Player Matchup

Anhur
Anhur
ElFatherr
Anhur
Level 160
God Stats
5W - 3L
1,723 SR
Queue Stats
207W - 85L
1,724 Elo+
Party 1
Sol
Sol
Mecatronica
Sol
Level 158
God Stats
1W - 0L
1,724 SR
Queue Stats
14W - 3L
1,752 Elo+
Party 1
Artio
Artio
TapaEmpanada
Artio
Level 123
God Stats
3W - 2L
1,759 SR
Queue Stats
452W - 338L
1,538 Elo+
Party 1
Team Averages
Level 147
1,735 SR
1,671 Elo+

VS

Team Averages
Level 130
1,399 SR
1,569 Elo+
Thoth
Thoth
 
Thoth
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Nazundo
Bastet
Level 147
God Stats
0W - 2L
1,286 SR
Queue Stats
142W - 109L
1,611 Elo+
Party 2
Sun Wukong
Sun Wukong
abraham2058
Sun Wukong
Level 86
God Stats
1W - 3L
1,411 SR
Queue Stats
207W - 193L
1,597 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
ElFatherr
Anhur
11
3 / 3 / 5
8,064
806
10,560
9,803
2,831
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
4 / 3 / 5
8,193
819
10,621
9,248
2,497
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

11
4 / 4 / 5
8,287
829
4,780
12,471
9,975
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
11
3 / 5 / 5
7,212
721
12,262
8,586
2,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bastet
Nazundo
Bastet
9
2 / 3 / 6
6,975
698
6,674
10,674
4,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sun Wukong
abraham2058
Sun Wukong
11
5 / 3 / 3
7,360
736
5,118
12,301
5,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
24
11
Kills
10
10
Deaths
11
15
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
3
5
5
1.1
W
Anhur
ElFatherr
Anhur
3
3
5
1.83
W
4
3
5
2.17
L
Bastet
Nazundo
Bastet
2
3
6
1.67
W
4
4
5
1.63
L
Sun Wukong
abraham2058
Sun Wukong
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,961
Damage
24,054
31,522
Taken
31,561
15,303
Mitigated
11,947
6,488
Healing
5,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
12,262
276
0
1,468
8,586
2,319
114
5,427
3,159
24,855
0
W
Anhur
ElFatherr
Anhur
10,560
7,195
0
1,412
9,803
2,831
778
3,268
5,934
0
30,484
W
10,621
4,176
0
2,311
9,248
2,497
2,078
2,380
6,254
32,110
0
L
Bastet
Nazundo
Bastet
6,674
1,957
0
1,870
10,674
4,044
0
4,877
5,797
0
15,669
W
4,780
928
591
2,174
12,471
9,975
25
5,945
5,685
11,811
0
L
Sun Wukong
abraham2058
Sun Wukong
5,118
1,470
0
2,215
12,301
5,584
0
5,554
6,747
0
16,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,544
Gold Earned
21,547
113
Minions Killed
94
4
Camps Cleared
5
574,595
Distance Traveled
516,509
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
7,212
721
40
4
1
175,135
0
W
Anhur
8,064
806
42
4
3
185,102
4
W
Sol
8,193
819
49
5
1
182,821
2
L
Bastet
6,975
698
21
2
2
143,814
3
W
Artio
8,287
829
22
2
0
206,672
4
L
Sun Wukong
7,360
736
33
3
2
197,560
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role