Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cerberus
Cerberus
 
Cerberus
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
BanjosOhnishi
Chang'e
Level 144
God Stats
10W - 13L
1,469 SR
Queue Stats
671W - 707L
1,485 Elo+
Solo
Nemesis
Nemesis
HippieDicc
Nemesis
Level 43
God Stats
9W - 10L
1,503 SR
Queue Stats
91W - 74L
1,524 Elo+
Party 3
Cernunnos
Cernunnos
Satoru Eyes
Cernunnos
Level 37
God Stats
4W - 2L
1,539 SR
Queue Stats
96W - 72L
1,551 Elo+
Party 1
Team Averages
Level 105
1,502 SR
1,512 Elo+

VS

Team Averages
Level 66
1,629 SR
1,564 Elo+
Merlin
Merlin
CynicallyStable
Merlin
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,401 Elo+
Party 2
Cabrakan
Cabrakan
DankBakedPotato
Cabrakan
Level 45
God Stats
23W - 11L
1,784 SR
Queue Stats
51W - 28L
1,662 Elo+
Party 2
Scylla
Scylla
PastyPayton
Scylla
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
229W - 229L
1,485 Elo+
Solo
Da Ji
Da Ji
future60
Da Ji
Level 144
God Stats
1W - 4L
1,522 SR
Queue Stats
131W - 90L
1,628 Elo+
Party 2
Medusa
Medusa
yunglukee
Medusa
Level 63
God Stats
3W - 1L
1,838 SR
Queue Stats
68W - 46L
1,645 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
8 / 0 / 1
8,009
667
6,304
5,451
2,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
 
Cerberus
9
1 / 3 / 6
6,198
517
2,825
11,945
5,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chang'e
10
3 / 2 / 2
6,172
514
5,455
7,383
2,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
HippieDicc
Nemesis
11
2 / 3 / 2
6,223
519
3,219
8,254
2,232
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cernunnos
Satoru Eyes
Cernunnos
12
1 / 1 / 2
6,662
555
3,295
4,792
1,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 3 / 3
6,093
508
6,259
5,853
1,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cabrakan
7
1 / 3 / 4
5,639
470
3,331
8,052
5,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
8
0 / 6 / 0
5,333
444
1,362
6,436
1,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Da Ji
future60
Da Ji
7
0 / 3 / 2
5,213
434
2,766
6,318
2,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Medusa
yunglukee
Medusa
12
6 / 1 / 2
7,308
609
5,847
5,762
1,764
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
20
15
Kills
9
9
Deaths
16
13
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
8
0
1
8.5
W
Cerberus
 
Cerberus
1
3
6
1.33
W
Chang'e
3
2
2
2
L
2
3
3
1.17
L
Cabrakan
1
3
4
1
W
Nemesis
HippieDicc
Nemesis
2
3
2
1
L
Scylla
0
6
0
0
W
Cernunnos
Satoru Eyes
Cernunnos
1
1
2
2
L
Da Ji
future60
Da Ji
0
3
2
0.33
L
Medusa
yunglukee
Medusa
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,098
Damage
19,565
37,825
Taken
32,421
14,209
Mitigated
12,983
13,484
Healing
5,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
6,304
979
0
2,549
5,451
2,906
0
1,225
4,226
0
44,290
W
Cerberus
 
Cerberus
2,825
266
330
3,258
11,945
5,750
25
4,994
6,951
20,755
0
W
Chang'e
5,455
335
840
2,549
7,383
2,013
0
2,888
4,495
31,220
0
L
6,259
743
0
784
5,853
1,851
0
2,974
2,795
37,473
0
L
Cabrakan
3,331
740
382
2,238
8,052
5,895
0
2,787
5,226
11,794
0
W
Nemesis
HippieDicc
Nemesis
3,219
1,819
0
1,687
8,254
2,232
0
1,374
6,880
0
41,000
L
Scylla
1,362
138
0
655
6,436
1,136
0
0
6,180
25,112
0
W
Cernunnos
Satoru Eyes
Cernunnos
3,295
1,035
0
2,271
4,792
1,308
0
538
4,254
0
45,940
L
Da Ji
future60
Da Ji
2,766
452
0
1,091
6,318
2,337
0
1,637
4,570
0
19,944
L
Medusa
yunglukee
Medusa
5,847
2,423
0
250
5,762
1,764
0
882
4,801
0
42,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,264
Gold Earned
29,586
390
Minions Killed
250
0
Camps Cleared
0
1,188,966
Distance Traveled
1,064,453
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,009
667
113
9
0
255,616
5
W
Cerberus
6,198
517
57
5
0
234,930
5
W
Chang'e
6,172
514
58
5
0
231,966
2
L
Merlin
6,093
508
74
6
0
215,681
4
L
Cabrakan
5,639
470
20
2
0
215,165
6
W
Nemesis
6,223
519
71
6
0
246,100
2
L
Scylla
5,333
444
48
4
0
186,417
0
W
Cernunnos
6,662
555
91
8
0
220,354
6
L
Da Ji
5,213
434
36
3
0
229,311
1
L
Medusa
7,308
609
72
6
0
217,879
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role