Player Matchup

Ymir
Ymir
Captain_Molson
Ymir
Level 67
God Stats
85W - 113L
1,446 SR
Queue Stats
93W - 130L
1,382 Elo+
Party 3
Thanatos
Thanatos
Infiniteblade155
Thanatos
Level 36
God Stats
8W - 11L
1,404 SR
Queue Stats
35W - 47L
1,312 Elo+
Party 1
Kukulkan
Kukulkan
Jaania
Kukulkan
Level 25
God Stats
14W - 12L
1,531 SR
Queue Stats
35W - 55L
1,284 Elo+
Party 1
Chaac
Chaac
destoroyah1000
Chaac
Level 44
God Stats
2W - 3L
1,428 SR
Queue Stats
36W - 54L
1,288 Elo+
Party 1
Danzaburou
Danzaburou
xMarc-en-cielx
Danzaburou
Level 63
God Stats
16W - 16L
1,413 SR
Queue Stats
110W - 112L
1,374 Elo+
Party 3
Team Averages
Level 47
1,444 SR
1,328 Elo+

VS

Team Averages
Level 88
1,449 SR
1,392 Elo+
Ymir
Ymir
BimPapi246
Ymir
Level 48
God Stats
18W - 15L
1,534 SR
Queue Stats
36W - 37L
1,388 Elo+
Party 2
Charybdis
Charybdis
Kyddnyght
Charybdis
Level 152
God Stats
13W - 19L
1,408 SR
Queue Stats
340W - 372L
1,388 Elo+
Solo
Nike
Nike
ParrisWho
Nike
Level 67
God Stats
17W - 17L
1,401 SR
Queue Stats
62W - 83L
1,340 Elo+
Party 2
Nemesis
Nemesis
RaggedShot
Nemesis
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
112W - 116L
1,447 Elo+
Party 2
Tiamat
Tiamat
alec4477
Tiamat
Level 68
God Stats
5W - 4L
1,402 SR
Queue Stats
27W - 30L
1,398 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 5
6,540
409
2,573
12,098
8,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
5 / 1 / 2
7,875
492
7,212
10,934
4,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kukulkan
Jaania
Kukulkan
10
0 / 9 / 3
6,644
415
7,835
10,172
2,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 4 / 5
7,467
467
6,921
13,336
7,772
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
xMarc-en-cielx
Danzaburou
12
7 / 3 / 1
8,326
520
9,618
11,390
3,260
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 6
7,660
479
3,606
13,356
10,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
Kyddnyght
Charybdis
12
3 / 5 / 4
7,605
475
6,625
10,314
2,372
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Nike
13
4 / 3 / 4
8,193
512
8,734
11,614
7,374
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
RaggedShot
Nemesis
13
4 / 1 / 9
8,251
516
7,631
11,565
3,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
alec4477
Tiamat
15
7 / 2 / 4
8,958
560
14,423
7,702
4,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
47
13
Kills
20
20
Deaths
13
16
Assists
27
Player
Kills
Deaths
Assists
KDA
W
2
2
6
2.5
L
0
3
5
0.83
L
5
1
2
6
L
Kukulkan
Jaania
Kukulkan
0
9
3
0.17
W
Charybdis
Kyddnyght
Charybdis
3
5
4
1
W
Nike
4
3
4
2
W
Nemesis
RaggedShot
Nemesis
4
1
9
8.5
W
Tiamat
alec4477
Tiamat
7
2
4
4.5
L
1
4
5
0.88
L
Danzaburou
xMarc-en-cielx
Danzaburou
7
3
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,159
Damage
41,019
57,930
Taken
54,551
26,263
Mitigated
28,380
20,328
Healing
14,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,606
423
0
2,062
13,356
10,264
170
2,073
11,165
26,560
0
L
2,573
256
0
2,945
12,098
8,195
76
5,371
6,422
20,003
0
L
7,212
1,104
0
9,193
10,934
4,205
0
1,923
8,873
0
40,933
L
Kukulkan
Jaania
Kukulkan
7,835
957
0
0
10,172
2,831
490
4,885
4,837
35,211
0
W
Charybdis
Kyddnyght
Charybdis
6,625
2,910
0
2,161
10,314
2,372
2,245
1,455
8,801
0
38,988
W
Nike
8,734
621
0
2,945
11,614
7,374
839
2,080
9,404
6,435
25,671
W
Nemesis
RaggedShot
Nemesis
7,631
1,506
0
4,594
11,565
3,668
936
2,061
9,342
0
35,293
W
Tiamat
alec4477
Tiamat
14,423
876
0
2,246
7,702
4,702
627
2,156
5,397
57,699
0
L
6,921
1,199
0
5,658
13,336
7,772
291
2,976
9,512
1,266
35,743
L
Danzaburou
xMarc-en-cielx
Danzaburou
9,618
3,865
0
2,532
11,390
3,260
368
3,638
7,585
0
38,919

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,852
Gold Earned
40,667
321
Minions Killed
328
0
Camps Cleared
0
1,480,476
Distance Traveled
1,534,462
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,660
479
33
2
0
299,100
3
L
Ymir
6,540
409
28
2
0
289,161
2
L
Thanatos
7,875
492
75
5
0
344,176
0
L
Kukulkan
6,644
415
85
5
0
255,394
0
W
Charybdis
7,605
475
71
4
0
278,861
5
W
Nike
8,193
512
59
4
0
298,256
4
W
Nemesis
8,251
516
59
4
0
346,771
2
W
Tiamat
8,958
560
106
7
0
311,474
1
L
Chaac
7,467
467
68
4
0
311,809
0
L
Danzaburou
8,326
520
65
4
0
279,936
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role