Player Matchup

Horus
Horus
 
Horus
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
KillaKay901
Guan Yu
Level 85
God Stats
0W - 1L
1,512 SR
Queue Stats
42W - 37L
1,463 Elo+
Party 1
Ao Kuang
Ao Kuang
Typhon316
Ao Kuang
Level 155
God Stats
2W - 2L
1,641 SR
Queue Stats
287W - 338L
1,319 Elo+
Party 2
Hou Yi
Hou Yi
YoungVoy
Hou Yi
Level 72
God Stats
1W - 1L
1,698 SR
Queue Stats
26W - 37L
1,311 Elo+
Party 2
Janus
Janus
Zz-Got-Rice-zZ
Janus
Level 123
God Stats
5W - 1L
1,604 SR
Queue Stats
77W - 63L
1,473 Elo+
Party 1
Team Averages
Level 112
1,591 SR
1,413 Elo+

VS

Team Averages
Level 98
1,457 SR
1,433 Elo+
Cupid
Cupid
Carl Green
Cupid
Level 159
God Stats
16W - 28L
1,413 SR
Queue Stats
288W - 302L
1,438 Elo+
Solo
Sol
Sol
Enigma Evan
Sol
Level 108
God Stats
17W - 19L
1,436 SR
Queue Stats
211W - 224L
1,417 Elo+
Solo
Sylvanus
Sylvanus
Strider1217
Sylvanus
Level 96
God Stats
2W - 3L
1,391 SR
Queue Stats
148W - 152L
1,471 Elo+
Party 3
Thor
Thor
XxMaddMaxX187
Thor
Level 57
God Stats
26W - 28L
1,481 SR
Queue Stats
142W - 161L
1,418 Elo+
Solo
Chaac
Chaac
mclaclvll1997
Chaac
Level 69
God Stats
21W - 12L
1,561 SR
Queue Stats
59W - 58L
1,421 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
1 / 2 / 6
6,122
471
7,197
8,980
7,108
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Guan Yu
KillaKay901
Guan Yu
11
1 / 0 / 1
5,964
459
3,238
8,400
5,991
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ao Kuang
Typhon316
Ao Kuang
10
1 / 4 / 2
5,925
456
3,380
10,545
3,545
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hou Yi
YoungVoy
Hou Yi
11
6 / 0 / 0
6,517
501
7,958
7,561
2,088
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
1 / 1 / 1
6,406
493
5,779
3,712
966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
10
2 / 4 / 0
6,063
466
5,273
7,010
1,305
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
1 / 1 / 1
6,858
528
3,220
7,790
2,512
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sylvanus
Strider1217
Sylvanus
10
0 / 2 / 3
6,199
477
4,207
12,988
8,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

12
3 / 1 / 2
7,011
539
3,165
7,351
2,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 2 / 3
6,972
536
8,849
8,729
5,611
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
16
10
Kills
7
7
Deaths
10
10
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
2
6
2
W
Cupid
2
4
0
0.5
W
1
1
1
1.5
L
Guan Yu
KillaKay901
Guan Yu
1
0
1
1.5
W
Sylvanus
Strider1217
Sylvanus
0
2
3
0.75
L
Ao Kuang
Typhon316
Ao Kuang
1
4
2
0.5
W
3
1
2
4
L
Hou Yi
YoungVoy
Hou Yi
6
0
0
6
L
1
1
1
1.5
W
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,552
Damage
24,714
39,198
Taken
43,868
19,698
Mitigated
20,028
15,242
Healing
20,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
7,197
3,575
1,233
3,609
8,980
7,108
0
2,050
6,930
0
21,364
W
Cupid
5,273
2,025
855
1,477
7,010
1,305
496
138
6,872
0
34,686
W
3,220
883
137
4,315
7,790
2,512
372
5,401
1,833
38,974
0
L
Guan Yu
KillaKay901
Guan Yu
3,238
1,254
128
4,122
8,400
5,991
0
555
7,845
0
25,797
W
Sylvanus
Strider1217
Sylvanus
4,207
1,848
1,157
5,052
12,988
8,245
150
820
12,168
19,585
0
L
Ao Kuang
Typhon316
Ao Kuang
3,380
1,228
0
2,331
10,545
3,545
0
1,804
8,741
31,619
0
W
3,165
450
0
3,362
7,351
2,355
0
1,282
6,029
0
39,726
L
Hou Yi
YoungVoy
Hou Yi
7,958
3,236
0
2,562
7,561
2,088
64
2,036
5,525
0
32,893
L
5,779
216
0
1,257
3,712
966
110
982
2,730
35,075
0
W
8,849
1,899
0
3,675
8,729
5,611
704
1,111
7,618
0
42,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,934
Gold Earned
33,103
272
Minions Killed
341
0
Camps Cleared
0
1,181,228
Distance Traveled
1,134,447
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,122
471
24
2
0
249,230
3
W
Cupid
6,063
466
62
5
0
202,788
3
W
Sol
6,858
528
76
6
0
230,934
1
L
Guan Yu
5,964
459
43
3
0
269,511
2
W
Sylvanus
6,199
477
38
3
0
221,200
0
L
Ao Kuang
5,925
456
63
5
0
237,955
0
W
Thor
7,011
539
81
6
0
233,311
0
L
Hou Yi
6,517
501
65
5
0
223,479
3
L
Janus
6,406
493
77
6
0
201,053
5
W
Chaac
6,972
536
84
6
0
246,214
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role