Player Matchup

Cthulhu
Cthulhu
ArchfiendAl
Cthulhu
Level 82
God Stats
12W - 4L
1,673 SR
Queue Stats
60W - 43L
1,562 Elo+
Party 1
Agni
Agni
Benyboy838
Agni
Level 109
God Stats
1W - 1L
1,512 SR
Queue Stats
91W - 86L
1,477 Elo+
Party 1
Achilles
Achilles
Luciphate
Achilles
Level 155
God Stats
4W - 0L
1,646 SR
Queue Stats
44W - 17L
1,799 Elo+
Party 1
Team Averages
Level 115
1,610 SR
1,613 Elo+

VS

Team Averages
Level 83
1,594 SR
1,568 Elo+
Pele
Pele
 
Pele
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
Ravsyy
Arachne
Level 79
God Stats
2W - 1L
1,783 SR
Queue Stats
14W - 15L
1,591 Elo+
Party 2
Thanatos
Thanatos
iKazz
Thanatos
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,612 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ArchfiendAl
Cthulhu
13
6 / 0 / 13
9,017
902
5,167
6,800
5,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

12
4 / 3 / 11
8,001
800
8,330
6,258
1,831
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Luciphate
Achilles
14
14 / 1 / 9
9,681
968
12,904
8,053
5,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
8
0 / 8 / 1
5,595
560
4,521
9,243
3,727
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arachne
Ravsyy
Arachne
8
0 / 9 / 2
5,787
579
3,087
11,584
3,520
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thanatos
iKazz
Thanatos
10
3 / 7 / 1
6,679
668
2,559
8,993
2,871
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
7
24
Kills
3
4
Deaths
24
33
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
0
8
1
0.06
W
Cthulhu
ArchfiendAl
Cthulhu
6
0
13
12.5
W
4
3
11
3.17
W
Achilles
Luciphate
Achilles
14
1
9
18.5
L
Arachne
Ravsyy
Arachne
0
9
2
0.11
L
Thanatos
iKazz
Thanatos
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,401
Damage
10,167
21,111
Taken
29,820
12,634
Mitigated
10,118
5,115
Healing
3,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
4,521
507
0
254
9,243
3,727
0
3,786
5,275
0
13,575
W
Cthulhu
ArchfiendAl
Cthulhu
5,167
552
113
1,720
6,800
5,222
449
90
6,449
25,213
0
W
8,330
412
0
765
6,258
1,831
378
178
6,043
22,334
0
W
Achilles
Luciphate
Achilles
12,904
3,144
0
2,517
8,053
5,581
1,011
432
7,488
3,009
25,969
L
Arachne
Ravsyy
Arachne
3,087
1,701
0
1,351
11,584
3,520
0
6,837
4,439
0
7,754
L
Thanatos
iKazz
Thanatos
2,559
310
0
1,640
8,993
2,871
0
3,791
4,955
0
9,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,699
Gold Earned
18,061
137
Minions Killed
49
9
Camps Cleared
1
589,490
Distance Traveled
456,551
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,595
560
14
1
0
149,301
2
W
Cthulhu
9,017
902
48
5
1
209,170
2
W
Agni
8,001
800
43
4
4
180,766
1
W
Achilles
9,681
968
46
5
4
199,554
1
L
Arachne
5,787
579
15
2
0
147,961
1
L
Thanatos
6,679
668
20
2
1
159,289
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role