Player Matchup

Olorun
Olorun
Platinum IV
FlatRoller
Olorun
Platinum IV
Level 34
God Stats
1W - 0L
1,925 SR
Queue Stats
11W - 4L
2,004 MMR
Party 1
Bellona
Bellona
Platinum IV
Kushy21
Bellona
Platinum IV
Level 146
God Stats
1W - 0L
1,576 SR
Queue Stats
129W - 106L
1,774 MMR
Party 1
Gilgamesh
Gilgamesh
Diamond V
MagicTurtlePTSD
Gilgamesh
Diamond V
Level 157
God Stats
13W - 6L
1,663 SR
Queue Stats
275W - 243L
2,008 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 112
1,721 SR
1,929 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 126
1,612 SR
1,618 MMR
Sol
Sol
Diamond V
 
Sol
Diamond V
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Bronze III
SINXLEGEND
Hou Yi
Bronze III
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,491 MMR
Solo
Horus
Horus
Platinum III
xXzNOVAzXx
Horus
Platinum III
Level 147
God Stats
2W - 1L
1,836 SR
Queue Stats
232W - 286L
1,864 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
FlatRoller
Olorun
12
3 / 0 / 4
7,580
758
7,202
6,242
2,667
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
Kushy21
Bellona
11
2 / 0 / 6
7,202
720
6,803
11,067
10,265
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
MagicTurtlePTSD
Gilgamesh
11
3 / 0 / 5
6,958
696
7,037
6,343
5,352
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
AchillesThothTsukuyomiAh Muzen Cab

VS

Bans
FenrirBastetSobekOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
0 / 2 / 0
5,737
574
5,631
6,398
2,522
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hou Yi
SINXLEGEND
Hou Yi
9
0 / 2 / 0
5,754
575
4,960
5,746
2,073
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
8
0 / 4 / 0
5,952
595
2,501
12,554
7,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
0
8
Kills
0
0
Deaths
8
15
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
2
0
0
W
Olorun
FlatRoller
Olorun
3
0
4
5
W
Bellona
Kushy21
Bellona
2
0
6
5
W
Gilgamesh
MagicTurtlePTSD
Gilgamesh
3
0
5
5.5
L
Hou Yi
SINXLEGEND
Hou Yi
0
2
0
0
L
Horus
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,042
Damage
13,092
23,652
Taken
24,698
18,284
Mitigated
11,873
9,415
Healing
7,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
5,631
1,487
0
1,633
6,398
2,522
0
470
5,722
15,610
1,578
W
Olorun
FlatRoller
Olorun
7,202
4,438
726
3,603
6,242
2,667
1,582
1,802
4,440
42,693
0
W
Bellona
Kushy21
Bellona
6,803
1,173
365
3,697
11,067
10,265
0
2,746
8,321
0
14,290
W
Gilgamesh
MagicTurtlePTSD
Gilgamesh
7,037
1,194
0
1,024
6,343
5,352
82
1,013
5,330
0
13,107
L
Hou Yi
SINXLEGEND
Hou Yi
4,960
1,725
0
1,133
5,746
2,073
0
2,391
3,210
0
20,741
L
Horus
2,501
1,581
831
4,067
12,554
7,278
0
4,341
7,898
0
7,657

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,740
Gold Earned
17,443
121
Minions Killed
89
8
Camps Cleared
2
655,701
Distance Traveled
517,668
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,737
574
23
2
0
183,085
4
W
Olorun
7,580
758
99
10
8
193,299
3
W
Bellona
7,202
720
17
2
0
236,364
1
W
Gilgamesh
6,958
696
5
1
0
226,038
3
L
Hou Yi
5,754
575
52
5
1
161,170
2
L
Horus
5,952
595
14
1
1
173,413
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role