Player Matchup

Anhur
Anhur
Diamond IV
 
Anhur
Diamond IV
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Diamond V
Goink_
Bacchus
Diamond V
Level 143
God Stats
7W - 7L
1,611 SR
Queue Stats
554W - 558L
2,048 MMR
Solo
Sol
Sol
Diamond IV
Sk1nnyBean
Sol
Diamond IV
Level 68
God Stats
3W - 0L
1,861 SR
Queue Stats
158W - 146L
2,090 MMR
Party 1
Awilix
Awilix
Platinum I
TubbyBean
Awilix
Platinum I
Level 145
God Stats
10W - 8L
1,625 SR
Queue Stats
194W - 187L
1,919 MMR
Party 1
Mulan
Mulan
Diamond IV
struve2000_fr
Mulan
Diamond IV
Level 139
God Stats
7W - 4L
1,615 SR
Queue Stats
103W - 75L
2,194 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 113
1,642 SR
1,950 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 139
1,658 SR
2,130 MMR
Kuzenbo
Kuzenbo
Diamond V
NASSAFROMAN
Kuzenbo
Diamond V
Level 160
God Stats
523W - 541L
1,602 SR
Queue Stats
789W - 767L
2,024 MMR
Party 2
Tiamat
Tiamat
Platinum III
PringleX94X
Tiamat
Platinum III
Level 129
God Stats
28W - 17L
1,717 SR
Queue Stats
503W - 502L
2,377 MMR
Solo
Kali
Kali
Platinum I
Ra is a bad god
Kali
Platinum I
Level 144
God Stats
30W - 14L
1,739 SR
Queue Stats
354W - 341L
1,971 MMR
Solo
Geb
Geb
Diamond V
TheChristiiian
Geb
Diamond V
Level 160
God Stats
8W - 9L
1,629 SR
Queue Stats
356W - 346L
2,076 MMR
Solo
Chiron
Chiron
Diamond V
xI-Lucario-Ix
Chiron
Diamond V
Level 102
God Stats
23W - 23L
1,601 SR
Queue Stats
606W - 609L
2,204 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
18
5 / 0 / 4
11,437
635
9,203
9,841
3,270
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Goink_
Bacchus
14
0 / 4 / 11
9,395
522
6,012
18,723
19,011
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

17
4 / 2 / 8
10,640
591
15,996
14,494
4,951
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Awilix
TubbyBean
Awilix
15
3 / 3 / 11
9,821
546
9,253
11,773
4,341
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

17
6 / 2 / 7
11,252
625
12,732
22,107
17,534
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bans
CamazotzArtioCliodhna

VS

Bans
LokiBastetGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
NASSAFROMAN
Kuzenbo
13
2 / 4 / 4
8,735
485
4,784
17,340
19,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
12
3 / 4 / 4
7,889
438
7,882
8,992
5,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
2 / 2 / 7
8,801
489
5,792
16,750
5,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

13
1 / 5 / 3
7,764
431
9,068
16,540
13,322
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
3 / 3 / 0
8,777
488
7,974
7,559
1,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
29
18
Kills
11
11
Deaths
18
41
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
5
0
4
7
W
Bacchus
Goink_
Bacchus
0
4
11
1.38
L
Kuzenbo
NASSAFROMAN
Kuzenbo
2
4
4
1
L
Tiamat
3
4
4
1.25
L
2
2
7
2.75
W
4
2
8
4
L
1
5
3
0.5
W
Awilix
TubbyBean
Awilix
3
3
11
2.83
W
6
2
7
4.75
L
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,196
Damage
35,500
76,938
Taken
67,181
49,107
Mitigated
45,251
36,897
Healing
16,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
9,203
4,980
0
6,148
9,841
3,270
2,354
2,159
7,626
0
99,634
W
Bacchus
Goink_
Bacchus
6,012
647
3,100
6,185
18,723
19,011
129
4,826
13,500
20,538
0
L
Kuzenbo
NASSAFROMAN
Kuzenbo
4,784
2,016
0
2,423
17,340
19,280
0
8,448
8,657
19,920
0
L
Tiamat
7,882
1,094
0
1,460
8,992
5,172
0
4,298
4,652
40,759
0
L
5,792
2,686
0
5,133
16,750
5,974
0
5,407
11,229
0
52,112
W
15,996
6,581
0
7,748
14,494
4,951
6,724
5,761
8,428
97,113
0
L
9,068
356
0
3,558
16,540
13,322
0
3,120
12,656
44,762
0
W
Awilix
TubbyBean
Awilix
9,253
3,179
0
3,781
11,773
4,341
285
3,018
8,573
0
48,044
W
12,732
1,564
565
9,370
22,107
17,534
958
6,870
14,461
6,787
78,941
L
7,974
3,385
585
3,294
7,559
1,503
0
1,775
5,784
0
59,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,545
Gold Earned
41,966
591
Minions Killed
429
0
Camps Cleared
0
1,796,494
Distance Traveled
1,687,591
23
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,437
635
177
10
0
340,409
5
W
Bacchus
9,395
522
28
2
0
375,021
8
L
Kuzenbo
8,735
485
28
2
0
318,693
8
L
Tiamat
7,889
438
95
5
0
290,308
9
L
Kali
8,801
489
97
5
0
386,094
4
W
Sol
10,640
591
150
8
0
320,160
2
L
Geb
7,764
431
91
5
0
357,061
8
W
Awilix
9,821
546
94
5
0
402,723
1
W
Mulan
11,252
625
142
8
0
358,181
7
L
Chiron
8,777
488
118
7
0
335,435
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role