Player Matchup

Arachne
Arachne
 
Arachne
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Dakober
Atlas
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,174 Elo+
Solo
Chronos
Chronos
IvanY117
Chronos
Level 84
God Stats
0W - 1L
1,239 SR
Queue Stats
21W - 29L
1,426 Elo+
Solo
Bellona
Bellona
Rinkin Pawk
Bellona
Level 88
God Stats
0W - 1L
1,813 SR
Queue Stats
3W - 1L
1,771 Elo+
Party 2
Ah Puch
Ah Puch
SII Reece
Ah Puch
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,771 Elo+
Party 2
Team Averages
Level 79
1,510 SR
1,529 Elo+

VS

Team Averages
Level 109
1,529 SR
1,454 Elo+
Odin
Odin
CGGVenom
Odin
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,500 Elo+
Party 1
Sol
Sol
FlamingoTart
Sol
Level 140
God Stats
1W - 0L
1,593 SR
Queue Stats
121W - 146L
1,366 Elo+
Party 3
Atlas
Atlas
PolishedGame
Atlas
Level 127
God Stats
21W - 15L
1,664 SR
Queue Stats
186W - 165L
1,561 Elo+
Party 1
Chaac
Chaac
RizzaRisram
Chaac
Level 134
God Stats
11W - 9L
1,548 SR
Queue Stats
147W - 134L
1,522 Elo+
Party 1
Medusa
Medusa
honeywitchh
Medusa
Level 41
God Stats
4W - 3L
1,340 SR
Queue Stats
61W - 100L
1,322 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
2 / 3 / 0
6,736
674
5,850
8,004
3,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atlas
Dakober
Atlas
13
0 / 6 / 2
6,361
636
6,839
10,692
8,929
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos
IvanY117
Chronos
12
0 / 5 / 1
6,248
625
4,832
12,298
4,694
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
Rinkin Pawk
Bellona
12
0 / 6 / 1
6,513
651
5,602
16,486
14,243
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Puch
SII Reece
Ah Puch
12
0 / 6 / 0
5,788
579
6,007
8,563
3,121
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
12
3 / 0 / 6
8,126
813
4,539
9,749
5,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
7 / 1 / 8
9,787
979
13,849
8,539
3,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

14
2 / 0 / 17
9,053
905
6,381
9,051
9,221
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
13 / 0 / 4
10,534
1,053
17,390
11,476
9,813
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Medusa
14
1 / 1 / 9
7,595
760
4,888
3,691
1,358
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
70
2
Kills
26
26
Deaths
2
4
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
2
3
0
0.67
W
Odin
3
0
6
6
L
Atlas
Dakober
Atlas
0
6
2
0.17
W
7
1
8
11
L
Chronos
IvanY117
Chronos
0
5
1
0.1
W
2
0
17
10.5
L
Bellona
Rinkin Pawk
Bellona
0
6
1
0.08
W
13
0
4
15
L
Ah Puch
SII Reece
Ah Puch
0
6
0
0
W
Medusa
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,130
Damage
47,047
56,043
Taken
42,506
34,216
Mitigated
29,217
6,753
Healing
10,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
5,850
4,393
0
1,198
8,004
3,229
0
2,977
5,027
0
10,048
W
Odin
4,539
1,123
0
932
9,749
5,632
0
4,742
5,007
0
8,003
L
Atlas
Dakober
Atlas
6,839
2,091
0
0
10,692
8,929
105
5,738
4,954
27,405
0
W
13,849
6,390
0
4,722
8,539
3,193
2,263
4,632
3,907
41,296
0
L
Chronos
IvanY117
Chronos
4,832
2,638
0
1,533
12,298
4,694
0
4,906
7,392
22,165
0
W
6,381
2,286
717
1,369
9,051
9,221
0
3,374
5,677
13,554
0
L
Bellona
Rinkin Pawk
Bellona
5,602
1,169
1,271
2,573
16,486
14,243
0
6,543
9,943
786
14,059
W
17,390
2,332
0
2,647
11,476
9,813
2
4,262
7,214
7,902
31,522
L
Ah Puch
SII Reece
Ah Puch
6,007
493
0
178
8,563
3,121
0
2,539
6,024
16,385
0
W
Medusa
4,888
1,449
0
0
3,691
1,358
1,987
1,454
2,237
0
21,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,646
Gold Earned
45,095
141
Minions Killed
243
5
Camps Cleared
4
838,709
Distance Traveled
992,757
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,736
674
8
1
2
189,379
1
W
Odin
8,126
813
6
1
0
222,044
0
L
Atlas
6,361
636
39
4
1
154,167
0
W
Sol
9,787
979
99
10
3
172,233
0
L
Chronos
6,248
625
40
4
1
167,640
1
W
Atlas
9,053
905
16
2
0
217,941
2
L
Bellona
6,513
651
21
2
1
176,251
0
W
Chaac
10,534
1,053
63
6
1
216,965
1
L
Ah Puch
5,788
579
33
3
0
151,272
0
W
Medusa
7,595
760
59
6
0
163,574
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role