Player Matchup

Sol
Sol
Diamond III
Stonedmind2
Sol
Diamond III
Level 63
God Stats
12W - 9L
1,671 SR
Queue Stats
48W - 32L
2,217 MMR
Party 1
Neith
Neith
Masters
art of war 03
Neith
Masters
Level 124
God Stats
14W - 19L
1,629 SR
Queue Stats
137W - 90L
2,493 MMR
Party 1
Cthulhu
Cthulhu
Masters
liquidkiller719
Cthulhu
Masters
Level 130
God Stats
17W - 7L
1,842 SR
Queue Stats
307W - 191L
2,285 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 106
1,714 SR
2,332 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 131
1,681 SR
2,500 MMR
Ymir
Ymir
Masters
MadTitanThanos67
Ymir
Masters
Level 126
God Stats
8W - 7L
1,667 SR
Queue Stats
456W - 437L
2,749 MMR
Solo
Discordia
Discordia
Masters
RKellysGold
Discordia
Masters
Level 140
God Stats
177W - 124L
1,742 SR
Queue Stats
209W - 148L
2,617 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Diamond V
xXzEr0_aPpErAnCe
Ah Muzen Cab
Diamond V
Level 127
God Stats
38W - 32L
1,633 SR
Queue Stats
476W - 542L
2,135 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 1
11,115
585
15,174
11,113
4,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 2 / 1
10,756
566
12,035
12,529
4,805
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 2 / 2
10,172
535
8,496
22,211
25,558
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
BastetGebFenrirArtioAchilles

VS

Bans
GilgameshChaacScyllaOdinThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 4
10,835
570
6,973
20,144
25,593
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Discordia
RKellysGold
Discordia
16
1 / 1 / 4
11,248
592
20,224
8,112
2,953
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
xXzEr0_aPpErAnCe
Ah Muzen Cab
16
3 / 1 / 2
11,526
607
15,502
13,177
5,420
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
15
3
Kills
5
5
Deaths
3
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
1
1
4
3
W
Discordia
RKellysGold
Discordia
1
1
4
3
L
2
1
1
2.5
L
1
2
1
0.75
L
0
2
2
0.5
W
Ah Muzen Cab
xXzEr0_aPpErAnCe
Ah Muzen Cab
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,705
Damage
42,699
45,853
Taken
41,433
34,447
Mitigated
33,966
11,993
Healing
16,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,973
1,144
833
6,650
20,144
25,593
119
7,716
11,488
23,323
0
W
Discordia
RKellysGold
Discordia
20,224
761
208
1,789
8,112
2,953
750
5,831
1,541
61,736
0
L
15,174
1,851
0
3,563
11,113
4,084
283
7,720
3,393
45,270
0
L
12,035
5,786
0
1,501
12,529
4,805
809
8,452
4,077
0
54,491
L
8,496
268
269
6,660
22,211
25,558
30
11,383
10,828
25,094
0
W
Ah Muzen Cab
xXzEr0_aPpErAnCe
Ah Muzen Cab
15,502
5,877
600
6,136
13,177
5,420
2,278
8,229
4,320
0
61,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,043
Gold Earned
33,609
250
Minions Killed
226
9
Camps Cleared
9
1,081,937
Distance Traveled
1,149,867
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,835
570
29
2
2
359,214
6
W
Discordia
11,248
592
117
6
4
390,581
6
L
Sol
11,115
585
95
5
4
369,642
3
L
Neith
10,756
566
122
6
5
354,579
4
L
Cthulhu
10,172
535
33
2
0
357,716
2
W
Ah Muzen Cab
11,526
607
80
4
3
400,072
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role