Player Matchup

Jormungandr
Jormungandr
DustlandDweller
Jormungandr
Level 85
God Stats
6W - 8L
1,445 SR
Queue Stats
301W - 292L
1,555 Elo+
Party 2
Horus
Horus
FanmyToast
Horus
Level 104
God Stats
8W - 3L
1,624 SR
Queue Stats
224W - 201L
1,545 Elo+
Party 2
Thor
Thor
STL AVIDSPARK
Thor
Level 146
God Stats
15W - 22L
1,568 SR
Queue Stats
498W - 488L
1,516 Elo+
Solo
Nu Wa
Nu Wa
Steve_NF
Nu Wa
Level 148
God Stats
35W - 28L
1,573 SR
Queue Stats
501W - 508L
1,562 Elo+
Solo
Danzaburou
Danzaburou
lokcim
Danzaburou
Level 129
God Stats
6W - 6L
1,606 SR
Queue Stats
357W - 353L
1,501 Elo+
Solo
Team Averages
Level 122
1,563 SR
1,536 Elo+

VS

Team Averages
Level 92
1,556 SR
1,573 Elo+
Medusa
Medusa
AlexxRamm
Medusa
Level 109
God Stats
14W - 11L
1,650 SR
Queue Stats
949W - 953L
1,617 Elo+
Solo
Fenrir
Fenrir
DrazeVI
Fenrir
Level 86
God Stats
13W - 25L
1,469 SR
Queue Stats
450W - 416L
1,555 Elo+
Party 1
Set
Set
GTB3VIPERS
Set
Level 126
God Stats
46W - 49L
1,529 SR
Queue Stats
171W - 167L
1,576 Elo+
Solo
Sol
Sol
NimrodVI
Sol
Level 69
God Stats
33W - 28L
1,613 SR
Queue Stats
294W - 292L
1,544 Elo+
Party 1
Hel
Hel
Shut3ye
Hel
Level 68
God Stats
7W - 9L
1,517 SR
Queue Stats
334W - 317L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DustlandDweller
Jormungandr
16
3 / 2 / 6
10,482
1,048
8,300
10,397
12,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Horus
16
3 / 2 / 9
9,834
983
10,318
11,484
11,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

16
6 / 4 / 6
10,265
1,027
10,788
9,724
3,611
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
Steve_NF
Nu Wa
16
1 / 1 / 7
9,725
973
12,830
3,256
1,166
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
lokcim
Danzaburou
16
1 / 3 / 7
9,366
937
9,688
10,373
4,723
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

247

VS

Team 2 Tickets

234

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AlexxRamm
Medusa
16
4 / 4 / 3
9,877
988
7,966
11,650
4,119
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Fenrir
DrazeVI
Fenrir
16
1 / 3 / 7
9,132
913
5,748
13,277
5,626
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
4 / 2 / 5
9,939
994
12,002
10,370
6,885
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
2 / 3 / 6
9,393
939
7,741
12,103
3,103
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hel
16
1 / 2 / 10
9,556
956
7,734
7,336
2,726
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
43
14
Kills
12
12
Deaths
14
35
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Medusa
AlexxRamm
Medusa
4
4
3
1.38
L
Fenrir
DrazeVI
Fenrir
1
3
7
1.5
W
Jormungandr
DustlandDweller
Jormungandr
3
2
6
3
W
Horus
3
2
9
3.75
L
4
2
5
3.25
L
2
3
6
1.67
W
6
4
6
2.25
L
Hel
1
2
10
3
W
Nu Wa
Steve_NF
Nu Wa
1
1
7
4.5
W
Danzaburou
lokcim
Danzaburou
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,924
Damage
41,191
45,234
Taken
54,736
33,735
Mitigated
22,459
7,022
Healing
10,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
AlexxRamm
Medusa
7,966
2,529
0
125
11,650
4,119
0
4,541
7,014
0
33,198
L
Fenrir
DrazeVI
Fenrir
5,748
439
0
99
13,277
5,626
0
5,754
7,360
0
13,772
W
Jormungandr
DustlandDweller
Jormungandr
8,300
1,918
0
982
10,397
12,297
0
4,496
5,901
30,581
0
W
Horus
10,318
4,914
1,015
2,751
11,484
11,938
0
4,437
7,047
0
14,010
L
12,002
4,299
0
1,693
10,370
6,885
0
3,468
6,683
0
31,054
L
7,741
1,894
192
2,192
12,103
3,103
0
4,282
7,661
31,208
0
W
10,788
1,665
0
516
9,724
3,611
0
3,177
6,547
0
20,605
L
Hel
7,734
571
3,186
3,154
7,336
2,726
0
3,085
4,211
26,718
0
W
Nu Wa
Steve_NF
Nu Wa
12,830
3,114
0
0
3,256
1,166
0
473
2,783
45,628
0
W
Danzaburou
lokcim
Danzaburou
9,688
3,371
0
1,758
10,373
4,723
0
2,892
7,481
0
24,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,672
Gold Earned
47,897
179
Minions Killed
210
9
Camps Cleared
7
942,560
Distance Traveled
1,004,267
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,877
988
73
7
1
200,963
4
L
Fenrir
9,132
913
13
1
2
197,476
0
W
Jormungandr
10,482
1,048
45
5
1
194,839
0
W
Horus
9,834
983
7
1
1
197,396
0
L
Set
9,939
994
47
5
0
206,777
0
L
Sol
9,393
939
44
4
2
192,137
0
W
Thor
10,265
1,027
6
1
2
186,177
1
L
Hel
9,556
956
33
3
2
206,914
1
W
Nu Wa
9,725
973
81
8
4
181,618
1
W
Danzaburou
9,366
937
40
4
1
182,530
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role