Player Matchup

Cthulhu
Cthulhu
DareKinGame
Cthulhu
Level 28
God Stats
0W - 1L
1,294 SR
Queue Stats
7W - 14L
1,347 Elo+
Party 1
Ne Zha
Ne Zha
LordAhzi
Ne Zha
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,342 Elo+
Party 1
Scylla
Scylla
Mr-One-Two1993
Scylla
Level 84
God Stats
1W - 2L
1,513 SR
Queue Stats
54W - 61L
1,457 Elo+
Solo
Tiamat
Tiamat
crelj
Tiamat
Level 157
God Stats
7W - 16L
1,380 SR
Queue Stats
501W - 554L
1,468 Elo+
Solo
Osiris
Osiris
matthew_mdt
Osiris
Level 65
God Stats
0W - 3L
1,520 SR
Queue Stats
75W - 64L
1,490 Elo+
Solo
Team Averages
Level 75
1,442 SR
1,421 Elo+

VS

Team Averages
Level 115
1,552 SR
1,444 Elo+
Vamana
Vamana
 
Vamana
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
 
Ares
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Nenrv
Charybdis
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 13L
1,405 Elo+
Solo
He Bo
He Bo
Raideeen
He Bo
Level 123
God Stats
2W - 0L
1,754 SR
Queue Stats
143W - 131L
1,532 Elo+
Solo
Janus
Janus
Rexz34
Janus
Level 114
God Stats
1W - 0L
1,508 SR
Queue Stats
5W - 14L
1,282 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DareKinGame
Cthulhu
10
1 / 12 / 2
7,174
652
8,409
25,266
14,899
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ne Zha
LordAhzi
Ne Zha
13
3 / 10 / 2
7,854
714
6,754
12,194
5,435
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

15
1 / 4 / 3
7,883
717
8,470
8,670
3,521
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tiamat
crelj
Tiamat
15
2 / 3 / 2
8,312
756
11,393
7,849
6,749
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Osiris
16
3 / 3 / 1
8,761
796
8,887
12,108
15,422
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
16
3 / 1 / 17
9,902
900
9,346
13,430
12,263
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ares
 
Ares
15
2 / 3 / 19
8,953
814
6,027
18,912
19,965
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Charybdis
Nenrv
Charybdis
17
8 / 3 / 12
10,111
919
14,351
9,576
3,794
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

He Bo
Raideeen
He Bo
16
8 / 1 / 13
9,677
880
15,418
7,529
2,985
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Janus
Rexz34
Janus
17
11 / 2 / 13
10,726
975
13,997
7,450
3,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
106
10
Kills
32
32
Deaths
10
10
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
3
1
17
11.5
W
Ares
 
Ares
2
3
19
3.83
L
Cthulhu
DareKinGame
Cthulhu
1
12
2
0.17
L
Ne Zha
LordAhzi
Ne Zha
3
10
2
0.4
L
1
4
3
0.63
W
Charybdis
Nenrv
Charybdis
8
3
12
4.67
W
He Bo
Raideeen
He Bo
8
1
13
14.5
W
Janus
Rexz34
Janus
11
2
13
8.75
L
Tiamat
crelj
Tiamat
2
3
2
1
L
Osiris
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,913
Damage
59,139
66,087
Taken
56,897
46,026
Mitigated
42,152
13,526
Healing
28,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
9,346
2,714
3,710
6,219
13,430
12,263
616
5,466
7,636
0
18,979
W
Ares
 
Ares
6,027
288
1,310
4,491
18,912
19,965
251
8,327
10,039
7,134
0
L
Cthulhu
DareKinGame
Cthulhu
8,409
419
326
3,214
25,266
14,899
0
14,589
10,252
14,649
0
L
Ne Zha
LordAhzi
Ne Zha
6,754
1,150
329
426
12,194
5,435
0
5,809
6,207
0
9,127
L
8,470
91
698
1,910
8,670
3,521
0
3,326
5,258
18,957
0
W
Charybdis
Nenrv
Charybdis
14,351
5,960
1,441
1,705
9,576
3,794
2,925
5,506
3,732
0
26,523
W
He Bo
Raideeen
He Bo
15,418
1,988
4,086
2,424
7,529
2,985
836
3,675
3,430
24,368
0
W
Janus
Rexz34
Janus
13,997
1,215
2,209
801
7,450
3,145
894
4,529
2,525
30,754
0
L
Tiamat
crelj
Tiamat
11,393
838
444
2,090
7,849
6,749
0
4,314
3,393
21,905
0
L
Osiris
8,887
1,017
406
3,683
12,108
15,422
0
6,375
5,535
0
17,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,984
Gold Earned
49,369
86
Minions Killed
115
0
Camps Cleared
0
1,017,639
Distance Traveled
1,136,452
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
9,902
900
12
1
0
265,431
0
W
Ares
8,953
814
4
0
0
218,688
1
L
Cthulhu
7,174
652
10
1
0
185,618
2
L
Ne Zha
7,854
714
7
1
0
183,462
1
L
Scylla
7,883
717
28
3
0
212,256
2
W
Charybdis
10,111
919
31
3
0
189,259
0
W
He Bo
9,677
880
25
2
0
238,532
0
W
Janus
10,726
975
43
4
0
224,542
0
L
Tiamat
8,312
756
19
2
0
219,897
0
L
Osiris
8,761
796
22
2
0
216,406
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role