Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
JoeyDeMolisher
Tyr
Level 127
God Stats
4W - 3L
1,710 SR
Queue Stats
144W - 139L
1,499 Elo+
Solo
Ah Puch
Ah Puch
SirDavis2130
Ah Puch
Level 145
God Stats
3W - 0L
1,800 SR
Queue Stats
438W - 463L
1,462 Elo+
Solo
Neith
Neith
ronanwarrior91
Neith
Level 122
God Stats
17W - 13L
1,522 SR
Queue Stats
338W - 374L
1,439 Elo+
Solo
Thor
Thor
shanefeezy
Thor
Level 64
God Stats
1W - 1L
1,436 SR
Queue Stats
5W - 7L
1,342 Elo+
Solo
Team Averages
Level 121
1,594 SR
1,448 Elo+

VS

Team Averages
Level 107
1,481 SR
1,507 Elo+
Merlin
Merlin
 
Merlin
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
Evil_Homer54
Pele
Level 158
God Stats
3W - 5L
1,404 SR
Queue Stats
182W - 196L
1,483 Elo+
Solo
Apollo
Apollo
Happy246
Apollo
Level 67
God Stats
8W - 8L
1,575 SR
Queue Stats
50W - 47L
1,517 Elo+
Party 1
Mulan
Mulan
RogueLake618359
Mulan
Level 85
God Stats
9W - 5L
1,675 SR
Queue Stats
64W - 50L
1,522 Elo+
Party 2
Ganesha
Ganesha
VanishedFive
Ganesha
Level 137
God Stats
0W - 2L
1,249 SR
Queue Stats
93W - 82L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
15
5 / 1 / 8
9,111
828
9,330
8,832
3,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
1 / 2 / 9
8,747
795
4,527
10,057
7,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ah Puch
SirDavis2130
Ah Puch
15
3 / 0 / 11
8,742
795
10,675
2,776
671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
8 / 3 / 6
10,065
915
12,211
7,671
3,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
0 / 4 / 7
7,060
642
2,407
8,311
3,033
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
2 / 4 / 5
7,701
700
5,541
5,658
1,800
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
4 / 4 / 3
9,013
819
8,464
10,233
3,903
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Apollo
Happy246
Apollo
13
3 / 3 / 6
8,022
729
4,750
8,122
3,232
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 6 / 3
6,619
602
5,447
10,131
9,169
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ganesha
VanishedFive
Ganesha
14
0 / 1 / 8
8,127
739
4,956
10,577
11,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
35
17
Kills
10
10
Deaths
18
41
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
5
1
8
9
L
Merlin
 
Merlin
2
4
5
1.13
L
4
4
3
1.38
L
Apollo
Happy246
Apollo
3
3
6
2
W
1
2
9
2.75
L
1
6
3
0.42
W
Ah Puch
SirDavis2130
Ah Puch
3
0
11
8.5
L
Ganesha
VanishedFive
Ganesha
0
1
8
4
W
8
3
6
3.67
W
0
4
7
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,150
Damage
29,158
37,647
Taken
44,721
18,341
Mitigated
29,194
6,574
Healing
7,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
9,330
4,363
0
1,405
8,832
3,593
236
2,104
6,728
0
29,689
L
Merlin
 
Merlin
5,541
498
0
262
5,658
1,800
0
930
4,728
18,629
0
L
8,464
997
0
1,154
10,233
3,903
171
2,257
7,976
0
34,132
L
Apollo
Happy246
Apollo
4,750
3,205
0
1,120
8,122
3,232
13
1,721
6,401
0
15,039
W
4,527
480
0
2,782
10,057
7,693
212
3,048
7,009
0
22,407
L
5,447
822
373
1,474
10,131
9,169
0
2,696
7,435
0
10,789
W
Ah Puch
SirDavis2130
Ah Puch
10,675
251
0
1,424
2,776
671
429
1,461
1,315
31,198
0
L
Ganesha
VanishedFive
Ganesha
4,956
109
197
2,989
10,577
11,090
0
3,222
7,355
22,903
0
W
12,211
4,620
0
903
7,671
3,351
693
2,864
4,807
0
37,479
W
2,407
239
0
60
8,311
3,033
165
1,349
6,962
0
11,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,725
Gold Earned
39,482
253
Minions Killed
214
9
Camps Cleared
5
1,054,270
Distance Traveled
943,065
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,111
828
59
5
1
231,610
3
L
Merlin
7,701
700
63
6
1
175,242
2
L
Pele
9,013
819
73
7
2
198,974
0
L
Apollo
8,022
729
51
5
1
205,734
0
W
Tyr
8,747
795
46
4
1
222,551
1
L
Mulan
6,619
602
26
2
1
165,077
2
W
Ah Puch
8,742
795
55
5
3
197,723
4
L
Ganesha
8,127
739
1
0
0
198,038
3
W
Neith
10,065
915
73
7
3
196,620
1
W
Thor
7,060
642
20
2
1
205,766
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role