Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Alejo10126322
Ah Muzen Cab
Level 106
God Stats
2W - 3L
1,581 SR
Queue Stats
202W - 220L
1,456 Elo+
Party 3
Nike
Nike
FabGar7
Nike
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 31L
1,425 Elo+
Party 1
Geb
Geb
Ronaldo174dd
Geb
Level 125
God Stats
3W - 1L
1,841 SR
Queue Stats
111W - 126L
1,342 Elo+
Party 3
Sol
Sol
squeakykong
Sol
Level 122
God Stats
0W - 1L
1,557 SR
Queue Stats
9W - 16L
1,325 Elo+
Solo
Nemesis
Nemesis
vale0859
Nemesis
Level 47
God Stats
10W - 15L
1,401 SR
Queue Stats
140W - 205L
1,283 Elo+
Party 1
Team Averages
Level 84
1,576 SR
1,366 Elo+

VS

Team Averages
Level 77
1,443 SR
1,395 Elo+
Chaac
Chaac
CBuitrago06
Chaac
Level 104
God Stats
27W - 30L
1,471 SR
Queue Stats
194W - 200L
1,375 Elo+
Party 2
Heimdallr
Heimdallr
Luis Ely19
Heimdallr
Level 105
God Stats
3W - 3L
1,502 SR
Queue Stats
626W - 781L
1,436 Elo+
Solo
Khepri
Khepri
Shoog2674
Khepri
Level 81
God Stats
7W - 8L
1,402 SR
Queue Stats
18W - 31L
1,372 Elo+
Solo
Hera
Hera
anderkno
Hera
Level 29
God Stats
1W - 2L
1,335 SR
Queue Stats
48W - 51L
1,339 Elo+
Party 2
Set
Set
jkt2232
Set
Level 66
God Stats
2W - 1L
1,504 SR
Queue Stats
262W - 270L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Alejo10126322
Ah Muzen Cab
10
3 / 2 / 0
6,289
572
5,969
7,010
2,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nike
FabGar7
Nike
8
0 / 3 / 0
4,912
447
2,765
6,733
4,030
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

8
0 / 3 / 1
4,937
449
1,647
6,756
4,827
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

7
0 / 4 / 0
4,545
413
5,988
5,433
1,723
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
vale0859
Nemesis
8
2 / 4 / 0
5,638
513
3,230
7,106
1,769
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 1 / 2
6,829
621
8,108
6,984
3,664
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heimdallr
Luis Ely19
Heimdallr
11
2 / 0 / 5
6,321
575
4,123
3,921
1,373
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Khepri
Shoog2674
Khepri
9
3 / 0 / 8
6,417
583
4,100
6,861
4,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hera
9
0 / 1 / 4
5,042
458
1,824
4,580
1,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Set
10
4 / 3 / 3
6,183
562
3,717
8,278
2,381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
38
5
Kills
16
16
Deaths
5
1
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Alejo10126322
Ah Muzen Cab
3
2
0
1.5
W
7
1
2
8
L
Nike
FabGar7
Nike
0
3
0
0
W
Heimdallr
Luis Ely19
Heimdallr
2
0
5
4.5
L
0
3
1
0.17
W
Khepri
Shoog2674
Khepri
3
0
8
7
W
Hera
0
1
4
2
W
Set
4
3
3
1.83
L
0
4
0
0
L
Nemesis
vale0859
Nemesis
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,599
Damage
21,872
33,038
Taken
30,624
14,638
Mitigated
13,096
6,890
Healing
8,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Alejo10126322
Ah Muzen Cab
5,969
3,232
0
3,441
7,010
2,289
818
1,472
5,388
0
39,217
W
8,108
1,292
0
2,546
6,984
3,664
208
999
5,949
402
35,462
L
Nike
FabGar7
Nike
2,765
880
0
750
6,733
4,030
0
835
5,856
1,752
14,110
W
Heimdallr
Luis Ely19
Heimdallr
4,123
1,928
0
1,444
3,921
1,373
0
1,496
2,336
0
39,136
L
1,647
14
67
886
6,756
4,827
0
1,799
4,945
19,573
0
W
Khepri
Shoog2674
Khepri
4,100
458
61
2,569
6,861
4,512
191
2,462
4,243
14,157
0
W
Hera
1,824
499
0
1,350
4,580
1,166
414
749
3,795
20,767
0
W
Set
3,717
1,835
0
631
8,278
2,381
0
979
7,299
0
25,281
L
5,988
2,927
0
1,026
5,433
1,723
0
1,299
4,130
23,135
3,180
L
Nemesis
vale0859
Nemesis
3,230
916
0
720
7,106
1,769
0
489
6,615
0
20,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,321
Gold Earned
30,792
231
Minions Killed
274
0
Camps Cleared
0
1,013,006
Distance Traveled
1,032,630
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
6,289
572
72
7
0
205,458
1
W
Chaac
6,829
621
71
6
0
207,159
1
L
Nike
4,912
447
42
4
0
178,910
0
W
Heimdallr
6,321
575
83
8
0
196,338
0
L
Geb
4,937
449
38
3
0
201,408
2
W
Khepri
6,417
583
26
2
0
208,614
0
W
Hera
5,042
458
49
4
0
214,821
2
W
Set
6,183
562
45
4
0
205,698
2
L
Sol
4,545
413
47
4
0
194,917
0
L
Nemesis
5,638
513
32
3
0
232,313
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role