Player Matchup

Hercules
Hercules
LittleSchlav420
Hercules
Level 160
God Stats
17W - 14L
1,564 SR
Queue Stats
547W - 574L
1,564 Elo+
Solo
Hera
Hera
Thelidrin
Hera
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 45L
1,559 Elo+
Solo
Hel
Hel
UnendingSky
Hel
Level 127
God Stats
2W - 3L
1,438 SR
Queue Stats
112W - 91L
1,584 Elo+
Solo
Sobek
Sobek
lordquebec
Sobek
Level 109
God Stats
4W - 3L
1,437 SR
Queue Stats
160W - 148L
1,565 Elo+
Solo
Ganesha
Ganesha
thefatwillpay
Ganesha
Level 99
God Stats
1W - 1L
1,685 SR
Queue Stats
65W - 51L
1,613 Elo+
Solo
Team Averages
Level 116
1,525 SR
1,577 Elo+

VS

Team Averages
Level 98
1,516 SR
1,573 Elo+
Bastet
Bastet
JaeIen
Bastet
Level 30
God Stats
1W - 2L
1,627 SR
Queue Stats
75W - 62L
1,608 Elo+
Party 2
Vamana
Vamana
N3CR0TIC
Vamana
Level 73
God Stats
1W - 4L
1,281 SR
Queue Stats
166W - 157L
1,522 Elo+
Party 1
King Arthur
King Arthur
Robatix
King Arthur
Level 122
God Stats
10W - 16L
1,473 SR
Queue Stats
475W - 487L
1,544 Elo+
Party 1
Sol
Sol
StellarXI
Sol
Level 124
God Stats
1W - 1L
1,664 SR
Queue Stats
157W - 136L
1,576 Elo+
Party 2
Hel
Hel
Сiri
Hel
Level 141
God Stats
2W - 6L
1,537 SR
Queue Stats
195W - 176L
1,616 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
18
8 / 3 / 11
11,523
886
17,498
19,852
17,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hera
17
4 / 4 / 12
10,369
798
18,981
12,040
5,993
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
6 / 6 / 6
10,192
784
12,825
16,570
8,711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sobek
16
3 / 2 / 14
10,425
802
9,973
18,003
22,684
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ganesha
16
0 / 4 / 19
10,238
788
12,431
21,632
24,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
JaeIen
Bastet
16
7 / 3 / 7
9,654
743
9,713
9,986
4,279
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Vamana
N3CR0TIC
Vamana
16
1 / 2 / 10
8,676
667
9,561
23,721
17,150
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

King Arthur
Robatix
King Arthur
17
7 / 5 / 6
10,030
772
16,106
20,574
23,096
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

15
2 / 8 / 7
8,794
676
19,677
16,100
5,445
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hel
Сiri
Hel
16
1 / 3 / 11
8,844
680
10,991
15,115
7,564
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
59
21
Kills
18
19
Deaths
21
62
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Bastet
JaeIen
Bastet
7
3
7
3.5
W
Hercules
8
3
11
4.5
L
Vamana
N3CR0TIC
Vamana
1
2
10
3
L
King Arthur
Robatix
King Arthur
7
5
6
2
L
2
8
7
0.69
W
Hera
4
4
12
2.5
W
6
6
6
1.5
W
Sobek
3
2
14
5
W
Ganesha
0
4
19
2.38
L
Hel
Сiri
Hel
1
3
11
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,708
Damage
66,048
88,097
Taken
85,496
78,970
Mitigated
57,534
41,758
Healing
46,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
JaeIen
Bastet
9,713
2,057
493
1,083
9,986
4,279
1,447
4,842
5,010
0
12,111
W
Hercules
17,498
4,576
1,997
7,646
19,852
17,188
931
7,242
12,610
5,205
27,001
L
Vamana
N3CR0TIC
Vamana
9,561
4,853
1,314
9,201
23,721
17,150
906
16,408
6,662
0
16,040
L
King Arthur
Robatix
King Arthur
16,106
1,564
722
4,990
20,574
23,096
264
11,015
8,981
0
28,826
L
19,677
4,934
518
3,101
16,100
5,445
0
10,625
5,117
37,908
0
W
Hera
18,981
5,242
1,025
2,002
12,040
5,993
1,758
5,549
6,491
42,598
0
W
12,825
474
10,415
5,442
16,570
8,711
874
5,292
10,889
23,773
0
W
Sobek
9,973
409
1,485
5,231
18,003
22,684
563
7,143
10,860
18,250
0
W
Ganesha
12,431
596
2,136
4,379
21,632
24,394
137
5,442
16,190
19,355
0
L
Hel
Сiri
Hel
10,991
746
15,540
9,681
15,115
7,564
794
10,834
3,816
29,209
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,747
Gold Earned
45,998
145
Minions Killed
110
0
Camps Cleared
0
1,238,584
Distance Traveled
1,221,204
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
9,654
743
7
1
0
279,390
0
W
Hercules
11,523
886
30
2
0
256,566
4
L
Vamana
8,676
667
11
1
0
253,854
1
L
King Arthur
10,030
772
15
1
0
219,763
0
L
Sol
8,794
676
39
3
0
204,320
1
W
Hera
10,369
798
64
5
0
228,779
0
W
Hel
10,192
784
33
3
0
247,734
0
W
Sobek
10,425
802
18
1
0
251,096
1
W
Ganesha
10,238
788
0
0
0
254,409
0
L
Hel
8,844
680
38
3
0
263,877
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role