS4ELF
Geb
Level 129
God Stats
1W - 4L
1,677 SR
Queue Stats
68W - 56L
1,486 Elo+
Party 2
Nemesis
Nemesis
Spidyrara1124
Nemesis
Level 124
God Stats
4W - 2L
1,621 SR
Queue Stats
322W - 275L
1,534 Elo+
Party 2
Sun Wukong
Sun Wukong
awlful
Sun Wukong
Level 109
God Stats
2W - 1L
1,841 SR
Queue Stats
24W - 27L
1,465 Elo+
Solo
Team Averages
Level 121
1,640 SR
1,494 Elo+

VS

Team Averages
Level 95
1,532 SR
1,428 Elo+
Agni
Agni
BlueHawk1018
Agni
Level 127
God Stats
11W - 5L
1,623 SR
Queue Stats
664W - 686L
1,392 Elo+
Party 1
Geb
Geb
DeadlyOpiodz
Geb
Level 127
God Stats
7W - 8L
1,521 SR
Queue Stats
296W - 262L
1,505 Elo+
Solo
Fenrir
Fenrir
SaltyGat
Fenrir
Level 56
God Stats
3W - 2L
1,536 SR
Queue Stats
116W - 117L
1,462 Elo+
Solo
Artemis
Artemis
Wolfgangus69
Artemis
Level 83
God Stats
2W - 5L
1,251 SR
Queue Stats
287W - 359L
1,354 Elo+
Party 1
Achilles
Achilles
braindeaad
Achilles
Level 82
God Stats
8W - 3L
1,727 SR
Queue Stats
351W - 326L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AlwaysAFK965
Izanami
14
0 / 5 / 3
9,142
435
7,950
15,906
6,020
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
6 / 5 / 7
10,251
488
12,633
16,328
5,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

11
2 / 8 / 9
8,573
408
9,486
22,953
23,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
16
6 / 6 / 5
10,226
487
16,218
18,282
7,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
awlful
Sun Wukong
13
3 / 8 / 0
9,161
436
8,526
17,868
8,381
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 6 / 8
10,923
520
18,680
14,549
4,908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
3 / 2 / 13
10,331
492
6,382
21,394
23,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
SaltyGat
Fenrir
18
12 / 6 / 7
12,290
585
13,805
19,800
8,009
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
Wolfgangus69
Artemis
16
5 / 2 / 8
10,628
506
10,383
10,385
3,538
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
braindeaad
Achilles
18
5 / 1 / 18
12,038
573
19,759
17,419
17,572
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
86
17
Kills
32
32
Deaths
17
24
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Izanami
AlwaysAFK965
Izanami
0
5
3
0.3
W
7
6
8
1.83
L
6
5
7
1.9
W
3
2
13
4.75
L
2
8
9
0.81
W
Fenrir
SaltyGat
Fenrir
12
6
7
2.58
L
Nemesis
6
6
5
1.42
W
Artemis
Wolfgangus69
Artemis
5
2
8
4.5
L
Sun Wukong
awlful
Sun Wukong
3
8
0
0.38
W
Achilles
braindeaad
Achilles
5
1
18
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,813
Damage
69,009
91,337
Taken
83,547
51,671
Mitigated
57,930
26,208
Healing
19,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
AlwaysAFK965
Izanami
7,950
5,117
0
3,542
15,906
6,020
490
4,533
11,221
0
74,847
W
18,680
1,747
585
3,476
14,549
4,908
228
4,541
10,008
64,942
0
L
12,633
779
2,428
7,913
16,328
5,962
216
4,902
11,146
62,183
0
W
6,382
1,088
838
4,860
21,394
23,903
27
6,575
14,819
24,526
0
L
9,486
1,265
0
1,834
22,953
23,734
24
6,848
15,817
22,364
0
W
Fenrir
SaltyGat
Fenrir
13,805
3,608
0
3,387
19,800
8,009
1,990
5,837
13,963
0
86,491
L
Nemesis
16,218
6,850
0
5,553
18,282
7,574
0
7,255
10,759
0
64,751
W
Artemis
Wolfgangus69
Artemis
10,383
4,002
0
984
10,385
3,538
2,991
2,292
8,093
0
61,239
L
Sun Wukong
awlful
Sun Wukong
8,526
2,214
0
4,938
17,868
8,381
0
3,707
13,993
0
40,174
W
Achilles
braindeaad
Achilles
19,759
4,327
0
4,947
17,419
17,572
1,712
3,226
14,193
8,877
58,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,353
Gold Earned
56,210
422
Minions Killed
443
0
Camps Cleared
0
1,940,916
Distance Traveled
1,930,947
26
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,142
435
133
6
0
355,078
8
W
Agni
10,923
520
89
4
0
352,955
1
L
Hel
10,251
488
98
5
0
401,465
4
W
Geb
10,331
492
31
1
0
405,891
4
L
Geb
8,573
408
16
1
0
355,087
7
W
Fenrir
12,290
585
113
5
0
353,855
0
L
Nemesis
10,226
487
100
5
0
437,052
5
W
Artemis
10,628
506
98
5
0
370,390
0
L
Sun Wukong
9,161
436
75
4
0
392,234
2
W
Achilles
12,038
573
112
5
0
447,856
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role