Player Matchup

Anubis
Anubis
FISHSTIX909
Anubis
Level 52
God Stats
1W - 3L
1,500 SR
Queue Stats
19W - 14L
1,501 Elo+
Solo
Atlas
Atlas
Gametime Bois
Atlas
Level 107
God Stats
13W - 13L
1,310 SR
Queue Stats
50W - 78L
1,337 Elo+
Party 1
Danzaburou
Danzaburou
ItzApexer
Danzaburou
Level 68
God Stats
7W - 14L
1,092 SR
Queue Stats
38W - 54L
1,360 Elo+
Party 1
Team Averages
Level 76
1,301 SR
1,399 Elo+

VS

Team Averages
Level 61
1,505 SR
1,423 Elo+
Vamana
Vamana
GertrudisGaming
Vamana
Level 74
God Stats
5W - 11L
1,448 SR
Queue Stats
64W - 76L
1,411 Elo+
Solo
Neith
Neith
Johnny427-
Neith
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,499 Elo+
Party 2
He Bo
He Bo
whatshesaid101
He Bo
Level 67
God Stats
2W - 2L
1,566 SR
Queue Stats
11W - 17L
1,359 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
14
13 / 0 / 4
10,001
833
11,571
10,738
4,726
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
0 / 0 / 17
8,092
674
4,646
8,234
5,525
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
ItzApexer
Danzaburou
14
6 / 2 / 12
9,444
787
11,139
8,991
3,587
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 0
7,344
612
7,494
10,934
4,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
10
1 / 8 / 1
7,256
605
5,586
12,047
2,606
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

10
0 / 7 / 1
6,743
562
9,404
8,988
1,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
4
19
Kills
2
2
Deaths
19
33
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Anubis
13
0
4
15
W
0
0
17
8.5
L
1
4
0
0.25
W
Danzaburou
ItzApexer
Danzaburou
6
2
12
6
L
Neith
1
8
1
0.19
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,356
Damage
22,484
27,963
Taken
31,969
13,838
Mitigated
9,325
8,739
Healing
5,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
11,571
584
634
5,944
10,738
4,726
300
3,990
6,672
37,902
0
W
4,646
1,645
0
867
8,234
5,525
56
3,947
4,027
11,816
0
L
7,494
2,371
16
4,000
10,934
4,728
0
5,151
5,783
0
31,706
W
Danzaburou
ItzApexer
Danzaburou
11,139
4,438
0
1,294
8,991
3,587
1,336
1,819
6,779
0
36,420
L
Neith
5,586
1,154
0
584
12,047
2,606
0
7,174
4,873
0
20,869
L
9,404
207
0
507
8,988
1,991
0
4,359
4,629
19,700
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,537
Gold Earned
21,343
132
Minions Killed
130
6
Camps Cleared
4
677,023
Distance Traveled
622,162
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,001
833
53
4
2
214,624
5
W
Atlas
8,092
674
10
1
1
241,984
4
L
Vamana
7,344
612
61
5
2
239,917
4
W
Danzaburou
9,444
787
69
6
3
220,415
1
L
Neith
7,256
605
39
3
0
199,175
0
L
He Bo
6,743
562
30
3
2
183,070
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role