Player Matchup

Izanami
Izanami
Francis7007
Izanami
Level 126
God Stats
0W - 1L
1,515 SR
Queue Stats
45W - 51L
1,408 Elo+
Solo
Merlin
Merlin
George4k162
Merlin
Level 123
God Stats
76W - 67L
1,518 SR
Queue Stats
177W - 185L
1,433 Elo+
Party 1
Hades
Hades
LAA_003
Hades
Level 33
God Stats
42W - 56L
1,476 SR
Queue Stats
43W - 60L
1,422 Elo+
Party 1
Thor
Thor
LSabath
Thor
Level 124
God Stats
0W - 2L
1,301 SR
Queue Stats
106W - 118L
1,472 Elo+
Party 1
Ymir
Ymir
mphumberto14
Ymir
Level 108
God Stats
5W - 3L
1,703 SR
Queue Stats
39W - 41L
1,514 Elo+
Party 1
Team Averages
Level 103
1,503 SR
1,450 Elo+

VS

Team Averages
Level 66
1,500 SR
1,512 Elo+
Cthulhu
Cthulhu
Chortlegames
Cthulhu
Level 103
God Stats
2W - 5L
1,337 SR
Queue Stats
57W - 38L
1,531 Elo+
Party 2
Kukulkan
Kukulkan
MEN_LORDofGENDER
Kukulkan
Level 102
God Stats
5W - 11L
1,308 SR
Queue Stats
319W - 332L
1,371 Elo+
Solo
Neith
Neith
Shastaz
Neith
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,480 Elo+
Party 2
Horus
Horus
Vexatous
Horus
Level 18
God Stats
4W - 3L
1,624 SR
Queue Stats
15W - 11L
1,572 Elo+
Party 2
Bastet
Bastet
Zìgh
Bastet
Level 79
God Stats
2W - 0L
1,729 SR
Queue Stats
70W - 35L
1,605 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Francis7007
Izanami
11
2 / 5 / 1
6,935
495
6,113
10,795
1,984
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
9
3 / 3 / 1
6,301
450
3,314
9,500
2,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hades
LAA_003
Hades
5
0 / 6 / 2
4,942
353
1,241
8,188
2,048
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thor
LSabath
Thor
9
1 / 3 / 3
6,168
441
2,229
10,110
2,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 1 / 1
5,444
389
2,494
9,980
4,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Chortlegames
Cthulhu
12
6 / 1 / 3
7,984
570
5,787
7,593
5,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
2 / 4 / 3
7,876
563
6,981
5,731
1,915
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
Shastaz
Neith
11
5 / 2 / 1
7,662
547
9,763
9,361
2,970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
Vexatous
Horus
9
1 / 1 / 7
7,236
517
2,904
10,847
6,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bastet
Zìgh
Bastet
11
4 / 1 / 5
7,628
545
13,022
10,319
3,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
37
6
Kills
18
18
Deaths
9
8
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Chortlegames
Cthulhu
6
1
3
7.5
L
Izanami
Francis7007
Izanami
2
5
1
0.5
L
Merlin
3
3
1
1.17
L
Hades
LAA_003
Hades
0
6
2
0.17
L
Thor
LSabath
Thor
1
3
3
0.83
W
2
4
3
0.88
W
Neith
Shastaz
Neith
5
2
1
2.75
W
Horus
Vexatous
Horus
1
1
7
4.5
W
Bastet
Zìgh
Bastet
4
1
5
6.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,391
Damage
38,457
48,573
Taken
43,851
13,515
Mitigated
20,279
6,866
Healing
12,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Chortlegames
Cthulhu
5,787
503
120
1,104
7,593
5,871
1,387
1,179
6,414
32,644
0
L
Izanami
Francis7007
Izanami
6,113
4,206
417
1,705
10,795
1,984
0
2,609
8,100
0
33,317
L
Merlin
3,314
42
0
230
9,500
2,422
0
3,086
6,336
24,479
0
L
Hades
LAA_003
Hades
1,241
100
0
719
8,188
2,048
29
2,859
5,153
8,974
0
L
Thor
LSabath
Thor
2,229
494
0
1,871
10,110
2,823
0
2,284
7,729
0
23,216
W
6,981
750
0
544
5,731
1,915
2,271
1,137
4,594
53,205
0
W
Neith
Shastaz
Neith
9,763
5,729
0
2,696
9,361
2,970
1,745
1,709
7,652
0
44,322
W
Horus
Vexatous
Horus
2,904
1,542
1,011
2,961
10,847
6,421
494
2,046
8,801
0
12,410
W
Bastet
Zìgh
Bastet
13,022
2,925
0
4,433
10,319
3,102
871
978
9,341
0
44,798
L
2,494
272
0
1,924
9,980
4,238
0
1,415
8,487
13,897
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,790
Gold Earned
38,386
223
Minions Killed
322
0
Camps Cleared
0
876,196
Distance Traveled
1,341,933
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,984
570
55
4
0
290,877
3
L
Izanami
6,935
495
71
5
0
201,819
3
L
Merlin
6,301
450
54
4
0
188,180
2
L
Hades
4,942
353
20
1
0
110,133
0
L
Thor
6,168
441
56
4
0
193,427
2
W
Kukulkan
7,876
563
102
7
0
248,219
4
W
Neith
7,662
547
71
5
0
233,674
1
W
Horus
7,236
517
16
1
0
254,959
2
W
Bastet
7,628
545
78
6
0
314,204
4
L
Ymir
5,444
389
22
2
0
182,637
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role