Player Matchup

Hercules
Hercules
GettheMemoo
Hercules
Level 127
God Stats
2W - 2L
1,465 SR
Queue Stats
148W - 115L
1,660 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Morino01
Kumbhakarna
Level 124
God Stats
4W - 2L
1,666 SR
Queue Stats
105W - 90L
1,607 Elo+
Party 2
Medusa
Medusa
SuspecK
Medusa
Level 89
God Stats
2W - 0L
1,606 SR
Queue Stats
41W - 25L
1,654 Elo+
Party 2
Team Averages
Level 113
1,579 SR
1,640 Elo+

VS

Team Averages
Level 84
1,597 SR
1,548 Elo+
Ymir
Ymir
JharlinZ
Ymir
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
41W - 31L
1,486 Elo+
Solo
Izanami
Izanami
TomFury5153
Izanami
Level 138
God Stats
8W - 9L
1,604 SR
Queue Stats
310W - 305L
1,576 Elo+
Party 1
Baron Samedi
Baron Samedi
yaalldead7
Baron Samedi
Level 66
God Stats
1W - 2L
1,687 SR
Queue Stats
55W - 53L
1,582 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
GettheMemoo
Hercules
14
8 / 2 / 10
10,306
793
10,081
14,432
10,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kumbhakarna
Morino01
Kumbhakarna
14
6 / 2 / 10
10,586
814
7,920
14,695
17,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Medusa
SuspecK
Medusa
14
6 / 3 / 9
10,208
785
10,678
11,781
5,392
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
1 / 6 / 6
8,896
684
6,054
15,340
14,011
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
TomFury5153
Izanami
13
1 / 6 / 5
8,635
664
14,578
10,569
4,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
yaalldead7
Baron Samedi
13
5 / 8 / 2
9,758
751
11,244
11,115
4,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
20
20
Kills
7
7
Deaths
20
29
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hercules
GettheMemoo
Hercules
8
2
10
6.5
L
Ymir
1
6
6
0.67
W
Kumbhakarna
Morino01
Kumbhakarna
6
2
10
5.5
W
Medusa
SuspecK
Medusa
6
3
9
3.5
L
Izanami
TomFury5153
Izanami
1
6
5
0.58
L
Baron Samedi
yaalldead7
Baron Samedi
5
8
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,679
Damage
31,876
40,908
Taken
37,024
33,831
Mitigated
23,303
8,066
Healing
4,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
GettheMemoo
Hercules
10,081
2,877
0
2,752
14,432
10,586
336
6,992
7,440
0
23,678
L
Ymir
6,054
742
0
480
15,340
14,011
0
2,165
13,175
17,083
0
W
Kumbhakarna
Morino01
Kumbhakarna
7,920
287
689
2,994
14,695
17,853
212
5,449
9,246
32,638
0
W
Medusa
SuspecK
Medusa
10,678
5,294
0
1,631
11,781
5,392
1,760
5,381
6,400
0
28,825
L
Izanami
TomFury5153
Izanami
14,578
9,319
0
368
10,569
4,342
0
3,077
7,492
0
47,625
L
Baron Samedi
yaalldead7
Baron Samedi
11,244
1,173
2,019
1,822
11,115
4,950
0
2,971
8,144
27,686
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,100
Gold Earned
27,289
122
Minions Killed
116
6
Camps Cleared
5
709,604
Distance Traveled
645,314
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,306
793
34
3
1
236,050
2
L
Ymir
8,896
684
27
2
2
213,195
3
W
Kumbhakarna
10,586
814
43
3
2
243,463
1
W
Medusa
10,208
785
45
3
3
230,091
3
L
Izanami
8,635
664
58
4
2
223,361
6
L
Baron Samedi
9,758
751
31
2
1
208,758
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role