Player Matchup

Baba Yaga
Baba Yaga
GeesusThaLorde
Baba Yaga
Level 61
God Stats
8W - 10L
1,622 SR
Queue Stats
82W - 122L
1,400 Elo+
Solo
Terra
Terra
Jaania
Terra
Level 25
God Stats
0W - 1L
1,399 SR
Queue Stats
0W - 2L
1,236 Elo+
Party 1
Hachiman
Hachiman
destoroyah1000
Hachiman
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,195 Elo+
Party 1
Team Averages
Level 43
1,507 SR
1,277 Elo+

VS

Team Averages
Level 93
1,510 SR
1,393 Elo+
Ganesha
Ganesha
Good bread4033
Ganesha
Level 85
God Stats
17W - 17L
1,582 SR
Queue Stats
192W - 199L
1,386 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Luferks
Morgan Le Fay
Level 128
God Stats
9W - 7L
1,563 SR
Queue Stats
233W - 258L
1,427 Elo+
Solo
Pele
Pele
vhsj14
Pele
Level 65
God Stats
2W - 5L
1,383 SR
Queue Stats
211W - 239L
1,365 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
GeesusThaLorde
Baba Yaga
10
3 / 3 / 1
6,687
669
8,564
5,921
2,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Terra
Jaania
Terra
9
0 / 5 / 3
6,305
631
2,792
11,343
8,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hachiman
9
1 / 8 / 2
6,130
613
3,817
9,161
2,823
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 14
8,244
824
6,146
10,570
10,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Morgan Le Fay
Luferks
Morgan Le Fay
12
5 / 2 / 5
7,575
758
10,772
6,081
2,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Pele
vhsj14
Pele
12
9 / 2 / 4
8,219
822
4,793
4,593
1,558
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
39
4
Kills
16
16
Deaths
4
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
GeesusThaLorde
Baba Yaga
3
3
1
1.17
W
2
0
14
9
L
Terra
Jaania
Terra
0
5
3
0.3
W
Morgan Le Fay
Luferks
Morgan Le Fay
5
2
5
3.75
L
Hachiman
1
8
2
0.25
W
Pele
vhsj14
Pele
9
2
4
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,173
Damage
21,711
26,425
Taken
21,244
13,248
Mitigated
14,107
3,475
Healing
6,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
GeesusThaLorde
Baba Yaga
8,564
1,015
0
1,240
5,921
2,246
0
3,725
1,994
21,692
0
W
6,146
505
20
4,393
10,570
10,353
0
5,600
4,441
14,954
0
L
Terra
Jaania
Terra
2,792
519
562
1,235
11,343
8,179
0
6,784
4,140
10,875
0
W
Morgan Le Fay
Luferks
Morgan Le Fay
10,772
2,560
118
1,586
6,081
2,196
0
2,817
3,150
37,624
0
L
Hachiman
3,817
1,256
0
438
9,161
2,823
0
5,719
3,161
0
16,328
W
Pele
vhsj14
Pele
4,793
1,070
0
725
4,593
1,558
30
2,647
1,806
0
11,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,122
Gold Earned
24,038
95
Minions Killed
104
1
Camps Cleared
6
476,374
Distance Traveled
575,296
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
6,687
669
39
4
0
177,099
2
W
Ganesha
8,244
824
5
1
0
194,700
2
L
Terra
6,305
631
20
2
0
169,559
2
W
Morgan Le Fay
7,575
758
79
8
6
182,230
4
L
Hachiman
6,130
613
36
4
1
129,716
0
W
Pele
8,219
822
20
2
0
198,366
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role