Player Matchup

Medusa
Medusa
Azitxhi
Medusa
Level 49
God Stats
3W - 2L
2,020 SR
Queue Stats
103W - 49L
1,697 Elo+
Party 3
Pele
Pele
BigBangalozo
Pele
Level 99
God Stats
12W - 11L
1,416 SR
Queue Stats
80W - 85L
1,442 Elo+
Party 2
Bacchus
Bacchus
BigshotdDJ_225
Bacchus
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 43L
1,422 Elo+
Party 2
Sol
Sol
Khmerkingz1
Sol
Level 104
God Stats
5W - 6L
1,606 SR
Queue Stats
155W - 139L
1,569 Elo+
Party 3
Mulan
Mulan
aSwaggie
Mulan
Level 100
God Stats
22W - 8L
1,788 SR
Queue Stats
131W - 121L
1,596 Elo+
Party 3
Team Averages
Level 79
1,666 SR
1,545 Elo+

VS

Team Averages
Level 108
1,761 SR
1,778 Elo+
Cernunnos
Cernunnos
RealGuyDude
Cernunnos
Level 46
God Stats
2W - 0L
1,875 SR
Queue Stats
164W - 25L
1,903 Elo+
Party 1
Ra
Ra
SwissArmyRolls
Ra
Level 160
God Stats
7W - 3L
1,736 SR
Queue Stats
292W - 164L
1,827 Elo+
Party 1
Heimdallr
Heimdallr
TheGamingGman2
Heimdallr
Level 142
God Stats
2W - 0L
1,712 SR
Queue Stats
106W - 27L
1,799 Elo+
Party 1
Artio
Artio
TheZombieOnMars
Artio
Level 159
God Stats
1W - 0L
1,924 SR
Queue Stats
344W - 104L
1,913 Elo+
Party 1
Ao Kuang
Ao Kuang
Wolftherebel
Ao Kuang
Level 35
God Stats
4W - 4L
1,557 SR
Queue Stats
23W - 24L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Azitxhi
Medusa
10
2 / 3 / 3
6,180
515
4,733
7,981
1,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
4 / 4 / 6
7,000
583
4,904
9,218
2,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

8
1 / 6 / 1
5,078
423
3,241
11,784
4,545
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

13
5 / 4 / 5
7,718
643
12,779
10,141
3,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mulan
aSwaggie
Mulan
6
0 / 3 / 0
4,942
412
2,226
5,675
2,318
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
RealGuyDude
Cernunnos
14
5 / 0 / 3
8,395
700
10,427
7,274
2,417
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

14
5 / 1 / 2
8,303
692
5,239
5,775
4,791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heimdallr
TheGamingGman2
Heimdallr
11
3 / 6 / 6
6,889
574
4,398
9,084
3,002
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cursed Blade

Cursed Blade

+75
Health
+10%
Attack Speed
+5%
Movement Speed

12
3 / 3 / 7
7,521
627
6,696
12,127
9,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ao Kuang
Wolftherebel
Ao Kuang
12
4 / 2 / 4
7,129
594
4,478
8,421
2,932
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
42
12
Kills
20
20
Deaths
12
15
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Medusa
Azitxhi
Medusa
2
3
3
1.17
L
4
4
6
1.75
L
1
6
1
0.25
L
5
4
5
1.88
W
Cernunnos
RealGuyDude
Cernunnos
5
0
3
6.5
W
5
1
2
6
W
Heimdallr
TheGamingGman2
Heimdallr
3
6
6
1
W
3
3
7
2.17
W
Ao Kuang
Wolftherebel
Ao Kuang
4
2
4
3
L
Mulan
aSwaggie
Mulan
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,883
Damage
31,238
44,799
Taken
42,681
13,481
Mitigated
22,793
12,886
Healing
13,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Azitxhi
Medusa
4,733
2,170
0
1,784
7,981
1,322
0
1,059
6,922
0
36,360
L
4,904
1,313
242
2,439
9,218
2,126
0
3,328
5,860
0
27,724
L
3,241
571
179
1,113
11,784
4,545
0
3,234
8,541
14,441
0
L
12,779
4,505
0
4,772
10,141
3,170
0
5,864
4,269
39,539
3,942
W
Cernunnos
RealGuyDude
Cernunnos
10,427
5,100
0
4,275
7,274
2,417
903
1,049
6,181
0
65,856
W
5,239
1,022
40
2,798
5,775
4,791
768
975
4,479
53,718
0
W
Heimdallr
TheGamingGman2
Heimdallr
4,398
626
0
745
9,084
3,002
0
3,676
5,368
0
41,330
W
6,696
762
296
3,982
12,127
9,651
0
5,043
7,042
19,961
0
W
Ao Kuang
Wolftherebel
Ao Kuang
4,478
1,230
0
1,452
8,421
2,932
0
3,898
4,523
31,758
0
L
Mulan
aSwaggie
Mulan
2,226
584
0
2,357
5,675
2,318
0
2,935
2,512
0
19,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,918
Gold Earned
38,237
268
Minions Killed
402
0
Camps Cleared
0
1,043,028
Distance Traveled
1,144,851
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,180
515
69
6
0
213,339
2
L
Pele
7,000
583
55
5
0
231,837
1
L
Bacchus
5,078
423
21
2
0
223,892
1
L
Sol
7,718
643
76
6
0
261,144
2
W
Cernunnos
8,395
700
112
9
0
220,917
6
W
Ra
8,303
692
130
11
0
224,876
1
W
Heimdallr
6,889
574
72
6
0
212,284
1
W
Artio
7,521
627
29
2
0
237,784
5
W
Ao Kuang
7,129
594
59
5
0
248,990
0
L
Mulan
4,942
412
47
4
0
112,816
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role