Player Matchup

Cthulhu
Cthulhu
BlkUrameshi
Cthulhu
Level 48
God Stats
6W - 4L
1,533 SR
Queue Stats
90W - 90L
1,487 Elo+
Party 1
Sol
Sol
Tyreeki
Sol
Level 127
God Stats
1W - 0L
1,323 SR
Queue Stats
16W - 13L
1,503 Elo+
Party 1
Loki
Loki
Zenibtw
Loki
Level 68
God Stats
5W - 1L
1,602 SR
Queue Stats
100W - 104L
1,462 Elo+
Party 1
Team Averages
Level 81
1,486 SR
1,484 Elo+

VS

Team Averages
Level 105
1,904 SR
1,693 Elo+
Baron Samedi
Baron Samedi
CuJO__28
Baron Samedi
Level 141
God Stats
1W - 4L
1,847 SR
Queue Stats
258W - 250L
1,647 Elo+
Party 2
Cernunnos
Cernunnos
DrSylvanisPlease
Cernunnos
Level 25
God Stats
3W - 1L
1,977 SR
Queue Stats
31W - 6L
1,804 Elo+
Party 2
Da Ji
Da Ji
xpersiconx
Da Ji
Level 149
God Stats
5W - 2L
1,889 SR
Queue Stats
203W - 185L
1,627 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BlkUrameshi
Cthulhu
20
5 / 4 / 13
15,957
694
17,235
46,450
40,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sol
20
13 / 9 / 7
17,774
773
28,477
27,079
6,487
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Loki
Zenibtw
Loki
18
4 / 11 / 10
15,321
666
12,055
24,661
7,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CuJO__28
Baron Samedi
18
6 / 8 / 11
15,274
664
25,045
24,540
12,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cernunnos
20
10 / 7 / 7
16,311
709
29,500
30,722
11,450
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Da Ji
18
8 / 7 / 10
15,812
687
27,373
21,460
7,873
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
52
22
Kills
24
24
Deaths
22
30
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BlkUrameshi
Cthulhu
5
4
13
2.88
L
Baron Samedi
CuJO__28
Baron Samedi
6
8
11
1.44
L
Cernunnos
10
7
7
1.93
W
Sol
13
9
7
1.83
W
Loki
Zenibtw
Loki
4
11
10
0.82
L
Da Ji
8
7
10
1.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,767
Damage
81,918
98,190
Taken
76,722
54,512
Mitigated
31,491
25,522
Healing
22,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BlkUrameshi
Cthulhu
17,235
1,262
1,061
15,860
46,450
40,180
247
11,937
34,513
48,126
0
L
Baron Samedi
CuJO__28
Baron Samedi
25,045
137
1,049
5,996
24,540
12,168
519
15,309
8,134
69,664
0
L
Cernunnos
29,500
15,465
0
13,709
30,722
11,450
2,622
15,376
14,522
0
112,791
W
Sol
28,477
10,376
0
6,359
27,079
6,487
3,023
6,862
20,217
84,157
0
W
Loki
Zenibtw
Loki
12,055
2,538
0
2,242
24,661
7,845
303
6,798
17,863
0
39,882
L
Da Ji
27,373
7,312
0
1,412
21,460
7,873
465
13,641
7,017
0
46,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,052
Gold Earned
47,397
234
Minions Killed
254
7
Camps Cleared
13
1,179,063
Distance Traveled
1,116,473
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
15,957
694
66
3
1
437,483
2
L
Baron Samedi
15,274
664
80
3
2
358,021
1
L
Cernunnos
16,311
709
146
6
9
369,413
4
W
Sol
17,774
773
114
5
2
370,365
4
W
Loki
15,321
666
54
2
4
371,215
1
L
Da Ji
15,812
687
28
1
2
389,039
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role