Player Matchup

Loki
Loki
DjdXpertSniper
Loki
Level 30
God Stats
2W - 2L
1,461 SR
Queue Stats
95W - 149L
1,372 Elo+
Party 1
Geb
Geb
SimmieSucks
Geb
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 18L
1,230 Elo+
Party 1
Freya
Freya
xX__Ramz__Xx
Freya
Level 28
God Stats
1W - 1L
1,683 SR
Queue Stats
64W - 115L
1,224 Elo+
Party 1
Team Averages
Level 21
1,548 SR
1,275 Elo+

VS

Team Averages
Level 95
1,370 SR
1,321 Elo+
Hun Batz
Hun Batz
Hv KingMe
Hun Batz
Level 110
God Stats
4W - 3L
1,292 SR
Queue Stats
110W - 137L
1,366 Elo+
Party 2
Baron Samedi
Baron Samedi
JOEMOMMA1991
Baron Samedi
Level 48
God Stats
28W - 44L
1,337 SR
Queue Stats
59W - 114L
1,195 Elo+
Solo
Sun Wukong
Sun Wukong
ST3V3N FAMOUS
Sun Wukong
Level 126
God Stats
4W - 5L
1,482 SR
Queue Stats
173W - 203L
1,402 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 1
7,603
585
7,443
11,874
5,283
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 9 / 0
7,462
574
4,387
17,791
13,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
1 / 6 / 0
7,529
579
5,964
12,517
3,859
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Hv KingMe
Hun Batz
12
9 / 2 / 8
10,052
773
11,097
9,833
4,652
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
JOEMOMMA1991
Baron Samedi
14
6 / 0 / 12
9,817
755
12,681
8,808
3,645
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
ST3V3N FAMOUS
Sun Wukong
14
5 / 0 / 11
9,653
743
10,117
12,114
9,806
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
51
1
Kills
20
21
Deaths
2
1
Assists
31
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
W
Hun Batz
Hv KingMe
Hun Batz
9
2
8
6.5
W
Baron Samedi
JOEMOMMA1991
Baron Samedi
6
0
12
12
W
Sun Wukong
ST3V3N FAMOUS
Sun Wukong
5
0
11
10.5
L
0
9
0
0
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,794
Damage
33,895
42,182
Taken
30,755
23,132
Mitigated
18,103
4,981
Healing
15,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,443
1,446
0
710
11,874
5,283
0
4,380
7,187
0
34,199
W
Hun Batz
Hv KingMe
Hun Batz
11,097
3,868
51
2,647
9,833
4,652
1,784
3,486
6,099
0
24,902
W
Baron Samedi
JOEMOMMA1991
Baron Samedi
12,681
1,973
2,883
4,466
8,808
3,645
981
3,407
5,115
32,557
0
W
Sun Wukong
ST3V3N FAMOUS
Sun Wukong
10,117
1,828
477
4,594
12,114
9,806
266
4,167
7,504
0
35,122
L
4,387
139
97
1,585
17,791
13,990
0
5,263
12,031
15,247
0
L
5,964
2,235
0
2,589
12,517
3,859
0
3,465
8,772
20,337
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,594
Gold Earned
29,522
100
Minions Killed
122
5
Camps Cleared
6
664,267
Distance Traveled
693,083
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,603
585
49
4
4
220,917
0
W
Hun Batz
10,052
773
17
1
1
226,912
0
W
Baron Samedi
9,817
755
49
4
0
204,046
5
W
Sun Wukong
9,653
743
56
4
5
262,125
1
L
Geb
7,462
574
16
1
1
239,491
0
L
Freya
7,529
579
35
3
0
203,859
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role