Player Matchup

Athena
Athena
JessaKitty
Athena
Level 113
God Stats
50W - 56L
1,507 SR
Queue Stats
658W - 703L
1,425 Elo+
Party 2
Neith
Neith
MagicBussy
Neith
Level 87
God Stats
264W - 225L
1,658 SR
Queue Stats
459W - 434L
1,529 Elo+
Party 2
Aphrodite
Aphrodite
OnlyHeartbreaker
Aphrodite
Level 28
God Stats
3W - 3L
1,350 SR
Queue Stats
77W - 80L
1,408 Elo+
Party 2
Amaterasu
Amaterasu
ThatMidgardsormr
Amaterasu
Level 18
God Stats
3W - 1L
1,500 SR
Queue Stats
11W - 11L
1,251 Elo+
Party 1
Cliodhna
Cliodhna
shadowkiller7767
Cliodhna
Level 88
God Stats
5W - 0L
1,615 SR
Queue Stats
137W - 126L
1,583 Elo+
Party 1
Team Averages
Level 67
1,526 SR
1,439 Elo+

VS

Team Averages
Level 86
1,507 SR
1,368 Elo+
Ymir
Ymir
Artinhadi
Ymir
Level 17
God Stats
0W - 1L
1,445 SR
Queue Stats
2W - 11L
1,126 Elo+
Party 3
Charybdis
Charybdis
G-vybes
Charybdis
Level 134
God Stats
9W - 8L
1,582 SR
Queue Stats
560W - 560L
1,405 Elo+
Solo
Janus
Janus
ParkSlimeJr
Janus
Level 104
God Stats
4W - 8L
1,343 SR
Queue Stats
716W - 850L
1,399 Elo+
Party 3
Gilgamesh
Gilgamesh
ShyOwl5757
Gilgamesh
Level 69
God Stats
27W - 22L
1,553 SR
Queue Stats
286W - 320L
1,446 Elo+
Party 3
Sol
Sol
silver-echos0421
Sol
Level 104
God Stats
124W - 69L
1,612 SR
Queue Stats
593W - 626L
1,462 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
JessaKitty
Athena
14
3 / 2 / 14
9,380
494
4,124
13,491
13,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Neith
17
4 / 0 / 14
10,015
527
13,693
10,697
4,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
17
6 / 2 / 11
10,458
550
7,388
11,219
4,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Amaterasu
14
1 / 4 / 5
8,451
445
3,632
13,031
11,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
7 / 2 / 7
11,265
593
16,603
13,643
5,193
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
0 / 7 / 1
7,476
393
4,015
18,540
18,976
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
G-vybes
Charybdis
14
2 / 5 / 0
8,993
473
8,382
13,371
4,334
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
1 / 3 / 2
8,332
439
5,643
8,301
2,186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
ShyOwl5757
Gilgamesh
14
3 / 3 / 3
9,172
483
5,908
10,252
6,126
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

18
4 / 3 / 3
11,154
587
15,771
14,094
5,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
19
21
Kills
10
10
Deaths
21
51
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
7
1
0.07
L
Charybdis
G-vybes
Charybdis
2
5
0
0.4
W
Athena
JessaKitty
Athena
3
2
14
5
W
Neith
4
0
14
11
W
Aphrodite
6
2
11
5.75
L
1
3
2
0.67
L
Gilgamesh
ShyOwl5757
Gilgamesh
3
3
3
1.5
W
Amaterasu
1
4
5
0.88
W
7
2
7
5.25
L
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,440
Damage
39,719
62,081
Taken
64,558
39,755
Mitigated
37,072
27,276
Healing
15,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
4,015
509
268
705
18,540
18,976
234
4,348
14,065
21,069
0
L
Charybdis
G-vybes
Charybdis
8,382
4,609
772
4,287
13,371
4,334
844
1,866
11,505
0
62,841
W
Athena
JessaKitty
Athena
4,124
734
1,116
2,187
13,491
13,877
286
4,382
8,901
19,711
0
W
Neith
13,693
4,363
1,233
5,084
10,697
4,024
1,602
2,588
8,091
0
70,851
W
Aphrodite
7,388
292
3,767
7,658
11,219
4,882
1,011
3,738
7,357
70,571
0
L
5,643
442
82
1,270
8,301
2,186
366
1,725
6,536
41,872
0
L
Gilgamesh
ShyOwl5757
Gilgamesh
5,908
1,912
231
1,234
10,252
6,126
200
2,641
7,583
0
51,898
W
Amaterasu
3,632
1,215
0
1,166
13,031
11,779
267
6,792
6,221
0
28,743
W
16,603
2,542
0
5,065
13,643
5,193
1,328
5,893
7,732
0
89,992
L
15,771
5,871
131
6,558
14,094
5,450
4,626
932
12,900
77,175
8,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,569
Gold Earned
45,127
459
Minions Killed
467
0
Camps Cleared
0
1,910,056
Distance Traveled
1,739,405
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,476
393
33
2
0
297,162
3
L
Charybdis
8,993
473
125
7
0
319,344
2
W
Athena
9,380
494
31
2
0
347,072
2
W
Neith
10,015
527
95
5
0
355,583
6
W
Aphrodite
10,458
550
136
7
0
378,932
0
L
Janus
8,332
439
73
4
0
368,466
4
L
Gilgamesh
9,172
483
98
5
0
418,357
3
W
Amaterasu
8,451
445
65
3
0
390,894
0
W
Cliodhna
11,265
593
132
7
0
437,575
8
L
Sol
11,154
587
138
7
0
336,076
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role