Player Matchup

Sol
Sol
ChampionOfGodz-
Sol
Level 158
God Stats
8W - 2L
1,700 SR
Queue Stats
242W - 167L
1,595 Elo+
Party 1
Achilles
Achilles
GMANREEDD
Achilles
Level 103
God Stats
4W - 2L
1,640 SR
Queue Stats
71W - 65L
1,514 Elo+
Party 1
Danzaburou
Danzaburou
SkyeMancer
Danzaburou
Level 146
God Stats
2W - 1L
1,671 SR
Queue Stats
76W - 73L
1,588 Elo+
Party 1
Team Averages
Level 136
1,670 SR
1,566 Elo+

VS

Team Averages
Level 87
1,615 SR
1,472 Elo+
Ra
Ra
CallMeStenno
Ra
Level 115
God Stats
4W - 5L
1,410 SR
Queue Stats
773W - 812L
1,507 Elo+
Party 2
Bastet
Bastet
ColdiiGoldii
Bastet
Level 49
God Stats
9W - 4L
1,769 SR
Queue Stats
112W - 138L
1,399 Elo+
Solo
Ymir
Ymir
god of deitys
Ymir
Level 98
God Stats
9W - 3L
1,665 SR
Queue Stats
762W - 838L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 4 / 2
8,838
680
13,624
11,160
3,991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Achilles
GMANREEDD
Achilles
11
1 / 6 / 4
7,744
596
7,673
15,532
12,408
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
SkyeMancer
Danzaburou
12
1 / 4 / 3
8,194
630
7,824
10,830
3,589
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 10
9,899
761
16,505
7,857
3,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
14
7 / 2 / 7
10,153
781
7,856
7,630
2,999
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 3 / 9
9,098
700
7,659
16,702
18,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
40
7
Kills
14
14
Deaths
7
9
Assists
26
Player
Kills
Deaths
Assists
KDA
W
4
2
10
4.5
L
5
4
2
1.5
W
Bastet
7
2
7
5.25
L
Achilles
GMANREEDD
Achilles
1
6
4
0.5
L
Danzaburou
SkyeMancer
Danzaburou
1
4
3
0.63
W
3
3
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,121
Damage
32,020
37,522
Taken
32,189
19,988
Mitigated
24,296
8,647
Healing
10,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,505
677
2,462
4,211
7,857
3,153
233
2,502
5,355
47,246
0
L
13,624
4,182
0
5,211
11,160
3,991
378
7,588
3,141
32,129
3,018
W
Bastet
7,856
2,079
0
1,600
7,630
2,999
965
2,840
4,790
0
20,104
L
Achilles
GMANREEDD
Achilles
7,673
2,422
299
1,799
15,532
12,408
90
8,584
5,833
0
11,561
L
Danzaburou
SkyeMancer
Danzaburou
7,824
4,112
0
1,338
10,830
3,589
0
6,307
4,115
0
35,139
W
7,659
861
533
1,943
16,702
18,144
336
7,395
9,307
22,021
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,776
Gold Earned
29,150
157
Minions Killed
146
6
Camps Cleared
6
642,249
Distance Traveled
791,418
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,899
761
80
6
3
273,415
1
L
Sol
8,838
680
67
5
1
202,149
1
W
Bastet
10,153
781
32
2
3
279,438
2
L
Achilles
7,744
596
12
1
2
226,606
0
L
Danzaburou
8,194
630
78
6
3
213,494
3
W
Ymir
9,098
700
34
3
0
238,565
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role