Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
BidouGaming
Anhur
Level 144
God Stats
1W - 2L
1,435 SR
Queue Stats
204W - 147L
1,634 Elo+
Party 1
Zeus
Zeus
MecDucoin
Zeus
Level 56
God Stats
2W - 0L
1,784 SR
Queue Stats
22W - 27L
1,474 Elo+
Solo
Horus
Horus
MrLonelyTeddy
Horus
Level 66
God Stats
6W - 2L
1,659 SR
Queue Stats
125W - 85L
1,626 Elo+
Party 1
Sol
Sol
Shawnz997
Sol
Level 120
God Stats
1W - 0L
1,746 SR
Queue Stats
233W - 170L
1,640 Elo+
Party 1
Team Averages
Level 89
1,625 SR
1,575 Elo+

VS

Team Averages
Level 66
1,569 SR
1,435 Elo+
Thoth
Thoth
 
Thoth
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Draago93
Ymir
Level 80
God Stats
40W - 48L
1,562 SR
Queue Stats
76W - 96L
1,401 Elo+
Party 2
Hachiman
Hachiman
Erkanicho
Hachiman
Level 153
God Stats
0W - 3L
1,300 SR
Queue Stats
86W - 109L
1,444 Elo+
Party 2
Freya
Freya
Gwizzzyyy
Freya
Level 22
God Stats
1W - 1L
1,744 SR
Queue Stats
31W - 37L
1,461 Elo+
Solo
Tyr
Tyr
iRaminhood
Tyr
Level 49
God Stats
1W - 2L
1,741 SR
Queue Stats
25W - 49L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
8
0 / 2 / 0
4,005
801
816
3,345
1,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 0 / 0
4,193
839
2,858
2,405
680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Zeus
10
1 / 0 / 0
4,480
896
2,786
1,193
354
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

10
0 / 0 / 2
4,704
941
642
3,089
1,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
2 / 0 / 1
4,771
954
7,301
3,692
1,435
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
10
0 / 0 / 0
4,200
840
4,142
1,658
464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
8
0 / 2 / 0
3,881
776
715
7,764
3,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hachiman
Erkanicho
Hachiman
9
0 / 0 / 2
4,193
839
3,223
2,780
935
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Freya
Gwizzzyyy
Freya
9
2 / 1 / 0
4,626
925
1,767
3,437
1,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

6
0 / 1 / 1
3,638
728
569
2,438
991
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
5
4
Kills
2
2
Deaths
4
3
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
0
2
0
0
L
Thoth
 
Thoth
0
0
0
0
W
1
0
0
1
L
Ymir
0
2
0
0
L
Hachiman
Erkanicho
Hachiman
0
0
2
1
L
Freya
Gwizzzyyy
Freya
2
1
0
2
W
Zeus
1
0
0
1
W
0
0
2
1
W
2
0
1
2.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,403
Damage
10,416
13,724
Taken
18,077
5,948
Mitigated
7,492
7,148
Healing
5,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
816
59
0
547
3,345
1,535
86
803
2,542
3,250
0
L
Thoth
 
Thoth
4,142
0
0
816
1,658
464
1
589
1,069
21,969
0
W
2,858
1,337
0
1,363
2,405
680
457
498
1,907
0
15,023
L
Ymir
715
0
0
1,042
7,764
3,849
0
5,187
2,577
2,048
0
L
Hachiman
Erkanicho
Hachiman
3,223
1,736
0
1,200
2,780
935
0
1,925
855
0
15,286
L
Freya
Gwizzzyyy
Freya
1,767
631
0
1,196
3,437
1,253
0
2,236
1,201
7,149
1,753
W
Zeus
2,786
138
0
396
1,193
354
392
360
833
14,504
0
W
642
197
1,680
2,364
3,089
1,944
0
1,952
1,137
0
4,852
W
7,301
3,385
0
798
3,692
1,435
0
2,790
902
18,282
1,996
L
569
56
90
969
2,438
991
0
476
1,962
0
2,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,153
Gold Earned
20,538
128
Minions Killed
105
4
Camps Cleared
4
517,246
Distance Traveled
440,349
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
4,005
801
15
3
0
96,745
1
L
Thoth
4,200
840
50
10
1
105,658
1
W
Anhur
4,193
839
31
6
0
99,670
3
L
Ymir
3,881
776
3
1
0
90,344
0
L
Hachiman
4,193
839
29
6
0
97,235
0
L
Freya
4,626
925
18
4
3
100,348
2
W
Zeus
4,480
896
41
8
3
94,203
2
W
Horus
4,704
941
3
1
0
122,869
2
W
Sol
4,771
954
38
8
1
103,759
1
L
Tyr
3,638
728
5
1
0
46,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role