Player Matchup

Anubis
Anubis
FosterMusic4501
Anubis
Level 81
God Stats
11W - 4L
1,751 SR
Queue Stats
431W - 421L
1,519 Elo+
Solo
Medusa
Medusa
Janek2510666
Medusa
Level 93
God Stats
15W - 24L
1,508 SR
Queue Stats
628W - 601L
1,445 Elo+
Solo
Geb
Geb
MettkitBoy
Geb
Level 155
God Stats
4W - 2L
1,848 SR
Queue Stats
1,124W - 570L
1,759 Elo+
Party 1
Thanatos
Thanatos
Raytechs1
Thanatos
Level 117
God Stats
9W - 6L
1,648 SR
Queue Stats
532W - 509L
1,544 Elo+
Solo
Ra
Ra
WxngedDragonOfRa
Ra
Level 49
God Stats
34W - 14L
1,728 SR
Queue Stats
246W - 88L
1,720 Elo+
Party 1
Team Averages
Level 99
1,697 SR
1,597 Elo+

VS

Team Averages
Level 52
1,501 SR
1,607 Elo+
Artio
Artio
Enycto
Artio
Level 87
God Stats
16W - 9L
1,467 SR
Queue Stats
316W - 303L
1,490 Elo+
Party 2
Nu Wa
Nu Wa
ExtraSeed
Nu Wa
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 15L
1,738 Elo+
Party 3
Apollo
Apollo
IRevolve
Apollo
Level 30
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 27L
1,234 Elo+
Solo
Sun Wukong
Sun Wukong
KanaryamFB1907
Sun Wukong
Level 68
God Stats
38W - 34L
1,541 SR
Queue Stats
175W - 165L
1,487 Elo+
Party 2
Mulan
Mulan
King Adapting
Mulan
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 5L
2,088 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 5
4,957
451
5,750
6,769
2,099
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
9
0 / 7 / 0
5,150
468
2,490
8,456
1,677
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 1 / 1
4,960
451
1,646
5,913
2,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
Raytechs1
Thanatos
8
3 / 5 / 2
5,473
498
2,371
8,871
2,156
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
5 / 1 / 0
7,077
643
6,747
5,050
1,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Enycto
Artio
9
3 / 1 / 9
6,363
578
3,344
6,277
4,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nu Wa
ExtraSeed
Nu Wa
11
0 / 1 / 6
6,324
575
6,388
3,775
993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apollo
IRevolve
Apollo
13
8 / 0 / 2
7,953
723
6,908
7,037
2,137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
KanaryamFB1907
Sun Wukong
10
2 / 3 / 1
6,319
574
2,746
8,553
2,890
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
4 / 3 / 4
6,214
565
6,500
8,890
3,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
39
8
Kills
17
17
Deaths
8
8
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Artio
Enycto
Artio
3
1
9
7.5
W
Nu Wa
ExtraSeed
Nu Wa
0
1
6
3
L
0
3
5
0.83
W
Apollo
IRevolve
Apollo
8
0
2
9
L
Medusa
0
7
0
0
W
Sun Wukong
KanaryamFB1907
Sun Wukong
2
3
1
0.83
W
4
3
4
2
L
0
1
1
0.5
L
Thanatos
Raytechs1
Thanatos
3
5
2
0.8
L
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,004
Damage
25,886
35,059
Taken
34,532
9,831
Mitigated
13,448
13,995
Healing
15,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
Enycto
Artio
3,344
437
637
2,447
6,277
4,378
0
2,689
3,496
16,724
0
W
Nu Wa
ExtraSeed
Nu Wa
6,388
815
0
695
3,775
993
0
1,330
2,445
42,929
0
L
5,750
222
0
3,156
6,769
2,099
0
2,258
4,309
26,125
0
W
Apollo
IRevolve
Apollo
6,908
3,424
0
4,295
7,037
2,137
780
562
6,475
0
65,092
L
Medusa
2,490
1,079
0
581
8,456
1,677
0
942
7,438
0
30,521
W
Sun Wukong
KanaryamFB1907
Sun Wukong
2,746
490
0
3,550
8,553
2,890
10
5,054
3,177
0
30,009
W
6,500
996
0
3,535
8,890
3,050
165
4,107
4,739
0
34,316
L
1,646
151
0
1,460
5,913
2,385
0
1,057
4,778
11,123
0
L
Thanatos
Raytechs1
Thanatos
2,371
509
0
5,766
8,871
2,156
0
2,849
5,818
0
18,890
L
6,747
626
347
2,685
5,050
1,514
0
1,942
2,984
40,837
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,617
Gold Earned
33,173
272
Minions Killed
359
0
Camps Cleared
0
991,514
Distance Traveled
1,096,639
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
6,363
578
12
1
0
229,009
3
W
Nu Wa
6,324
575
83
8
0
216,828
2
L
Anubis
4,957
451
47
4
0
188,487
4
W
Apollo
7,953
723
125
11
0
228,156
1
L
Medusa
5,150
468
62
6
0
186,333
1
W
Sun Wukong
6,319
574
71
6
0
197,383
2
W
Mulan
6,214
565
68
6
0
225,263
2
L
Geb
4,960
451
18
2
0
203,054
2
L
Thanatos
5,473
498
49
4
0
220,215
2
L
Ra
7,077
643
96
9
0
193,425
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role