Player Matchup

Ullr
Ullr
Masters
Kitsuпe
Ullr
Masters
Level 40
God Stats
21W - 3L
1,915 SR
Queue Stats
97W - 11L
3,350 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 40
1,915 SR
3,350 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 88
1,546 SR
2,208 MMR
Rama
Rama
Diamond IV
Impured-Nitro
Rama
Diamond IV
Level 88
God Stats
4W - 11L
1,546 SR
Queue Stats
97W - 97L
2,208 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
13
3 / 1 / 0
6,993
999
5,811
5,437
3,813
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
BastetSolSkadiOlorunBakasura

VS

Bans
Ah Muzen CabPoseidonKaliBellonaGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 0
6,581
940
3,524
7,522
3,594
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
1
3
Kills
1
1
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
Ullr
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,811
Damage
3,524
5,437
Taken
7,522
3,813
Mitigated
3,594
1,630
Healing
1,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,524
2,449
0
1,876
7,522
3,594
0
178
7,344
0
34,579
W
Ullr
5,811
2,379
0
1,630
5,437
3,813
553
125
5,312
0
34,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

6,993
Gold Earned
6,581
78
Minions Killed
78
2
Camps Cleared
4
138,957
Distance Traveled
136,989
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,581
940
78
11
4
136,989
3
W
Ullr
6,993
999
78
11
2
138,957
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role