Player Matchup

Set
Set
Demonicgundam99
Set
Level 128
God Stats
1W - 1L
1,593 SR
Queue Stats
21W - 39L
1,414 Elo+
Party 2
Bellona
Bellona
GodOFInsaNity666
Bellona
Level 158
God Stats
2W - 6L
1,461 SR
Queue Stats
56W - 82L
1,422 Elo+
Party 2
Atlas
Atlas
M1cFury
Atlas
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 61L
1,465 Elo+
Party 2
Anubis
Anubis
MaximumOverdose-
Anubis
Level 135
God Stats
8W - 6L
1,581 SR
Queue Stats
31W - 51L
1,413 Elo+
Party 2
Cupid
Cupid
TickBerserk
Cupid
Level 146
God Stats
1W - 1L
1,678 SR
Queue Stats
31W - 24L
1,563 Elo+
Party 2
Team Averages
Level 140
1,563 SR
1,455 Elo+

VS

Team Averages
Level 100
1,552 SR
1,523 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
AkimboGlizzys
Neith
Level 18
God Stats
3W - 1L
1,453 SR
Queue Stats
4W - 3L
1,225 Elo+
Solo
Susano
Susano
EricxF
Susano
Level 149
God Stats
3W - 1L
1,492 SR
Queue Stats
32W - 26L
1,576 Elo+
Party 1
Chaac
Chaac
Mercury1tric
Chaac
Level 29
God Stats
1W - 0L
1,624 SR
Queue Stats
6W - 4L
1,609 Elo+
Party 1
Zeus
Zeus
SGT GOLEM72
Zeus
Level 160
God Stats
21W - 10L
1,693 SR
Queue Stats
62W - 45L
1,704 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 1
4,150
830
1,808
6,178
1,932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

8
0 / 6 / 0
4,235
847
2,955
7,943
5,066
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atlas
M1cFury
Atlas
9
2 / 3 / 0
4,939
988
2,919
6,639
5,015
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

6
0 / 1 / 0
3,724
745
340
817
351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

9
0 / 3 / 2
4,548
910
1,977
4,760
1,928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
4 / 0 / 4
6,387
1,277
2,745
1,683
980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

10
0 / 0 / 6
5,029
1,006
1,215
1,051
315
Susano
EricxF
Susano
11
8 / 0 / 6
7,339
1,468
4,027
4,268
2,044
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

11
3 / 1 / 14
6,405
1,281
9,069
8,081
4,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
3 / 1 / 5
5,680
1,136
5,546
2,517
837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
53
2
Kills
18
18
Deaths
2
3
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
4
0
4
6
W
0
0
6
3
L
0
5
1
0.1
W
Susano
EricxF
Susano
8
0
6
11
L
0
6
0
0
L
Atlas
M1cFury
Atlas
2
3
0
0.67
L
0
1
0
0
W
3
1
14
10
W
3
1
5
5.5
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,999
Damage
22,602
26,337
Taken
17,600
14,292
Mitigated
8,563
2,512
Healing
8,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
2,745
408
805
1,196
1,683
980
0
92
1,591
10,921
0
W
1,215
149
0
88
1,051
315
166
129
922
0
14,000
L
1,808
750
15
956
6,178
1,932
0
1,195
4,704
0
8,574
W
Susano
EricxF
Susano
4,027
414
413
1,365
4,268
2,044
0
562
3,706
0
9,332
L
2,955
1,477
105
215
7,943
5,066
0
2,162
5,529
0
11,001
L
Atlas
M1cFury
Atlas
2,919
1,517
0
703
6,639
5,015
1
3,801
2,731
9,121
0
L
340
0
0
12
817
351
0
138
679
433
0
W
9,069
1,735
0
3,821
8,081
4,387
0
1,245
6,794
0
13,932
W
5,546
1,330
0
942
2,517
837
140
1,235
1,282
20,292
0
L
1,977
550
0
506
4,760
1,928
0
995
3,697
0
9,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,596
Gold Earned
30,840
80
Minions Killed
127
2
Camps Cleared
6
390,652
Distance Traveled
597,757
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,387
1,277
26
5
1
118,437
1
W
Neith
5,029
1,006
32
6
1
122,932
1
L
Set
4,150
830
19
4
2
84,524
0
W
Susano
7,339
1,468
16
3
1
128,198
1
L
Bellona
4,235
847
20
4
0
98,044
2
L
Atlas
4,939
988
11
2
0
90,419
0
L
Anubis
3,724
745
4
1
0
24,128
0
W
Chaac
6,405
1,281
14
3
0
124,923
2
W
Zeus
5,680
1,136
39
8
3
103,267
1
L
Cupid
4,548
910
26
5
0
93,537
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role